Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
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Like Hannu <strong>and</strong> Nina, who began joking <strong>and</strong> laughing after receiving the<br />
playing cards, the players in the next example, taken from the Character<br />
Game, seemingly change their manner from that of professionals sharing insights<br />
to homo ludens, that is to say, playing humans when choosing <strong>and</strong> filling<br />
in the character templates, in other words, creating their role characters.<br />
Player 1: “I want to be the lonely woman.” Player 2: “I could be the<br />
dull chairman of the residence board”. They joke <strong>and</strong> laugh while<br />
choosing the characters. Player 3: “This is mine [keeping one of the<br />
templates that she h<strong>as</strong> in her h<strong>and</strong>].” Player 4: “Good, I can then take<br />
what’s left.” Pekka takes the l<strong>as</strong>t three templates from the table <strong>and</strong><br />
looks through them. The facilitator provides images of seniors <strong>and</strong><br />
gives some guidelines on how to proceed. They start to fill in the<br />
templates <strong>and</strong>, after a while, they start joking about the influence<br />
that people’s birth cities h<strong>as</strong> on their personality <strong>and</strong> behaviour, for<br />
example how people from Savo are funny <strong>and</strong> people from Häme<br />
are slow [different are<strong>as</strong> of Finl<strong>and</strong>]. They laugh while speaking<br />
<strong>and</strong> creating their role characters. (Character Game with KONE,<br />
March 2009, translated from Finnish)<br />
Besides using the visual game material <strong>as</strong> indicators for the magic circle,<br />
<strong>as</strong> in the above examples, a playful mood can also be promoted through a<br />
special ordering of time, <strong>as</strong> w<strong>as</strong> done in the Character Game.<br />
The facilitator reads aloud the pre-created description of the roleplay<br />
context: “It is a beautiful spring evening in 2012. The sun is<br />
shining <strong>and</strong> the snow is melting. Pedestrian zones are glimmering<br />
from the melting ice. Your happy group lives in a senior house outside<br />
central Helsinki...”<br />
After giving the background <strong>and</strong> set the stage for the role-play, the<br />
game will start <strong>and</strong> approximately seven scenarios will be developed<br />
<strong>and</strong> performed. In one of the performed scenarios one of the<br />
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