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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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Fig. 4<br />

In the image on the left, a kid pretends talking to a phone with a Make Tools prop during the<br />

first session. In the picture below, kids are playing the Eco Game during the second experiment.<br />

The completed scenario is on the right.<br />

Contrary to our expectations the implemented game-like <strong>structure</strong> with<br />

turn-takings <strong>and</strong> rules didn’t overcome the challenges of equal participation<br />

or ground the ide<strong>as</strong> with current practices. It seemed that children’s<br />

varying skills in writing <strong>and</strong> drawing created obstacles for collaboration<br />

in some groups in which the most dominant children overruled others, or<br />

resulted in lack of interest in some kids. For example, one boy preferred<br />

to stay under the table most of the game, <strong>as</strong> illustrated in the quotation<br />

below from our paper (<strong>Vaajakallio</strong> et al. 2009b). In most groups, however,<br />

children actually discussed various situations relevant to the topic <strong>and</strong><br />

documented them on the board while playing the game. Still the discussion<br />

remained aloof from the subsequent design activity that allowed one<br />

to utilise one’s skills <strong>and</strong> hence seemed to evoke more interest.<br />

Once the children had started playing the design game, we soon noticed<br />

that a boy w<strong>as</strong> missing from one of the groups; he w<strong>as</strong> crawling<br />

under the table while the rest of the group continued the game <strong>as</strong> if<br />

nothing had happened. Our strategy to support equal participation<br />

w<strong>as</strong> obviously not working. We started to feel anxious. Suddenly<br />

the situation changed, <strong>as</strong> the kids moved on to build artefacts. They<br />

gathered around the corners of the tables; they were now st<strong>and</strong>ing<br />

close to each other, touching various Make Tools, starting to talk.<br />

Creative corners had emerged. (From video recording about the<br />

second session, May 2008)<br />

29

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