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5mm Design games as a tool, a minds
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Aalto University publication series
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Chapter 3: Diving into games, play
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This thesis has been made possible
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Chapter 1 Setting the stage for co-
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When I started my research, my view
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three terms throughout the disserta
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claring my preconceptions and the w
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Setting the stage for co-design: Th
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The observational part aimed at est
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Creative interplay between current
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My research approach follows the
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The methods developed for sharing k
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Based on our experiences, we propos
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As for sharing experiences during t
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All three gatherings aimed at ident
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the core spirits and values of Desi
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The cases introduced above followed
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Creative interplay between current
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Johnston (1998/2005, p 69) has poin
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Chapter 2 Direct and indirect user
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see user experience as a complex se
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By considering users’ creative in
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material”, I continue from that b
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part of collaborative design) is, s
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the UK, and there are more market-o
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What I find worth of further studie
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According to Wright and McCarthy (2
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in its aims of eliciting inspiratio
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Contextual approaches in performing
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Above I pointed out some of the ben
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Sensitising in empathic design ofte
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example through the performance. Ma
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are intertwined: since the stage is
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ative was a story about an archaeol
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sign partners are not professional
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as inspiration and empathic underst
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Fig.17 In this dissertation, when I
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in 1) documenting the discussions,
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Fig. 55 Left side: In many research
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are producers who revise and discar
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knowledge creation processes (Gibbo
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The levels of knowledge introduced
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and only momentarily stepped into t
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To summarize, co-design participant
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The co-constructed view on senior h
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players take standpoints that are d
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Player 3: “It was an interesting
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Fig. 59 One group presents names an
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ole characters, Oskari, has fallen
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envisioned person’s perspective l
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Design game materials as: Visual st
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thought out may serve that purpose
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Chapter 6 Play framework for co-des
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Design games are not games in a tra
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design games Fig. 60 tool 1) Organi
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while, at the same time, I have aim
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enhances participants’ abilities
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material to re-establish shared att
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Travelling between several roles ma
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obtaining contributions from severa
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search, designing design games is a
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negative influences of co-design be
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References Agger Eriksen, M. (2009)
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ACM Press, 126-131. Kaario, P., Vaa
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INTERNET SOURCES: Sanders, E.B.-N.