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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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in 1) documenting the discussions, 2) exploring alternative solutions, 3) illustrating<br />

the progress, <strong>and</strong> 4) <strong>as</strong> reminder for those who created it. These<br />

all are important <strong>as</strong>pects in supporting the overall purpose of the design<br />

<strong>games</strong> driven co-design that aims at leading to personal discoveries <strong>and</strong><br />

informing the design process. The next sections look more closely into<br />

these two objectives.<br />

According to Br<strong>and</strong>t (2001, p 84), there are three different purposes for<br />

user involvement, which cover other interest groups <strong>as</strong> well: 1) gathering<br />

information for the b<strong>as</strong>is of the development t<strong>as</strong>k, 2) the political need<br />

to involve certain people for the decision-making process, <strong>and</strong> 3) reaching<br />

mutual knowledge between different competencies. In the design <strong>games</strong><br />

driven approach, introduced in the l<strong>as</strong>t chapter, co-design culminates in<br />

two types of co-design gatherings with distinct purposes <strong>and</strong> participants<br />

embracing the overall purpose of the first <strong>and</strong> third points in Br<strong>and</strong>t’s list.<br />

The first co-design gathering puts emph<strong>as</strong>is on mutual learning between<br />

researchers, core development team members <strong>and</strong> decision makers from<br />

the company’s side in creating a common vision for the coming project.<br />

It touches upon the first purpose by considering participants <strong>as</strong> relevant<br />

experts by holding information about the company’s needs <strong>and</strong> desired<br />

goals <strong>and</strong> the ways of achieving them. However, possible users or interest<br />

groups are not yet present at this stage.<br />

The second gathering exp<strong>and</strong>s the number <strong>and</strong> variety of participants by<br />

involving people outside the core project team attending the first gathering.<br />

The people invited includes users or other interest groups, depending<br />

on the dominant purpose; in other words, it depends on whether the users’<br />

direct input for co-constructing design openings is seen <strong>as</strong> more relevant<br />

than indirectly representing the users’ world <strong>as</strong> a b<strong>as</strong>is for mutual learning<br />

between the development team <strong>and</strong> various interests groups.<br />

Although neither of these options takes into account who should be<br />

involved from a political point of view, the process of debate <strong>and</strong> discussion<br />

(ibid., p 84) is central in both gatherings. It is considered necessary for<br />

learning that goes beyond individual preconceptions. As Westerlund demonstrates<br />

(2009, pp 71–73), in idea generation between participants with diverse<br />

backgrounds, many possibilities <strong>and</strong> challenges of both existing <strong>and</strong><br />

future solutions become topics of debate evoking insights that go beyond<br />

researchers’ knowledge. By putting emph<strong>as</strong>is on stating different opinions,<br />

values <strong>and</strong> experiences, such idea generation aims at evoking personal<br />

discoveries which emerge from actively processing various people’s viewpoints<br />

<strong>and</strong> engaging in continuous reflection between me <strong>and</strong> the other.<br />

By considering co-design gatherings through the performance process<br />

with three main ph<strong>as</strong>es: proto-performance, performance, <strong>and</strong> aftermath<br />

5.3<br />

<strong>Design</strong><br />

<strong>games</strong><br />

<strong>as</strong><br />

<strong>tool</strong>s<br />

for<br />

binding<br />

inputs<br />

from<br />

various<br />

people<br />

184

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