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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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central in fostering a more profound underst<strong>and</strong>ing of co-design <strong>and</strong> design<br />

<strong>games</strong> <strong>and</strong> making it possible to develop a theoretical <strong>and</strong> practical<br />

framework. In some c<strong>as</strong>es I have addressed a particular research question<br />

to which the experiment aims to give an answer while others have<br />

been more open for what they can answer <strong>and</strong> how.<br />

Even though the research program set some constrains for carrying<br />

out design experiments, it didn’t focus on any particular context. Instead<br />

it encouraged me to navigate in the wide scope of the design field to find<br />

fruitful are<strong>as</strong> in which to contribute. Next, I will briefly introduce four<br />

c<strong>as</strong>es <strong>and</strong> the key experiences from them. The same c<strong>as</strong>es will also be<br />

referred to throughout Chapters 2 <strong>and</strong> 3, to indicate their intertwined relation<br />

with the discussed literature <strong>and</strong> their role in developing the Play<br />

framework.<br />

Fig. 3<br />

C<strong>as</strong>e 1 C<strong>as</strong>e 2 C<strong>as</strong>e 3 C<strong>as</strong>e 4<br />

<strong>Design</strong> collaboration<br />

Creative interplay between<br />

current practices <strong>and</strong> future<br />

opportunities<br />

<strong>Design</strong> materials <strong>as</strong> <strong>tool</strong>s in<br />

ideation<br />

The three identified themes of co-design were investigated further in four c<strong>as</strong>e studies, continuously<br />

reflecting experiences to the literature <strong>and</strong> between the c<strong>as</strong>es.<br />

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