Designing for wellbeing
Designing for wellbeing
Designing for wellbeing
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Throughout our project, it turned out that the IT tools are often developed<br />
on a somewhat abstract administrative system level, which by nature<br />
is not able to fully accommodate the human side of healthcare in practice.<br />
This refers to both the perspective of front-line healthcare personnel, who<br />
serve as the interface between the healthcare system and citizens, as well<br />
as the perspective of citizens on the receiving end of healthcare. There<strong>for</strong>e,<br />
we need to pay attention to the multi-dimensional social distances that<br />
designers face in public healthcare. These include the following (Figure 1):<br />
The designer-user distance. Designers need to gain insight into the<br />
realities of both user groups, namely the clients as well as the healthcare<br />
personnel. This social distance affects designers’ capability to provide<br />
solutions that suit the needs of all users. 1<br />
The system-user distance with IT systems, which are developed from an<br />
administrative perspective. An estrangement from the needs of the users<br />
(both healthcare personnel and citizens) manifests itself in a mismatch<br />
between the tools and the practices in place versus the realities of daily<br />
work in each healthcare unit.<br />
The alienation of healthcare personnel and citizens through system-imposed<br />
approaches. By default, these two groups of users have a fair amount<br />
of proximity as their mutual interaction is mainly based on face-to-face<br />
unmediated contact dealing with the client’s health. However, the system-imposed<br />
procedures and style of communication may restrict personnel<br />
from applying their intimate insights to the situations at hand and<br />
can as a result alienate patients.<br />
Our approach to overcoming the social distances and turning them into<br />
assets instead of constraints was to bring all the stakeholders’ viewpoints<br />
together. Collecting the key actors’ points of view and expertise gave the<br />
1 This distance is akin to the “developer-user social distance” described in Johnson, M. and<br />
Hyysalo, S. (2012): Lessons <strong>for</strong> participatory designers of social media: long-term user<br />
involvement strategies in industry. In: Proceedings of the 12th Participatory Design Conference:<br />
Research Papers - Volume 1. DOI: 10.1145/2347635.2347646.<br />
129 · Reducing social distance through co-design