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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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are producers who revise <strong>and</strong> discard sources <strong>and</strong> add new things to construct<br />

the first narrative – the design game. In performance, all four roles<br />

− sourcers, producers, performers, partakers (Schechner 2006, p 225) − can<br />

emerge separately or in various combinations. Everyone who brings in<br />

fragments of new knowledge, such <strong>as</strong> their own experiences or skills,<br />

is a sourcer, where<strong>as</strong> those who keep the performance evolving but do<br />

not provide considerable input on the content are producers. Participants<br />

immersed in the negotiation process <strong>and</strong> in co-constructing the<br />

performance or story from the fragmented material, in other words, in<br />

developing the knowledge further, are performers. Those following the<br />

performance are partakers. Rarely does one person remain in one clearly<br />

defined role throughout the co-design gathering.<br />

proto-performance<br />

performance<br />

Fig. 56<br />

sensitizing & preparations for<br />

co-design<br />

designing design game<br />

co-constructing design<br />

openings guided by a design<br />

game<br />

people involved<br />

producers<br />

people involved<br />

sourcers<br />

people involved<br />

sourcers,<br />

producers,<br />

performers, or/<strong>and</strong><br />

partakers<br />

Performance processes <strong>and</strong> different roles <strong>as</strong> I have implemented them in co-design.<br />

The way the performance will turn out in the end is a combination of individual<br />

claims <strong>and</strong> propositions, a collectively developed storyline <strong>and</strong> a<br />

reformulated focus. Moreover, it is a combination of the given elements<br />

introduced by the design game <strong>and</strong> the moves that the players perform according<br />

to their st<strong>and</strong>point on the topic. Even in the design <strong>games</strong> where<br />

the design materials are minimized, such <strong>as</strong> the Storytelling Game, the<br />

given frames, including the context, title <strong>and</strong> possible focus of the scenario/story,<br />

influence the solutions space by supporting <strong>and</strong> restricting it<br />

188

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