Designing for wellbeing
Designing for wellbeing
Designing for wellbeing
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as projected to others, but also to ourselves. Stories give us the illusion of<br />
sequence and order: the appearance of causality and the look of necessity.<br />
Stories justify our actions and they explain our behaviour towards others.<br />
Our very identities become constructed out of the stories we tell to ourselves<br />
and others. But what if one is unable to tell one’s own story? If we<br />
tell ourselves stories in order to live, then the consequences of the inability<br />
to do so must be dire. One can only imagine being in a condition where<br />
the self-narrative is decomposing, producing the anxiety and depression<br />
of meaninglessness.<br />
The problem with stories is not necessarily that we lack a story; it is<br />
rather that we are unable to act upon it – telling one’s story becomes the<br />
problem. “The ill person, who fails to turn his/her illness into a story, fails<br />
to trans<strong>for</strong>m his/her fate into experience.” “In the telling of stories, we<br />
create empathic bonds between ourselves and the listeners. Those who<br />
listened then tell others, and the circle of shared experience widens.” 2 Like<br />
a story, the scenario becomes part of this wider circle of shared experience.<br />
The scenario becomes an extension to a story that waits to be told<br />
and shared. And in presenting a scenario, the design students suddenly,<br />
perhaps unknowingly and unintentionally, played an important role in<br />
extending this story to a wider audience. Hence, in regards to the maelstrom<br />
of psychiatric care, it is essential <strong>for</strong> us to understand that seriously<br />
ill people are wounded not just in body or mind but also in voice. And the<br />
design students can assume a significant responsibility by extending the<br />
stories of those who are unable to tell them themselves.<br />
But to fulfil this responsibility of storyteller is not easy. The designers<br />
may not have considered themselves storytellers and storytelling may not<br />
have been commonly seen as a craft within design. Each design comes with<br />
its own story, but it is different when we consider the story as the main<br />
2 A. W. Frank, The Wounded Storyteller: Body, Illness, and Ethics, 1st ed. University Of Chicago<br />
Press, 1997.<br />
78 · <strong>Designing</strong> <strong>wellbeing</strong> through storytelling