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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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4.4<br />

The<br />

fun<br />

of<br />

playing<br />

Fig. 43<br />

<strong>Design</strong> <strong>games</strong>’ visual outcomes varied; common to all is making intangibles tangible through<br />

some sort of game material.<br />

4.4.1<br />

Project<br />

planning<br />

game:<br />

setting<br />

a<br />

common<br />

vision<br />

The overall aim w<strong>as</strong> to become aware of potential contradictions early enough<br />

<strong>and</strong> reach a jointly created <strong>and</strong> agreed project plan for the c<strong>as</strong>e study. The<br />

players were project stakeholders (potential users were not involved), <strong>and</strong> the<br />

number of participants varied from three to four in one group. Before actually<br />

proceeding with the game, <strong>as</strong> warming-up activity the participants from<br />

the partnering company were <strong>as</strong>ked to describe their typical development<br />

process by drawing <strong>and</strong> explaining the ph<strong>as</strong>es, telling who were involved <strong>and</strong><br />

at which points different decisions were made, etc.<br />

The unfolding of the game can be roughly described by the four ph<strong>as</strong>es:<br />

1) the game starts by choosing the labels that illustrate the main activities<br />

in the design process; 2) the goals are specified for each ph<strong>as</strong>e <strong>and</strong> written<br />

down on post-it notes; 3) possible methods are presented, proposed <strong>and</strong><br />

negotiated so that they meet the addressed goals; <strong>and</strong> 4) resources are allocated<br />

accordingly. The warm-up activity <strong>and</strong> the game l<strong>as</strong>t around two<br />

hours, after which the created project plans are discussed through. If there<br />

are competing proposals, they are presented <strong>and</strong> compared to formulate a<br />

final agreement on the plan for the c<strong>as</strong>e study. Below there is an example<br />

from a Project Planning Game played out in the second c<strong>as</strong>e study organised<br />

in collaboration with the OPK bank.<br />

163

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