09.09.2014 Views

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

Design games as a tool, a mindset and a structure Kirsikka Vaajakallio

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

their comparative study, Salen <strong>and</strong> Zimmerman (ibid. p 80) combined the<br />

different definitions <strong>and</strong> suggested the following definition: “A game is a<br />

system in which players engage in an artificial conflict, defined by rules, that<br />

results in a quantifiable outcome.” This does not sound exactly the same<br />

<strong>as</strong> what w<strong>as</strong> said above about design <strong>games</strong> having some commonalities.<br />

What then makes something a design game <strong>and</strong> how is it related to Salen<br />

<strong>and</strong> Zimmerman’s definition of a game? This question h<strong>as</strong> inspired me<br />

since the beginning of my research journey.<br />

The work h<strong>as</strong> been grounded in design research <strong>and</strong> co-design, <strong>and</strong><br />

<strong>games</strong> that have been developed in other contexts <strong>and</strong> for other purposes<br />

are excluded, including a variety of sport <strong>games</strong> <strong>and</strong> board, card <strong>and</strong> video<br />

<strong>games</strong> played both for ple<strong>as</strong>ure or, for example, for educational purposes.<br />

The research approach h<strong>as</strong> determined the focus; the empirical c<strong>as</strong>e studies<br />

that are the main focus of interest have been conducted in design research<br />

projects that do not deal with the above-mentioned game contexts.<br />

Nevertheless, some views outside the context of design research are<br />

embraced to deepen the underst<strong>and</strong>ing of different perspectives on play,<br />

<strong>games</strong>, <strong>and</strong> performance – the main terms embedded within the term<br />

“design <strong>games</strong>”. One of these views is Dutch historian Johan Huizinga’s<br />

(1950) book Homo ludens – a study of the play element in culture, in which<br />

he analyses several fundamental characteristics of “play” <strong>and</strong> presents his<br />

famous concept of “homo ludens”, in English “playing man”. The second<br />

reference that comes from outside the context of design research comes<br />

from the French philosopher <strong>and</strong> writer Roger Caillois (1961), who criticises<br />

Huizinga for focusing only on play <strong>and</strong>, hence, failing to describe<br />

“<strong>games</strong>” more generally. To fill in this gap, Caillois studies play <strong>and</strong> <strong>games</strong><br />

in connection to one another in his book Man, Play <strong>and</strong> Games, in which<br />

he cl<strong>as</strong>sifies <strong>games</strong> b<strong>as</strong>ed on the most dominant qualities or objectives:<br />

competition, chance, simulation or vertigo.<br />

In line with Caillois, I find play <strong>and</strong> <strong>games</strong> to be closely related to one<br />

another, <strong>and</strong> also inseparable parts of design <strong>games</strong>. There is one other<br />

related term that needs to be considered: that of “performance”. Here I<br />

build on theatre director <strong>and</strong> Professor Richard Schechner’s studies on<br />

performance (1985; 1988/2003; 2006) <strong>and</strong> the way he draws a picture of<br />

the performance process <strong>and</strong> the different roles in it. According to these<br />

three authors (Huizinga, Caillois, Schechner), play can be described in<br />

countless ways, for instance <strong>as</strong> biological, sociological or cultural phenomena.<br />

The same goes with <strong>games</strong> <strong>and</strong> performance; they also are fuzzy<br />

terms <strong>and</strong> many approaches are possible.<br />

In this study, I will explore play, <strong>games</strong> <strong>and</strong> performance within the<br />

context of co-design, or, more precisely, I will <strong>as</strong>sess their possible implications<br />

for the method called design <strong>games</strong>. Therefore, instead of providing<br />

exhaustive definitions to guide the reader in his/her journey, I will<br />

present different interpretations, methods of use, <strong>and</strong> <strong>as</strong>pects of those<br />

15

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!