09.09.2014 Views

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

S<strong>and</strong>ers, E.B.-N. (2002). From User-Centered to Participatory<br />

<strong>Design</strong> Approaches. In Fr<strong>as</strong>cara, J. (Eds.) <strong>Design</strong> <strong>and</strong> the Social<br />

Sciences. Taylor & Francis Books Limited.<br />

S<strong>and</strong>ers, E.B.-N. (2001). A New <strong>Design</strong> Space. Proceedings of IC-<br />

SID 2001 Seoul: Exploring Emerging <strong>Design</strong> Paradigm, Oullim.<br />

Seoul, Korea, 317–324.<br />

S<strong>and</strong>ers, E. B.-N. & D<strong>and</strong>avate, U. (1999). <strong>Design</strong> for experiencing:<br />

New <strong>tool</strong>s. Proceedings of the First International Conference<br />

on <strong>Design</strong> <strong>and</strong> Emotion. Delft University of Technology,<br />

Delft, Netherl<strong>and</strong>s, 87–92.<br />

Sato, S. & Salvador, T. (1999). Playacting <strong>and</strong> Focus Troupe:<br />

Theater techniques for creating quick, intense, immersive,<br />

<strong>and</strong> engaging focus group sessions. Interactions. Vol. 6 (No.<br />

5). USA, New York: ACM, 35–41.<br />

Schechner, R. (2006). Performance studies. An introduction. Second<br />

edition. USA, New York: Routledge.<br />

Schechner, R. (1988 / 2003). Performance Theory. USA, New York:<br />

Routledge.<br />

Schechner, R. (1985). Between Theater <strong>and</strong> Anthropology. USA,<br />

Philadelphia: University of Pennsylvania Press.<br />

Schön, D.A. (1983). Reflective Practitioner – How Professionals<br />

Think in Action. USA: B<strong>as</strong>ic Books.<br />

Sel<strong>and</strong>, G. (2009). Empowering End Users in <strong>Design</strong> of Mobile<br />

Technology Using Role Play <strong>as</strong> a Method: Reflections on the<br />

Role-Play Conduction. In M. Kurosu (Eds.) Human Centered<br />

<strong>Design</strong> HCII 2009. Springer-Verlag Berlin Heidelberg, 912–921.<br />

Schrage, M. (2000). Serious play: how the world’s best companies<br />

simulate to innovate. USA: President <strong>and</strong> Fellows of Harvard<br />

College.<br />

Sleeswijk Visser, F. (2009). Bringing the everyday life of people<br />

into design. Doctoral Dissertation, Technical University of<br />

Delft, Netherl<strong>and</strong>s.<br />

Sleeswijk Visser, F., Stappers, P.J., Van Der Lugt R. & S<strong>and</strong>ers,<br />

E.B.-N. (2005). Contextmapping: Experiences from practice.<br />

Co<strong>Design</strong> Journal. Vol. 1 (No. 2). UK, London: Taylor <strong>and</strong> Francis,<br />

119–149.<br />

Säde, S. (2001). Cardboard mock-ups <strong>and</strong> conversations: Studies<br />

on user-centered product design. Doctoral Dissertation,<br />

University of Art <strong>and</strong> <strong>Design</strong> Helsinki, Publication series A 34,<br />

Finl<strong>and</strong>.<br />

Svanæs, D. & Sel<strong>and</strong>, G. (2004). Putting the Users Center Stage:<br />

Role Playing <strong>and</strong> Low-fi Prototyping Enable End Users to <strong>Design</strong><br />

Mobile Systems. Proceedings of the SIGCHI conference<br />

on Human factors in computing systems (CHI 2004). USA,<br />

New York: ACM Press, 479–486.<br />

Thackara, J. (2006). In the bubble – <strong>Design</strong>ing in a complex world.<br />

MIT Press.<br />

Turner, V. (1987). The Anthropology of Performance. PAJ Publications,<br />

New York.<br />

Turner, V. & Turner, E. (1987). Performing Ethnography. In Turner,<br />

V. (Eds.) The Anthropology of Performance. New York: PAJ<br />

Publications, 139–155.<br />

Yardley-Matwiejczuk, K.M. (1997). Role play: Theory <strong>and</strong> practice.<br />

Sage, Thous<strong>and</strong> Oaks.<br />

Ylirisku, S. & Buur, J. (2007). <strong>Design</strong>ing with video. Focusing the<br />

user-centred design process. UK, London: Springer-Verlag.<br />

Ylirisku, S. & <strong>Vaajakallio</strong>, K. (2007). Situated Make Tools for envisioning<br />

ICTs with ageing workers. Online Proceedings of the<br />

Include conference 2007. London: Helen Hamlyn Research<br />

Center, RCA. http://www.ektakta.com/include_proceedings/<br />

Ylirisku, S., <strong>Vaajakallio</strong>, K., Buur, J. (2007). Framing innovation in<br />

co-design sessions with everyday people. Online Proceedings<br />

of Nordic <strong>Design</strong> Research (Nordes07). Stockholm, Sweden:<br />

http://www.nordes.org/upload/papers/104.pdf<br />

<strong>Vaajakallio</strong>, K., Mattelmäki, T. & Lee, J-J. (2010a). “It became<br />

Elvis” – Co-design lessons with Children”. Interactions Magazine.<br />

July / August. ACM, 26–29.<br />

<strong>Vaajakallio</strong>, K., Lehtinen, V., Kaario, P., Mattelmäki, T., Kukkaniemi,<br />

K. & Kantola, V. (2010b). Someone Else’s Shoes – Using<br />

Role-Playing Games for Empathy <strong>and</strong> Collaboration in Service<br />

<strong>Design</strong>. Swedish <strong>Design</strong> research Journal. Vol.1 (No. 10)<br />

special issue on Service <strong>Design</strong>, 34–41.<br />

<strong>Vaajakallio</strong>, K., Lee, J-J. & Mattelmäki, T. (2009b). “It h<strong>as</strong> to be a<br />

group work!” – Co-design with Children. Proceedings of the<br />

8th International Conference on Interaction <strong>Design</strong> <strong>and</strong> Children.<br />

USA, New York: ACM Press, 246–249.<br />

<strong>Vaajakallio</strong>, K. (2009). Enacting design: underst<strong>and</strong>ing co-design<br />

<strong>as</strong> embodied practice. Proceedings of Nordic <strong>Design</strong><br />

Research Conference: ENGAGING ARTIFACTS (Nordes’09).<br />

Oslo, Norway, 1–10.<br />

<strong>Vaajakallio</strong>, K., Ahde, P., Hahn, Y-A. & Latva-Ranta, S. (2009a).<br />

Narri – Utilizing the full potential of narrative data through<br />

a design game. The fifth 40IADE40 international conference.<br />

Portugal, Lisbon.<br />

<strong>Vaajakallio</strong>, K. (2008). <strong>Design</strong> Dialogues: Studying co-design<br />

activities in an artificial environment. Copenhagen working<br />

papers on design. No. 2, Danmarks <strong>Design</strong>skole.<br />

<strong>Vaajakallio</strong>, K. & Mattelmäki, T. (2007). Collaborative <strong>Design</strong> Exploration:<br />

Envisioning Future Practices with Make Tools. Proceedings<br />

of <strong>Design</strong>ing Ple<strong>as</strong>urable Products <strong>and</strong> Interfaces<br />

(DPPI07). University of Art <strong>and</strong> <strong>Design</strong> Helsinki, 223–238.<br />

<strong>Vaajakallio</strong>, K., Vehm<strong>as</strong>, K., Keinonen, T. & Mattelmäki, T. (2008).<br />

<strong>Design</strong> Research <strong>as</strong> Industry-University Collaboration. The<br />

third European Conference on Management of Technology<br />

(EUROMOT 2008). Nice, France, 1–13.<br />

Vargo, S. & Lusch, R. (2008). From goods to service(s): divergences<br />

<strong>and</strong> convergences of logics. Industrial Marketing Management.<br />

Vol. 37, 254–259.<br />

Warmerdam, J., Knepflé, M., Bekebrede, G., Mayer, I. & Bidarra,<br />

R. (2007). The Serious Game Simport: Overcoming Technical<br />

Hurdles in Educational Gaming. Learning with Games 2007,<br />

307–314.<br />

Wikberg, H. & Keinonen, K. (2000). <strong>Design</strong> draiverina off-line<br />

wearability. In Keinonen, T. (Eds.) Miten käytettävyys muotoillaan?<br />

University of Art <strong>and</strong> <strong>Design</strong> Helsinki, B61, Helsinki,<br />

193–206.<br />

Wittgenstein, L. (1953/2009). Philosophical Investigations. The<br />

German text, with an English translation, 4th edition, UK:<br />

Blackwell Publishing Ltd.<br />

Wright, P. & McCarthy, J. (2008). Empathy <strong>and</strong> Experience in HCI.<br />

Proceedings of the twenty-sixth annual SIGCHI conference<br />

on Human factors in computing systems (CHI 2008) Dignity<br />

in <strong>Design</strong>. USA, New York: ACM, 637–646.<br />

Westerlund, B. (2009). <strong>Design</strong> Space Exploration: co-operative<br />

creation of proposals for desired interactions with future artefacts.<br />

Doctoral Dissertation, Kungliga Tekniska högskolan,<br />

Stockholm, Sweden.<br />

240

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!