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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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Fig. 46<br />

Left side: One of the groups is building a game world utilizing predesigned material (images<br />

<strong>and</strong> quotations from seniors’ interviews) <strong>and</strong> post-it notes. Right side: Part of the mind-map<br />

type of illustration of the imagined senior house, the game world.<br />

Peter, who facilitates one of the group’s role-play, sets the stage by<br />

describing a beautiful spring evening in 2012, a symbolic time for the<br />

play’s events. Then he introduces the alternative role characters, from<br />

which everyone should choose one. When he reads aloud the description<br />

about one of the role characters who thinks that it’s her responsibility<br />

to notify if rules in the senior house are ignored, Sirkka interrupts<br />

him <strong>and</strong> states that she could take that role. Everyone laughs while she<br />

takes the character template from Peter.<br />

Peter encourages others to pick a role <strong>as</strong> well, <strong>and</strong> once everyone<br />

have chosen an appropriate role, they complete the templates <strong>and</strong><br />

present them in turns. For instance, Henna’s role character is Pirkko-<br />

Liisa Silvennoinen who h<strong>as</strong> recently retired even though she didn’t want<br />

to leave work life yet, because she still felt energetic. Henna portrays<br />

Pirkko-Liisa’s history, hobbies <strong>and</strong> <strong>mindset</strong> followed by other players’<br />

introductions, after which the performance will start.<br />

Peter gives the first scenario about a fire accident at the senior house<br />

<strong>as</strong> an example of what is meant by framing a scene. After performing<br />

the first scenario, the game proceeds in turns. For example, Tapani<br />

utilizes the provided weekly timetable <strong>as</strong> a prompt for a storyline that<br />

starts <strong>as</strong> follows: “On Tuesdays the lunch is normally served at eleven<br />

o’clock, but today the food from the food supplier arrives at fifteen to<br />

twelve.” He continues describing how that will cause problems for the<br />

residents <strong>and</strong> ends the scenario by stating that “the situation is over<br />

when the food will be served”. Henna starts performing the scenario<br />

in accordance with the description given by Tapani by playing her rolecharacter<br />

followed by Sirkka, Reetta, Tapani <strong>and</strong> Pekka. Everyone is involved<br />

in the construction of the play. They go on for five minutes, after<br />

Setting<br />

the<br />

stage<br />

for<br />

the<br />

game<br />

Creating<br />

the<br />

scenario:<br />

from<br />

framing<br />

the<br />

scene<br />

to<br />

role–play<br />

166

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