Designing for wellbeing
Designing for wellbeing
Designing for wellbeing
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Described above is one of the six presentations given by the design students<br />
during the project “Design <strong>for</strong> <strong>wellbeing</strong> in psychiatric care”. By<br />
deciding to per<strong>for</strong>m a story, this group clearly deviated from the other<br />
presentations. And although the presentation directed our attention to<br />
the suggested solution, “Mi”, we cannot isolate the solution from the story<br />
and the compelling manner in which the story was told (page 74). This is<br />
just one example that illustrates that, in addition to the proposed solution,<br />
both the story and its telling <strong>for</strong>m significant elements that are integral to<br />
its design. In examining the different scenarios presented in this project,<br />
we are provided with the opportunity to exemplify the role of stories in<br />
designing a scenario within the context of psychiatric care.<br />
Psychiatric care as an inspiration <strong>for</strong> design<br />
For our design students, working with psychiatric care was challenging<br />
and not very straight<strong>for</strong>ward. For an eight-week project, the psychiatric<br />
care discipline may have seemed very large, and the services it provides<br />
complex. The issues that such organisations face are seldom reducible to<br />
a single department, group or person. Instead, issues are often found in<br />
and around the organisation at large, and the distinct ways in which the<br />
services are organised. The challenges that psychiatric care poses become<br />
even bigger when we consider that the complexity of its organisation is<br />
easily matched by the complexity and varying needs of those who are<br />
dependent on its services. With an organisation this large and a service this<br />
complex, it was challenging <strong>for</strong> our design students to envision a desired<br />
change by means of a single artefact or, <strong>for</strong> example, a cosmetic change<br />
in its premises. These may simply not do the trick to make a convincing<br />
wider change in regards to <strong>wellbeing</strong> in psychiatric care.<br />
The design students had to challenge some of the traditional views of<br />
design as a practice of creating concrete material artefacts or solutions<br />
that are immediately implementable. Some even questioned what role<br />
they could possibly play in such an environment and why designers were<br />
73 · <strong>Designing</strong> <strong>wellbeing</strong> through storytelling