Designing for wellbeing
Designing for wellbeing
Designing for wellbeing
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opportunities. Design has different meanings and intentions. Often, design<br />
is regarded as an activity that gives <strong>for</strong>m to products. This kind of product<br />
design includes aspects of usability, functionality, ergonomics and so on.<br />
However, within this chapter we see design as giving <strong>for</strong>m to communities,<br />
cultures and places, utilising participatory, empathic and user-inspired<br />
approaches. These approaches put people at the heart of the design process,<br />
and consider their ideas, opinions and wishes in the design brief. In this<br />
sense, design aims to improve, shape and re-shape the social landscape<br />
and people’s interactions within the material, cultural and social world<br />
and their immediate surroundings.<br />
Taking participatory design to the streets and to public spaces has the<br />
fundamental difference of working with the public and communities rather<br />
than within private organisations. The new attitude of design substitutes<br />
the replacement of objects with, <strong>for</strong> example, fascinating events. The shift<br />
towards a more sociomaterial thinking diminishes energy and material<br />
consumption and brings <strong>for</strong>th the design of activities and environments<br />
in which more people are active.<br />
Within this work, a design intervention in the public space is defined<br />
as a temporal action caused by a problem, gap, opportunity or programme<br />
between two or more individuals or entities. It usually involves artefacts<br />
that help to create interactions between people, people and places, people<br />
and topics, and people and designers.<br />
This exchange helps designers to:<br />
1. understand the context of the work;<br />
2. get to know the local people;<br />
3. introduce new ways of doing and designing;<br />
4. motivate people to get involved;<br />
5. collect people’s opinions and desires;<br />
6. make sense of problems and possible solutions;<br />
7. measure the success of the design intervention and its<br />
120 · Design interventions <strong>for</strong> <strong>wellbeing</strong> in neighbourhoods