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Designing for wellbeing

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knowledge about a situation to tackle it with whatever competencies he<br />

or she possesses, without having to go to excessive lengths to learn the<br />

particularities of the topic. It also provides continuous holistic feedback,<br />

which in<strong>for</strong>ms the practitioner about aspects above and beyond what the<br />

tested hypothesis was looking <strong>for</strong>. For example, proposing an improvement<br />

to how a healthcare system handles patient records is likely to elicit<br />

sensitive notions about patient privacy and other matters that perhaps<br />

fall outside the scope of the initial problem statement. These notions can<br />

prompt the designer to develop the proposal in ways that might not have<br />

been obvious to a person more familiar with the domain.<br />

Tom Kelley 4 , CEO of IDEO, talks about the different kinds of personalities<br />

that are crucial <strong>for</strong> innovation. One of them is the anthropologist, who<br />

Kelley credits as practicing the Zen philosophy in the sense of having the<br />

mind of a novice. This means they are able to approach a familiar thing as<br />

if it were something completely new, without a priori truths and assumptions<br />

about the phenomenon being studied. This ability is closely linked<br />

to another skill Kelley attributes to anthropologists: that of vuja de – the<br />

opposite of déjà vu. It is the ability to see with new eyes what has always<br />

been there. Anthropologists seek epiphanies through seeing something<br />

familiar with new eyes.<br />

Design’s contribution to this comes through its use of visual communication<br />

and modelling. This use is perhaps related to tacit knowledge; the<br />

ability to understand more than we can explain. We show more than we<br />

can tell, and without words the receiver may also understand more than<br />

we are able to communicate. This does not have to mean highly polished<br />

images and complex artwork; rough sketches are enough. Visual modelling<br />

of even highly abstract problems and issues is a way of thinking them<br />

through. This way of reflecting on the problem helps the conversation by<br />

4 Kelley, T (2006) The Ten Faces of Innovation: IDEO’s Strategies <strong>for</strong> Beating the Devil’s<br />

Advocate and Driving Creativity Throughout Your Organization. Tom Kelly with Jonathan<br />

Littman. Profile, London<br />

40 · We have always been here be<strong>for</strong>e: on design courting real disciplines

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