Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
Design games as a tool, a mindset and a structure Kirsikka Vaajakallio
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Table 4<br />
Sourcers<br />
Authors, choreographers, composers, dramaturges, etc.<br />
“Sources find, compose, device, or invent the actions to be performed.”<br />
Producers<br />
Directors, designers, technicians, business staff, etc.<br />
“Producers work with the performers <strong>and</strong> sources to transform the sources into publicly<br />
performed events”.<br />
Performers<br />
People who play the actions.<br />
Partakers<br />
Spectators, fans, congregations, juries, the public, etc.<br />
“Partakers receive the actions <strong>and</strong> sometimes participate in them. […] Partakers usually<br />
take part in the process after much of the preparatory work h<strong>as</strong> already been done.”<br />
Four performance roles <strong>as</strong> adapted from Schechner (2006, p 225).<br />
What to draw from performance<br />
In this section, I have described how performance theory, <strong>as</strong> discussed<br />
by Richard Schechner, can be helpful in providing concepts <strong>and</strong> models<br />
for describing <strong>and</strong> analysing co-design gatherings. As discussed by him,<br />
performance studies bring two theories together: Goffman’s concepts<br />
of social drama <strong>and</strong> frame analysis which shed light on the theatrics of<br />
everyday social interaction <strong>and</strong> Turner’s ritual process that focuses on<br />
transformational qualities of performances. By building on this theoretical<br />
background it is possible to produce a holistic image of co-design process,<br />
the actors <strong>and</strong> activities in it <strong>as</strong> shown by, for instance, Clark (2007)<br />
<strong>and</strong> Halse (2008). Next I will summarise what h<strong>as</strong> been learned from design<br />
<strong>games</strong> <strong>and</strong> similar approaches in terms of co-design, with notions<br />
concerning play, <strong>games</strong> <strong>and</strong> performances.<br />
Fig. 27<br />
Vocabulary<br />
Process<br />
Roles / actors<br />
Ritual <strong>as</strong>pects of co-design<br />
Besides the game metaphor, performance studies provide a window for underst<strong>and</strong>ing co-design<br />
through a particular vocabulary, process, ritual <strong>as</strong>pects, <strong>and</strong> roles.<br />
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