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Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

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department (Figure 40). To concretize the different attitudes <strong>and</strong> daily<br />

challenges seniors faced, the Expo included several touch-points from<br />

an image of an elevator to a real garbage can connected to descriptive<br />

quotations. The aim w<strong>as</strong> to spread the observations from the user study<br />

<strong>and</strong> role-playing game in a way that would invite new interpretations <strong>and</strong><br />

thus inspire personal discoveries (Mattelmäki et al. 2011).<br />

Fig. 40<br />

The exhibition displayed provocative <strong>and</strong> stereotypical notions, such <strong>as</strong> the text Who am I?<br />

painted on a mirror that people are <strong>as</strong>ked to look at while wearing a m<strong>as</strong>k of an older man (the<br />

image in the middle).<br />

The second c<strong>as</strong>e study w<strong>as</strong> conducted in collaboration with two companies.<br />

Our initial partner w<strong>as</strong> the OP-Pohjola Group Central Cooperative<br />

(OPK) that is Finl<strong>and</strong>’s largest financial services group offering banking,<br />

investment <strong>and</strong> insurance services. It is made up of 218 member cooperative<br />

banks <strong>and</strong> the OP-Pohjola Group Central Cooperative (OPK website,<br />

14 th September 2010) 16 . Fairly soon in the collaboration negotiations between<br />

the Extreme <strong>Design</strong> project <strong>and</strong> OPK it became evident that there<br />

w<strong>as</strong> a need for a third party: a design agency that would be responsible for<br />

the actual service design would be needed. The researchers’ role would be<br />

more supportive, focusing on user insights. This resulted from OPK’s wish<br />

for a new service model that could be implemented already during 2010.<br />

The decision-making process at OPK w<strong>as</strong> slow, due to the company’s<br />

hierarchical nature including several steering groups, committees<br />

etc. where things need to be agreed, which we learned later on. To keep<br />

up with the Extreme <strong>Design</strong> project schedule, we decided to proceed<br />

with the c<strong>as</strong>e before the design agency w<strong>as</strong> hired. The Project Planning<br />

Game w<strong>as</strong> organized to create a common project vision for the second<br />

c<strong>as</strong>e study. The game rules <strong>and</strong> material remained mainly the same, but<br />

4.3.2<br />

C<strong>as</strong>e<br />

OPK:<br />

Developing<br />

new<br />

service<br />

models<br />

for<br />

banks<br />

16 The Group h<strong>as</strong> three business segments: Banking <strong>and</strong> Investment Services, Life Insurance <strong>and</strong> Nonlife<br />

Insurance. The Group’s earnings before tax were EUR 464 million in 2009. www.op.fi<br />

152

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