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Designing for wellbeing

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eferences, discussion and reflection about the attitudes towards seniors<br />

instead of providing easy-to-accept improvements <strong>for</strong> the current systems.<br />

Concept design can be a vehicle <strong>for</strong> triggering discussion and trying to<br />

understand what people actually want and what is meaningful <strong>for</strong> them.<br />

“Showing people some ‘crazy ideas’ can help designers understand what<br />

people really need in a new gizmo, and producing new designs is how the<br />

designer develops this understanding” 6 . Since project Rethinking Villa<br />

Breda was a student assignment, concept design can be explorative or<br />

even artistic and critical. The aims of such project are not tied to the shortterm<br />

objectives of the organisations involved, and the educational context<br />

allows or even expects alternative ideas that facilitate and trigger discussions,<br />

and which can shape future solutions that become realised 7 . There<br />

are several reasons why, <strong>for</strong> instance, AVAdate evokes mixed feelings and<br />

reactions. First of all, it focuses on a taboo related to seniors: falling in love<br />

and having new relationships in old age. Secondly, it is an online service<br />

with avatars, rarely thought of as appropriate <strong>for</strong> the elderly.<br />

All these concepts approached <strong>wellbeing</strong> from the social perspective,<br />

indicated that old people are valued and needed in the community, and<br />

highlighted the importance of having others around to avoid feeling isolated.<br />

However, they propose different approaches, including spending more<br />

time with younger generations, meeting people while taking care of daily<br />

tasks, or finding new relationships through a dating service.<br />

Challenges of creative design in public organisations<br />

In the public sector, some of the fundamental barriers to applying service<br />

co-design include a fear of novelty and risk-taking. These are factors at the<br />

6 Bowen, S. (2009). A critical artefact methodology: Using provocative conceptual designs to<br />

foster human-centred innovation. PhD Thesis, Sheffield Hallam University.<br />

7 Gaver, W., Martin, H. (2000). Alternatives: Exploring In<strong>for</strong>mation Appliances through<br />

Conceptual Design Proposals. In CHI ‘00 Proceedings of the SIGCHI conference on Human<br />

Factors in Computing Systems, ACM New York, NY, USA, 209-216.<br />

67 · Co-design with the public sector

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