BioShock 2 Unofficial guide - SuperCheats.com
BioShock 2 Unofficial guide - SuperCheats.com
BioShock 2 Unofficial guide - SuperCheats.com
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<strong>SuperCheats</strong>.<strong>com</strong> Unoffical <strong>BioShock</strong> 2 Guide<br />
http://www.supercheats.<strong>com</strong>/<strong>guide</strong>s/bioshock-2<br />
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Table of Contents<br />
Introduction 2<br />
Controls 3<br />
Adonis Luxury Resort 4<br />
The Atlantic Express 8<br />
Ryan Amusements 14<br />
Pauper's Drop 24<br />
Siren Alley 36<br />
Dionysus Park 44<br />
Fontaine Futuristics 50<br />
Persephone 58<br />
Inner Persephone 61<br />
Audio Diary Checklist 68<br />
Audio Diary Locations 71<br />
Power to the People Locations 81<br />
Xbox 360 Achievements 83<br />
PlayStation 3 Trophies 88<br />
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<strong>SuperCheats</strong>.<strong>com</strong>'s Unoffical Guide to<br />
<strong>BioShock</strong> 2<br />
by Michael Monette<br />
This is an unofficial game <strong>guide</strong> for <strong>BioShock</strong> 2, it is not official, or endorsed by or connected to the game developer or publisher. All characters, locations, images and video<br />
game content are copyright to their respective owners. Any trademarks displayed in the <strong>guide</strong>s are exclusive property of their respective owners. Images and videos used in this<br />
game <strong>guide</strong> have only been inserted to illustrate our words more effectively.<br />
This <strong>guide</strong> may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without<br />
advance written permission. Use of this <strong>guide</strong> on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.<br />
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<strong>BioShock</strong> 2 Guide<br />
Unoffical <strong>BioShock</strong> 2 Guide by Michael Monette for <strong>SuperCheats</strong>.<strong>com</strong><br />
Wel<strong>com</strong>e back to Rapture. Not much has changed in the sunken city. Its spliced out denizens still thirst for ADAM,<br />
the much sought after <strong>com</strong>modity that led to the city's undoing. The Little Sisters still roam, watched over by their<br />
hulking guardians, the Big Daddies.<br />
Despite the familiar feel, <strong>BioShock</strong> 2 is anything but a rehash. With a brand new story, brand new weapons and a<br />
refined feel to the gameplay, this is a sequel sure to please fans of the first. As Subject Delta, the original Big Daddy,<br />
you must find the Little Sister you were forcefully separated from 10 years ago. Taking issue with your quest is Sofia<br />
Lamb, the new leader of Rapture; the Little Sister you're after is her daughter, Eleanor Lamb, who she has her own<br />
plans for.<br />
Our <strong>guide</strong> to <strong>BioShock</strong> 2 contains a detailed walkthrough of the game's nine levels, with every Audio Diary (all 129<br />
of them) and weapon upgrade station pointed out along the way.<br />
Notes: This <strong>guide</strong> was written based on the MEDIUM difficulty level. If you are playing the game on the highest<br />
difficulty level, the strategies and directions contained within will still apply, but the enemies you face will have<br />
more health and will deal more damage. Furthermore, this <strong>guide</strong> was written based on the Xbox 360 version of the<br />
game, but effort has been made to include PlayStation 3 controls where applicable.<br />
In guiding you through the levels, cardinal directions are often used. These directions refer to how the area appears<br />
on the map in the Info Menus, which can be accessed by pressing the Back/Select button.<br />
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Controls<br />
Xbox 360 Controls<br />
Left Bumper - Cycle Plasmids, hold to activate Plasmid Radial<br />
Left Trigger - Use selected Plasmid<br />
Right Bumper - Cycle weapons, hold to activate Weapon Radial<br />
Right Trigger - Fire Weapon/Use Drill<br />
Left Stick - Move, Click to Crouch<br />
Right Stick - Look, Click to aim with Iron Sights<br />
Y Button - Jump<br />
B Button - Melee attack<br />
A Button - Interact, hold to find ADAM corpse (Little Sister required)<br />
X Button - Reload weapon<br />
D-pad UP - Change Ammo Type<br />
D-pad DOWN - Change Ammo Type<br />
D-pad LEFT - Change Ammo Type<br />
D-pad RIGHT - Use First Aid Kit<br />
Back Button - Info Menus<br />
Start Button - Pause screen<br />
PlayStation 3<br />
L1 Button - Cycle Plasmids, hold to activate Plasmid Radial<br />
L2 Button - Use selected Plasmid<br />
R1 Button - Cycle weapons, hold to activate Weapon Radial<br />
R2 Button - Fire Weapon/Use Drill<br />
Left Stick - Move, Click to Crouch<br />
Right Stick - Look, Click to aim with Iron Sights<br />
Triangle Button - Jump<br />
Circle Button - Melee attack<br />
X Button - Interact, hold to find ADAM corpse (Little Sister required)<br />
Square Button - Reload weapon<br />
D-pad UP - Change Ammo Type<br />
D-pad DOWN - Change Ammo Type<br />
D-pad LEFT - Change Ammo Type<br />
D-pad RIGHT - Use First Aid Kit<br />
Select Button - Info Menus<br />
Start Button - Pause screen<br />
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Adonis Luxury Resort<br />
An Important Note About Collectibles: Unlike in the first <strong>BioShock</strong>, in <strong>BioShock</strong> 2 you cannot return to a level once<br />
you have passed it. This means you must collect every Audio Diary, Gene Tonic, and use any weapon upgrade<br />
stations in the level before continuing on to the next, otherwise they will be forever lost to you on your current save<br />
file. To protect yourself, save your game often, preferably creating a separate save file at the start (or end) of each<br />
level.<br />
Also note that unlocking the “Rapture Historian” Xbox 360 achievement or PlayStation 3 trophy requires collecting<br />
only 100 audio diaries. There are 128 audio diaries total, so don't fret if you miss a few.<br />
Goal: Find a Way Out of Here<br />
After the opening cutscene, head up the stairs in front of you and make your way to the covered doorway at the<br />
other end of the walkway. Hold RT/R2 to spin your Drill. Use the Drill to remove the coral covering the doorway.<br />
Continue forward, click the Left Stick to crouch and move past the collapsed column. Move forward and into the<br />
next area.<br />
That's you on the left!<br />
There is one Audio Diary (Attention: Workers!) in the first room of the Adonis Baths area. It is on the pillar base at the<br />
northeast corner of the room, in front of the sparking generator. Continue to the doorway at the east end of the room.<br />
Through the doorway, wait for the Leadhead Splicer to appear and mangle him with your Drill.<br />
There's an Audio Diary (Fitness) to grab before moving on. At the bottom of the steps, turn right and you'll <strong>com</strong>e to a<br />
locked door. The Keypad code is written on the other side of the steamed door. The code is 1540. Enter the code<br />
into the Keypad and collect the diary, Drill Fuel, and money inside.<br />
Once you have the audio log, exit the steam room and continue through the doorway at the other end of the<br />
corridor. Move through this next room and exit through the doorway at the other end. The Electro Bolt Tonic is<br />
attached to the Gatherer's Garden machine in the next room. Take the Plasmid to gain the Electro Bolt power. With<br />
this, you can jumpstart the sparking generator in the pool room.<br />
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Take the Electro Bolt Plasmid from the Gatherer's Garden in Plasmid Therapy.<br />
When the Big Sister makes off with the Little Sister, head back to the door you used to enter this room. It is now<br />
closed, but can be opened with Electro Bolt. Take aim at the sparking Door Control panel and press the LT/L2 button<br />
to use Electro Bolt to open the door.<br />
There are two Splicers in the pool room. Use Electro Bolt to stun the Thuggish Splicer standing across from the<br />
doorway, then move in and finish him with your Drill. Be ready for the second Thuggish Splicer, who will <strong>com</strong>e at<br />
you from the side. When both Splicers are dead, throw an Electro Bolt at the highlighted panel in front of the<br />
generator to restore power.<br />
Goal: Find Tenenbaum<br />
Continue through the doorway along the south end of the room. There is an Audio Diary (To My Daughter) in the<br />
Dames room. Upon entering the hallway, take a right and look for the diary by the collapsed locker and flowing<br />
water.<br />
After collecting the diary, continue down the corridor to a Securis door. When the door opens, throw an Electro Bolt<br />
into the water to shock the two wading Splicers. There's another Audio Diary (Return) here. From the Securis door<br />
you used to enter the room, turn right and look for the diary on one of the benches there, below the poster.<br />
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Use Electro Bolt to fry the Splicers standing in the pool of water.<br />
Exit through one of the doorways at the east end of the room. Pick up the highlighted Rivet Gun jamming the Securis<br />
door. Search the Rosie corpse to collect additional Rivets. When the door opens, kill both Splicers with the Rivet<br />
Gun before entering. Upon entering the room, turn right and enter the Bathysphere Docking area through the<br />
doorway below the “Rapture Metro” sign. Look for an Audio Diary (They Called It Rapture) next to the suitcase across<br />
from the doorway. If you continue to the right, you'll find another Rivet Gun with plenty of ammo. Loot the suitcases<br />
and corpses here as well to gather additional items.<br />
When you have the diary and ammo, return to the previous room and head up the steps to the Securis door.<br />
Approach the Little Sister in the Grand Foyer to trigger an event.<br />
Big Sister dismounts, landing in the middle of a large puddle of water. You know what to do. Throw an Electro Bolt<br />
into the puddle to stun her, then take aim and fill her head with Rivets. She'll remain stunned for all of two seconds.<br />
When she is able to move again, she'll likely <strong>com</strong>e charging. Step to the side to avoid taking damage.<br />
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Throw an Electro Bolt at the water while Big Sister is standing in it to temporarily stun her.<br />
Big Sister is much faster than you are, and her attacks -- especially her melee attacks -- are quite damaging. If need<br />
be, press Right on the D-pad to use a First Aid Kit to restore health (provided you have one, of course), but try your<br />
best to avoid her attacks by circling around the statue in the middle of the area. Keep the statue between you and her<br />
to shield yourself from her projectiles.<br />
Scaring off the Big Sister doesn't require much. Shock her with an Electro Bolt while she's standing in water a couple<br />
of times and hit her with a few Rivets and she will quickly retreat.<br />
Big Sister Fight in the Grand Foyer<br />
After facing the Big Sister, look for an Audio Diary (Generation) on the counter in front of the Vita-Chamber at the<br />
east end of the room. After collecting the diary, exit using the door the Big Sister broke through and make your way<br />
into the next room. The Big Sister appears, slicing open the window at the far end of the room, letting in the ocean<br />
and submerging you in the process.<br />
As a Big Daddy, you are able to survive underwater indefinitely. Exit the building and begin walking along the ocean<br />
floor. There's an Audio Diary (Escape From Rapture) to collect right at the start. Look along the left side of the bath<br />
for a crashed bathysphere. It's right before the collapsed pillar you have to jump over. Search the Corpse inside the<br />
bathysphere to find the diary.<br />
Follow the straightforward path and you'll soon <strong>com</strong>e to a cliff. Drop down and continue moving along until you<br />
reach an Airlock chamber. Cycle the Airlock Control to drain the water and <strong>com</strong>plete the level.<br />
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The Atlantic Express<br />
Goal: Get to Brigid Tenenbaum<br />
Move along until you <strong>com</strong>e to a locked Securis door. Enter the room marked “Tool Storage” right next to the Securis<br />
door and pick up the highlighted Hack Tool on the table. Pick up the Remote Hack Dart right next to it. With the<br />
Hack Tool, take aim at the highlighted control panel visible through the broken glass and hit it with a Hack Dart.<br />
Hacking is simple: press the A/X button while the moving needle is on a green section of the meter for each stage.<br />
Attempt to hack while the needle is on a white section of the meter and you will take damage. Soon enough, the<br />
machines you are trying to hack will have red sections as well. Land on one of these and you'll trigger an alarm,<br />
which will send a couple of pesky Security Drones after you. Quickly try again and hack the machine successfully to<br />
turn off the alarm and send back the drones.<br />
Press the A/X button while the moving needle is on a green section of the meter for each hacking stage.<br />
In this case, successfully hacking the control panel will open the locked Securis door. You can use the Hack Tool to<br />
hack Security Drones, Turrets, and Security Cameras from afar, turning them into allies. Or, if you're close enough,<br />
you can hack a machine without using a Hack Dart. Note that unlike in the first <strong>BioShock</strong>, hacking takes place in<br />
real-time. So when attempting to hack something, take the shot and then grab some cover.<br />
There is a deactivated Security Drone in the room beyond the Securis door. Hack the drone and it will follow you<br />
and automatically target any enemies it encounters. Land the needle on a blue section of the meter while hacking to<br />
boost the drone's damage.<br />
Move down the corridor and you will soon reach the Repair Platform. There are a couple of Splicers here. You can<br />
make short work of them with your Rivet Gun and the Security Drone by your side. Enter Workshop 6A along the<br />
south side of the platform and look for an Audio Diary (The Great Chain Rattles) on the table inside.<br />
Head through the door marked “Gate Control” in the northwest corner of the Repair Platform. Interact with the<br />
Control Panel there to trigger an event. Don't bother trying to fight the Splicers on the other side of the window; just<br />
crouch down and wait until the floor falls through. Use a First Aid Kit if you're about to die, though.<br />
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Stay alive. The floor will eventually collapse.<br />
Make your way through the submerged corridor and head up the steps you <strong>com</strong>e to once out of the water to enter<br />
the Atlantic Express Administrative Storage area. Continue up the steps past the Vita-Chamber and take note of the<br />
Security Camera through the window up ahead. Switch to the Hack Tool and fire a Hack Dart at the Security<br />
Camera. Land the needle in a green or blue section to hack the camera, converting it to a friendly unit. If you don't<br />
have a Hack Dart, there are a couple on the desk and the overturned file cabinet.<br />
The hacked Security Camera will now trigger an alarm if it spots an enemy, calling forth two friendly Security<br />
Drones. There's a Splicer in the next room, so provided you have yet to stir him, the alarm should soon go off. Let<br />
the drones take him out and then exit through the doorway in the southwest corner of the room.<br />
Eleanor Lamb has left you the Telekinesis Plasmid in the post office. Take the Plasmid to gain the Telekinesis power.<br />
There is an Audio Diary (Mr. Tape Recorder) you can collect now that you have Telekinesis, but you'll have to<br />
backtrack. Make your way back to the end of the submerged corridor and look for the diary behind the large fan to<br />
the left of the stairs. Use Telekinesis to grab it.<br />
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Collect Eleanor's gift in the post office.<br />
Return to the post office, continue through the doorway and head up the stairs at the other end of the room. An<br />
Audio Diary (Just a Fad) is on the table at the far end of the platform at the top of the steps.<br />
After collecting the diary, pick up one of the red, explosive containers with Telekinesis and launch it at the group of<br />
Splicers gathered around the flaming oil drum below. More Splicers will enter the area through the door across from<br />
the drum, so be ready with another explosive container.<br />
When the room is clear of enemies, look for another Audio Diary (What Happened to the People?) next to the<br />
mattress in the northwest corner of the room. There's one more Audio Diary (Ryan vs. Lamb: Reality) to collect<br />
before moving on. Head through the doorway marked “Cafeteria” across from the flaming oil drum in the middle of<br />
the station. Make your way to the room at the very back of the Railway Cafe and look for the audio diary in an open<br />
suitcase next to the “Health and Happiness” poster.<br />
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Use Telekinesis to remove the pipe jamming the gears to open the door.<br />
The large, mechanical door at the west end of Train Workshop 6B is locked. There's a pipe jamming the gears that<br />
operate the door in the next room. Facing the door, turn left and head through the adjacent doorway there. Turn<br />
right and approach the hole in the wall up ahead. Use Telekinesis to remove the pipe jamming the gears to open the<br />
door.<br />
Once the door is open, proceed through to enter the Control Room. Turn right to find a Vending Machine. Hacking<br />
Vending Machines will lower the prices of the items available for purchase, and sometimes unlocks new items for<br />
purchase. If you land the needle in a blue section of the meter during the hacking process, you'll get a free item.<br />
Stock up on Rivets and First Aid Kits if you're low.<br />
Look for an Audio Diary (Know the Beast) on the overturned filing cabinet at the bottom of the steps on the side of<br />
the room opposite the Vending Machine. After collecting the audio log, continue through the doorway next to the<br />
Vending Machine and start up the steps.<br />
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You don't have to fight her just yet.<br />
Be ready with Telekinesis and your Hack Tool selected. Ignore the Big Sister here -- she's not going to hurt you. At<br />
the top of the steps, look for a Security Camera on the wall at the far end of the room. Take aim and hit the Security<br />
Camera with a Hack Dart. Back up while attempting to hack, as a group of Splicers will soon enter the area.<br />
Use Telekinesis to pick up one of the red, explosive barrels along the wall and fallback. One of the Splicers should<br />
<strong>com</strong>e forward; launch the explosive barrel to destroy him. There are several more explosive barrels which you can<br />
use to kill the remaining Splicers. The Security Drones sent by the hacked Security Camera should help you out here<br />
as well.<br />
Killing the Splicers on the way to the elevator.<br />
When the area is clear, enter the elevator at the other end and hit the switch to start it up. When the elevator reaches<br />
its destination, step out and pick up the Trap Rivets on the filing cabinet to your right. Continue up the steps, past the<br />
set Trap Rivets, and turn left. Enter the small office here and look for an Audio Diary (Improving on Suchong's Work)<br />
inside the filing cabinet at the back.<br />
After collecting the diary, exit through the door at the south end of the area. Stock up on First Aid Kits and Rivets<br />
using the Vending Machine here, as you'll need them for the next area. Continue through the door at the west end of<br />
this area to enter the Train Station.<br />
Goal: Hold Off Sofia Lamb's Splicers<br />
Activating the highlighted Inter<strong>com</strong> Switch in the Train Station will trigger an event, causing a mess of Splicers to<br />
enter the station, so make sure you're prepared before doing so. There's a Security Camera beyond the gate, which<br />
you can hit with a Hack Dart and turn friendly. With that done, equip the Rivet Gun and press down on the D-pad to<br />
select Trap Rivet ammo.<br />
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Use the Hack Tool to hack the Security Camera through the gate.<br />
Set Trap Rivets go off when tripped by an enemy, damaging and momentarily stunning them. Place an equal number<br />
of Trap Rivets on the floor in front of both gates, spreading them out to avoid having a single Splicer set them all off.<br />
Once you're ready for the onslaught, use the Inter<strong>com</strong> Switch to speak to Tenenbaum. Remain on this side of the<br />
gate for the entirety of this segment. Take cover behind the station map and let your Trap Rivets do the work, but be<br />
ready with your Drill for any Splicers that make it through. There are two explosive containers next to the opening in<br />
the wall beyond the south-most gate. Use Telekinesis to pick it up and then launch it and the Splicers as they <strong>com</strong>e<br />
through the opening.<br />
Surviving Lamb's Assault<br />
Goal: Board the Train<br />
There's an Audio Diary (The Situation) to collect before leaving this level. The diary is sitting on the bench in front of<br />
the schedule board near the front end of the train. When you're ready to move on, enter the train and flip the Switch<br />
to <strong>com</strong>plete the level.<br />
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Ryan Amusements<br />
Goal: Get a Ticket<br />
Step off of the train and proceed through the door at the north end of the station. Continue up the steps, past the<br />
Vita-Chamber, and head through the next door you <strong>com</strong>e to. Through the door, collect the Audio Diary (Eleanor's<br />
Progress) on the altar straight ahead before continuing on. In the next area past the Vending Machine, use your Rivet<br />
Gun to kill the Splicer atop the overturned clock.<br />
Enter the ticket stand along the west side of the area and continue through the doorway at the other end. There is a<br />
Power to the People weapon upgrade station straight down this corridor -- can't miss it. You can enhance your<br />
weapons using these upgrade stations, but each station allows for only a single enhancement.<br />
Use the Power to the People station to upgrade one of your weapons.<br />
There are 14 Power to the People weapon upgrade stations in all. Each weapon can be upgraded a total of three<br />
times. Select the first two upgrades available for a weapon to unlock the third. At this point in the game, the Drill<br />
Damage Increase upgrade is a good choice.<br />
Check out the “Power to the People Locations” section of this <strong>guide</strong> for a <strong>com</strong>plete rundown. Each station is pointed<br />
out in the main walkthrough as well, so if you're following this, there's no need to refer to the two sections<br />
simultaneously.<br />
After selecting an upgrade, continue past the closed weapon upgrade station, past the Vita-Chamber, and into the<br />
Manager's Office at the bottom of the steps. There will be an Audio Diary (The Old Sheepdog) on the table across<br />
from you when you reach the bottom of the steps.<br />
Equip the Hack Tool and fire a Hack Dart at the highlighted door control panel through the broken window.<br />
Complete both stages by landing the green needle on a green section both times to open the door. The Ticket is on<br />
the table at the back of the U-shaped corridor.<br />
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Hack open the door using the Hack Tool and Door Control panel visible through the broken glass.<br />
Goal: Get into the Park<br />
Make your way back to the Power to the People upgrade station. At the other end of the corridor is a Splicer. Hit her<br />
with a couple of Rivets, and then collect the Machine Gun from the breached security inventory. Pick up the .50<br />
Caliber Rounds as well and continue on to the Museum Entrance.<br />
You're up against about a half a dozen Splicers in front of the museum. Use your newly-acquired Machine Gun to<br />
make short work of them. You can also use Telekinesis to pick up the explosive barrel by the pillar across from the<br />
highlighted Ticket Verification Unit and propel it at the Splicers.<br />
When the area is clear, insert the Ticket in the Ticket Verification Unit and enter Rapture Museum.<br />
Goal: Find a Little Sister in the El Dorado<br />
Pick up the Sports Boost Gene Tonic next to the ceramic statue straight ahead upon entering the museum. Once you<br />
have the Tonic, continue into the main area of the museum. Look for an Audio Diary (Volunteer) under the bench on<br />
the middle section of the upper walkway.<br />
Make your way to the El Dorado Lounge corridor, which is accessible through the door at the north end of the main<br />
hall. Through the door you'll find another gift from Eleanor: the Drill Power Gene Tonic and an Audio Diary (Eat<br />
Dog) in a carriage. Once you have collected the tonic and diary, continue to the other end of the corridor and enter<br />
the El Dorado Lounge.<br />
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There is Little Sister is in the El Dorado Lounge -- guarded by a Big Daddy of course.<br />
A Bouncer Big Daddy and the one Little Sister of this level are in the El Dorado Lounge. You must kill the Big Daddy<br />
to get at the Little Sister. This is no easy feat -- especially this early in the game. However with a little preparation<br />
you can make short work of him.<br />
Goal: Kill the Big Daddy<br />
Upon entering the El Dorado Lounge, look for a deactivated Security Drone on the ground. Hack the Security Drone,<br />
landing the needle on the blue section of the meter. Look for a Trap Rivet on the bar counter to your right, and<br />
collect the .50 Caliber Rounds below the counter further up. The Big Daddy and Little Sister are at the northeast end<br />
of El Dorado, but don't provoke the Big Daddy just yet! Hack the Health Station and Vending Machine behind the<br />
bar. Then, equip your Rivet Gun with Trap Rivets selected and place as many Trap Rivets as you can in the doorway<br />
in front of the large oil spill.<br />
With the Trap Rivets in place, equip your Machine Gun and the Telekinesis Plasmid. Look for an explosive barrel<br />
next to the oil spill, pick it up, and propel it at the Big Daddy when he nears the doorway. As soon as you've hit him,<br />
start firing your Machine Gun at him. Back up soon after, however, as the Bouncer will likely charge straight for you.<br />
With any luck, the charging Bouncer will still be on fire, igniting the oil spill as he moves through the doorway.<br />
Continue firing at the Bouncer while backing away.<br />
After the Bouncer sets off the Trap Rivets, hit him with Electric Bolt Plasmid to stun him, then move in with your Drill<br />
and further reduce his health. Keep this up until he falls.<br />
Loot the fallen Big Daddy's corpse and then approach the cowering Little Sister. Press the X/Square button to Adopt<br />
her when the prompt appears onscreen.<br />
Killing the Big Daddy in El Dorado Lounge<br />
Goal: Gather Adam from 2 Bodies (1 of 2)<br />
With the Little Sister in tow, look for an Audio Diary (“Child” and Guardian) in the open suitcase on the table across<br />
from the couch at north end of the El Dorado Lounge.<br />
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When you have the diary, hold the X/Square button and a white trail will appear. Follow the trail to reach the first<br />
gather spot. Standing on the highlighted Corpse and pressing X/Square will set the adopted Little Sister to gathering.<br />
ADAM gathering attracts Splicers, however, so preparing the area beforehand is a must.<br />
Start by hacking the two Vending Machines across from the Corpse. Then, move around to the other side of the<br />
column and hack the Health Station there. Purchase as many Trap Rivets as you can from the Ammo Vending<br />
Machine. Spread the Trap Rivets on the ground on either side of the two Vending Machines, and place some along<br />
the walls on the two sets up steps leading up to the walkway as well. Purchase more Trap Rivets if you have cash to<br />
spare.<br />
Once you've prepared the area, set the Little Sister down at the Corpse to begin the Gather. The bar below your own<br />
health and EVE in the top-left corner of the screen indicates the Little Sister's progress. Hold off the Splicers until the<br />
bar is <strong>com</strong>pletely full to <strong>com</strong>plete the Gather.<br />
Protect the Little Sister while she gathers ADAM.<br />
Equip your Rivet Gun or Machine Gun and be ready for any Splicers that make it through the Trap Rivets. Take note<br />
the nearby oil spill and explosive barrel.<br />
If you want to unlock the “Master Protector” Xbox 360 achievement or PlayStation 3 trophy, worth 15 points or a<br />
Bronze trophy, you must not take any damage during a Gather and not allow a single Splicer to interrupt the Little<br />
Sister. If you're not interested in unlocking the achievement or trophy, there's no need to go overboard with the Trap<br />
Rivets. If you are interested, see the video below.<br />
Unlocking the Master Protector achievement/trophy<br />
After the first Gather, be ready for some Splicers to break through the door behind you. Then, collect the Little Sister<br />
and proceed through the doorway.<br />
Goal: Gather Adam from 2 Bodies (2 of 2)<br />
There's a secret achievement/trophy to unlock here. Once through the door, look to your left to spot a robotic<br />
Andrew Ryan sitting at the desk there. To unlock the 9-Irony achievement/trophy, pick up the golf club next to the<br />
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bookcase behind the robotic Ryan's desk with Telekinesis and launch it at the robot's head.<br />
Unlocking the 9-Irony achievement/trophy<br />
Grab the Machine Gun up ahead to collect some ammo, and then continue down the steps to the tracks below. Gun<br />
down the four Thuggish Splicers when they <strong>com</strong>e at you and then head to the west end of the room. While facing<br />
the “Journey to the Surface” sign, turn left and look for an Audio Diary (You, Me, and 1959) and a Heavy Rivet on the<br />
desk there.<br />
Once you have the diary, return to the previous room. Start up the tracks, but be ready to fallback, as the<br />
bathysphere at the top of the slope will soon <strong>com</strong>e rolling down. Turn right at the top of the tracks and follow the<br />
bridge there to find a Health Station. Further are some Anti-Personnel Rounds for your Machine Gun, which will<br />
surely <strong>com</strong>e in handy in the areas ahead.<br />
Hold the X/Square button to have the Little Sister <strong>guide</strong> you to the second Gather spot. There's a Splicer working on<br />
a Turret in this room. Equip your Hack Tool, hit the Turret with a Hack Dart and <strong>com</strong>plete the three stages to turn it<br />
friendly. Try your best to land the needle on a blue section at the start to give the Turret a damage boost.<br />
Hack the sparking Turret in the Ride Cart Garage to your side.<br />
Pick up the Trap Rivets on the table in the middle of the room, and look for an Audio Diary (Escape Plan) on the<br />
ground next to the Corpse. Then, look for a Health Station along the east wall of the room and hack it. Hacked<br />
Health Stations release a noxious gas when enemies attempt to use them to heal.<br />
Hack the Ammo Vending Machine by the Vita-Chamber in the southwest corner of the room and spend your money<br />
on Trap Rivets. Place at least five Trap Rivets along each of the windows, as Leadhead Splicers tend to take cover<br />
there to fire at you. Most of the Splicers are going to break through from the door at the northwest end of the room,<br />
so set your remaining Trap Rivets in that area leading up to the Corpse.<br />
When you're prepared, set the Little Sister down at the Corpse and hang back by the Vita-Chamber. Equip your Rivet<br />
Gun and watch as your traps dismantle the in<strong>com</strong>ing Splicers. Keep an eye on the doorway at the northwest end of<br />
the room, as some of the Sluggish Splicers may make it through the Trap Rivets. Hit them with your Rivet Gun or<br />
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your Machine Gun with Anti-Personnel Ammo selected. Don't hesitate to use your Drill if they get really close.<br />
Ride Cart Garage Gather Spot<br />
Hold off the Splicers until the Little Sister is finished gathering, then pick her up to <strong>com</strong>plete the current goal. Collect<br />
the ammo in the Lockboxes strewn about the room before continuing on.<br />
Goal: Get to the Sister Vent<br />
Exit the room through the doorway closest to the Health Station and turn left. Look for an Audio Diary (Lamb the<br />
Problem, Sinclair the Solution) and .50 Caliber Rounds on the table behind the falling water.<br />
Continue following the arrow at the top of the screen down the tracks and keep an eye on your right. When you pass<br />
the white “We Will Be Reborn” graffiti, head through the opening in the wall further up. Climb the steps up to a<br />
balcony and collect the Trap Rivet and Heavy Rivet there. There is an Audio Diary (Truth is in the Body) on the table<br />
around the corner here. Continue to the very end of the walkway to find two things of Anti-Personnel ammo for your<br />
Machine Gun.<br />
Return to the tracks and continue following the arrow at the top of the screen. The arrow will soon lead you to the<br />
Sister Vent. You're faced with a choice: Rescue the Little Sister by pressing the X/Square button at the Vent, gaining<br />
80 ADAM, or Harvest the Little Sister by pressing the Y/Triangle button, gaining 160 ADAM.<br />
Rescue or Harvest the Little Sister at the Sister Vent.<br />
It's important that you understand the benefits of rescuing the Little Sisters before going ahead and harvesting for the<br />
added ADAM. Rescuing the Little Sisters yields additional ADAM found in gifts. There are three gifts total, each<br />
earned by rescuing a certain number of Little Sisters. These gifts contain a sizeable chunk of ADAM, and there are<br />
two Gene Tonics only obtainable by rescuing the Little Sisters (the Proud Parent Tonic is one of them, which<br />
increases the amount of ADAM a Little Sister can gather at a gathering spot by 20). As well, to unlock the “Savior”<br />
Xbox 360 achievement or PlayStation 3 trophy, worth 25 gamerpoints or a Silver trophy, you must rescue each and<br />
every Little Sister, as well as spare all three of the characters you are given the choice to let live or die.<br />
If this is your first time through and you're not playing on the Hard difficulty level, it's probably best to Rescue the<br />
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Little Sisters to gain these perks.<br />
Goal: Buy the Incinerate! Plasmid at the Hall of the Future<br />
Start back toward the tracks. You'll face a group of Splicers on your way there, so be ready with your Machine Gun<br />
and Anti-Personnel Rounds.<br />
Continue down the tracks until you reach rubble blocking your path. Move through the doorway to the right of the<br />
robotic family sitting on the couch to enter a room with two large hands. Use the Y/Triangle button to jump onto the<br />
palm of the hand to the right and walk up the arm to reach the platform above. Look for an Audio Diary<br />
(Deterioration) next to a Corpse here. Continue along the walkway to find Anti-Personnel Rounds for your Machine<br />
Gun.<br />
When you have the first diary, drop down and enter the Ride Maintenance area through the automatic door to the<br />
left of the robotic family sitting on the couch. Use the Power to the People Station straight ahead to upgrade one of<br />
your weapons. Look for an Audio Diary (Helping Sinclair) near the Vending Machine in the alcove to the right of the<br />
weapon upgrade station. There's a Safe and some ammo in the room to the left of the Power to the People station.<br />
Use the Bot Shutdown Panel in this room if you land the needle in a section of the meter while attempting to hack<br />
the Safe.<br />
Upgrade one of your weapons using the Power to the People station in Lighting Storage.<br />
Exit through the automatic door next to the Safe. Kill the Splicers you encounter further down the tracks and either<br />
hack or destroy the Security Camera in your path. Enter the area below the Security Camera and melee the boards<br />
there to uncover a secret area. There is an Audio Diary (Doctor Lamb) on the mattress here.<br />
Continue to the end of the track where you must turn left through a doorway marked “Ride Maintenance.” Collect the<br />
Audio Diary (Efficacy) in the overturned filing cabinet through this doorway. Continue to the end of the corridor and<br />
interact with the Maintenance Door Access switch to open all doors. Move through the door that opens to return to<br />
the ride entrance. Here you will face a handful of Leadhead Splicers and a couple of Thuggish Splicers. Be ready<br />
with your Rivet Gun or Machine Gun. Duck back through the door you just came through if you're taking damage.<br />
There's an Audio Diary (Dating Plans) and a Gene Tonic to collect before moving on, now that you've opened the<br />
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doors. Head back down the ramp leading to the Journey to the Surface ride entrance. Go through the now-open<br />
doorway in the northeast corner of this room. Collect the Booze Hound Gene Tonic here and then look in the<br />
backroom to find the diary.<br />
Collect the Booze Hound Tonic after opening the doors.<br />
After collecting the audio diary and Gene Tonic, make your way back to the museum lobby and onto the upper<br />
walkway. Follow the arrow at the top of the screen to the “Hall of the Future” entrance. Move down the corridor and<br />
to the steps leading up to the next room. Look for a Hack Dart on the steps, and then move up just enough to trigger<br />
the automatic door. There are two Splicers are arguing over a malfunctioning Turret in this room. You know what to<br />
do. Hit the Turret with a Hack Dart and <strong>com</strong>plete all three stages to turn it friendly, then just sit back and watch as<br />
the Turret demolishes the two Splicers.<br />
Continue through the door at the other end of this room and then down the U-shaped corridor. Look for an Audio<br />
Diary (A Father's Love) by the Vita-Chamber in the next area. Past the Vita-Chamber is a Gatherer's Garden. From it,<br />
you can purchase the Incinerate Plasmid. A Health Upgrade and Eve Link Gene Tonic are also available. You should<br />
have enough ADAM to purchase them all. Consider purchasing the Health Upgrade too.<br />
Goal: Thaw the Frozen Door<br />
Make your way back to the start of the U-shaped corridor and use Incinerate to melt the ice covering the doorway<br />
there. There's another Gatherer's Garden here, with some additional upgrades available. Use Incinerate to melt the<br />
mound of ice in the kitchen to collect the embedded Trap and Heavy Rivets, and then start back toward the Hall of<br />
the Future entrance. You'll be facing a Big Sister in the lobby (surprise surprise), so buy a couple of First Aid Kits from<br />
the Vending Machine by the entrance before proceeding through.<br />
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Melt ice mounds with incinerate.<br />
As soon as you spot the Big Sister, continuously hit her with Rivets until she jumps back to the far end of the bridge.<br />
Then, immediately use Telekinesis to pick up the explosive barrel next to the oil spill further up and to your right.<br />
Propel the explosive barrel at the Big Sister while she's at the other end of the bridge to set fire to her. It's important<br />
that you get this explosive barrel out of the way right at the start; if you aren't quick on the draw, Big Sister may pick<br />
up the explosive barrel with her own Telekinesis power and use it against you.<br />
Telekinesis is your best friend here, so don't bother switching too any other Plasmid for the duration of this fight. You<br />
could use Incinerate to set fire to the Big Sister while she's standing on the oil spill, but doing so is not worth the<br />
effort.<br />
The Rivet Gun with Trap and Heavy Rivet ammo deal a nice amount of damage. Hit her with Heavy Rivets when<br />
she's actually standing still. For the Trap Rivets, just sprinkle them around her (or attach them directly onto her) and<br />
she will most likely trip them as she jumps about.<br />
The key to surviving this fight is to keep moving. Never stand on the spot unless the Big Sister is using Telekinesis.<br />
The large rocks Big Sister picks up with Telekinesis deal a good chunk of damage when propelled at her, so use<br />
them to your advantage. When you see Big Sister gathering nearby objects with Telekinesis, stand on the spot and<br />
wait for her to propel them your way. As soon as she releases them, use Telekinesis to grab the object that would<br />
have hit you -- most likely a large rock -- and shoot it back at her. Even while she's not using Telekinesis, rocks will<br />
be strewn about the walkway, so make use of them.<br />
Defeating the Big Sister in the Rapture Museum<br />
When the Big Sister falls, loot her corpse to find 40 ADAM. Before making your way back to the station to thaw the<br />
frozen door, enter the Gift Shop at the east end of the bridge. There are a couple of audio diaries to collect in this<br />
area. The first Audio Diary (Cutting Corners) is in an open box behind the counter at the south end of the room. To<br />
find the second Audio Diary (Rapture in Deliverance), start by heading down the steps across from the Ammo<br />
Vending Machine. At the bottom of the steps, turn left and use Electro Bolt on the Door Control to open the gate. The<br />
diary is on a table at the back of the “Dames” room. Collect the Heavy rivets on the mattress before leaving.<br />
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After collecting the two diaries, return to the station by following the arrow at the top of the screen. When you reach<br />
the Vending Machine at the start of the Museum Entrance area, use Incinerate to melt the giant mound of ice next to<br />
it. Collect the ammo and Audio Diary (Disappeared) that were embedded in the ice, and then continue to the<br />
station.<br />
You can thaw the frozen door in the Train Station now that you have Incinerate.<br />
Back at the station, use Incinerate to melt the mounds of ice in front of the frozen door. Then, enter the security<br />
booth across from the train and use the highlighted Security Override Switch to trigger an event.<br />
Sophia Lamb is sending more Splicers your way. Unfortunately, if you're after all the collectibles, there's one last<br />
Audio Diary (Wooden Nickels) to grab before you can hop on the train and escape. It's easy to miss. Leave the<br />
security booth and look in the room to the left of the now-unfrozen door to find the diary. With that, shoot your way<br />
to the train, get in, and flip the switch to travel to the next level.<br />
Collecting the Wooden Nickels Audio Diary<br />
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Pauper's Drop<br />
A note about the Research Master achievement/trophy: Research Master is unlocked by maxing out research on all<br />
nine subjects. As such, if you're after this achievement/trophy, you must research the Thuggish Splicer to level four in<br />
Pauper's Drop, as they do not appear beyond this level.<br />
Goal: Go to the Sinclair Deluxe Hotel<br />
Step out of the train and proceed to the highlighted Door Control panel through the doorway straight ahead.<br />
Complete two stages of hacking to unlock the secured door. Through the door, pick up the Machine Gun next to the<br />
Rosie corpse to gain some ammo and then continue on into the next area. There are three Splicers through the door<br />
at the end of the L-shaped corridor. Waste them using your Machine Gun and Anti-Personnel Rounds, or headshot<br />
them with your Rivet Gun.<br />
You'll encounter a Brute Splicer upon entering The Fishbowl. You won't be facing him just yet, so move further into<br />
the area. There's some stuff to do here before entering Sinclair Deluxe. Just beyond the door to the hotel you'll<br />
encounter a Leadhead Splicer with a hacked Security Drone. Hit the drone with a Hack Dart and hack it to your<br />
side.<br />
Brute Splicers can pick up and throw objects with considerable force.<br />
There's a Turret on top of the Diner, so climb up there and either hack the Turret or destroy it by setting fire to the oil<br />
it's sitting in. Avoid doing so, though, as you'll want to keep the explosive container here intact. Look for a Security<br />
Camera attached to the side of the Diner across from Marlene's Flower Emporium in the southwest corner of The<br />
Fishbowl. Having a hacked Security Camera on your side will definitely <strong>com</strong>e in handy, especially if you're<br />
considering taking down the Big Daddy in this area.<br />
Enter Marlene's Flower Emporium and collect the Audio Diary (Ryan vs. Lamb: Religious Rights) on top of the<br />
drawers inside. There's another Audio Diary (Better Times with Lamb) on top of the flower shop, as well as the<br />
Hacker's Delight Gene Tonic. To reach these items, climb the wooden steps along the east side of the Diner and<br />
cross the bridge at the southwest end to get on top of the flower shop.<br />
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After collecting diaries and Tonic, enter the Diner through the doorway next to the wooden stairs in the southeast<br />
corner. Inside the Diner, look for a Shotgun by the bloody Corpse at the back. Take note of the code scribbled on the<br />
paper here: Clinic 0047. Make sure you're ready for a fight before picking up the Shotgun, as a group of Splicers will<br />
break into the Diner as soon as you do. All the better to test out your new weapon.<br />
Armed with the Shotgun, now is the time to consider taking down the Rosie in the area to get at his Little Sister.<br />
Make sure he has a Little Sister with him before attacking!<br />
Lure the Rosie into the pool of water on the west side of the Diner and hit him with an Electro Bolt.<br />
There is a pool of water on the west side of the Diner. Wait around here until Rosie and the Little Sister are on the<br />
north side of the Diner. Get Rosie's attention by hitting him with a Rivet or your Shotgun, and then run to the<br />
opposite side of the pool of water. Get behind cover and ready Electro Bolt. Wait until the Big Daddy is in the water,<br />
then hit him with Electro Bolt and start firing Rivets. He will remain stunned for only a moment, so be ready to<br />
fallback or to quickly stun him with another Electro Bolt.<br />
When the Rosie is past the pool of water, get on top of the Diner using the ramp along the east side. If you hacked<br />
the Security Camera here, it will go off when the Big Daddy <strong>com</strong>es after you, sending two Security Drones to attack.<br />
Use Telekinesis to pick up the red, explosive container by the hacked Turret on top of the Diner (provided it's still<br />
intact). Look below for the Big Daddy and propel the explosive container at him, and then continuously hit him with<br />
gunfire until he starts firing at you. There's an explosive barrel by the oil spill at the northeast corner of the Diner,<br />
which you can pick up with Telekinesis and use to further damage the Big Daddy.<br />
Rosie is a fierce long-ranged fighter, so try getting close to him with your Shotgun or Drill once he's really low on<br />
health. It's best to run at him while he's occupied with a Security Drone or Splicer. If you're quick enough, you can<br />
easily drain the remainder of his health up close. If you can't get close, use your Machine Gun against Rosie,<br />
ducking in and out of cover to avoid taking fire.<br />
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Propel explosive barrels at Rosie with Telekinesis.<br />
When the Big Daddy is dead, pick up the Little Sister and press the X/Square button to have her point you to the first<br />
gathering spot. You can gather ADAM from two glowing corpses with this adopted Little Sister. Each gathering spot<br />
yields 60 ADAM.<br />
Gathering ADAM is optional, so you can just bring the Little Sister to the nearest Vent and Rescue or Harvest her if<br />
you aren't interested in earning the extra ADAM.<br />
Killing the Rosie in The Fishbowl<br />
When you're ready to move on, enter Sinclair Deluxe through the door at the east end of The Fishbowl. Look for an<br />
Audio Diary (Wrong Side of the Tracks) in the reception office to your left upon entering. Proceed through the<br />
automatic double-door up ahead and turn through the doorway to your left to enter the office.<br />
Goal: Search the Pawn Shop Downtown for the Research Camera<br />
Return to The Fishbowl and exit through the passageway at the south end of the area to reach Downtown. Keep an<br />
eye out for a red, explosive barrel by an oil spill as you make your way there. Pick up the explosive barrel with<br />
Telekinesis and look for a Brute Splicer on top of the Pawn Shop (the building just beyond the Health Station). Propel<br />
the explosive barrel at the Brute Splicer to knock off some of his health. Be ready with Telekinesis and your Machine<br />
Gun with Anti-Personnel Rounds.<br />
If the Brute picks up a slab of concrete and hurls it at you, use Telekinesis to grab it just before it hits you and propel<br />
it back at him. Hack the nearby Health Station if you have a chance, as the Brute will likely use it when he is low on<br />
health. Finish him off with your Shotgun or Machine Gun coupled with Anti-Personnel Rounds.<br />
Killing the Brute Splicer Downtown<br />
There are a couple of audio logs to collect in this area. Look for the first Audio Diary (The End of the Line) on the<br />
Prentice Mill memorial in the northeast corner of the area. There is a second Audio Diary (Clinic Code at the<br />
Fishbowl) by the locked door to Fontaine Clinics at the south end of the area.<br />
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Goal: Use the Code 0047 to Enter the Clinic<br />
The code to open the door to Fontaine Clinics is scrawled in blood on a newspaper at the back of The Fishbowl.<br />
Enter 0047 into the keypad to open the door. Head for the stairs beyond the reception desk and be ready for a<br />
Splicer with an explosive. Dodge the projectile and fill him with Rivets.<br />
Around the corner at the top of the stairs is a Security Camera and a Health Station. Use a Hack Dart and hack the<br />
camera to your side. Proceed through the opening in the wall next to the Health Station and cross the walkway to<br />
another opening. Use the Power to the People weapon upgrade station here to upgrade one of your weapons before<br />
heading up the stairs.<br />
Upgrade one of your weapons using the Power to the People station in The Hamilton.<br />
At the top of the stairs, enter R. Flanagan's office through the door up ahead. Look for an Audio Diary (Camera in<br />
Hock) on the desk and the Shorten Alarms Gene Tonic on top of the filing cabinet in the corner.<br />
When you have the Tonic and diary, return to the hallway and exit through the opening in the wall at the other end.<br />
Gun down the Splicers standing around the Thuggish Splicer on the covered table (she's alive, by the way). Look for<br />
an Audio Diary (Arrangements) by the bunch of candles next to the Vent.<br />
There is a Security Camera on the wall further ahead, so be ready with your Hack Tool. Proceed through the<br />
automatic door and you'll be on top of the Pawn Shop. There's an audio log to collect nearby, so don't drop through<br />
the hole just yet. Cross the wooden bridge at the other end of the roof (the north end). Through the door here, blast<br />
the Splicer and turn right to spot the Audio Diary (Therapy with Gene 1) on the cabinet there.<br />
After collecting the diary, drop down the hole on the Pawn Shop roof and pick up the Research Camera on the table.<br />
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With the Research Camera equipped, start recording when an enemy is in the shot. Use a variety of attacks to rack up<br />
score.<br />
Goal: Research Splicers with the Research Camera<br />
Using the Research Camera is simple. With the Research Camera equipped and an enemy in your sights, hit the<br />
RT/R2 button to start recording. While recording, damage the enemy in as many different ways as possible to rack up<br />
score. Achieve a certain score to unlock a Research Bonus and discover the enemy's weakness.<br />
To <strong>com</strong>plete this goal you must research any Splicer with the Research Camera. There's a Thuggish Splicer and a<br />
Leadhead Splicer through the front door. When you're ready, start recording while the Thuggish Splicer outside is in<br />
the shot. When the door opens, hit him with an Electro Bolt and then shoot him in a non-vital area, such as using the<br />
Rivet Gun to hit him in the leg. Then, switch to another weapon and finish him off. Doing this will be enough to<br />
attain the first research level.<br />
If you're after the Research Master achievement or trophy, which is unlocked by maxing out research on all nine<br />
subjects, you must research the Thuggish Splicer to level four in Pauper's Drop, as they do not appear beyond this<br />
level.<br />
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Max out research on the Thuggish Splicer while you still have the chance, as this enemy does not appear in any of the<br />
levels beyond Pauper's Drop.<br />
Goal: Research Brute Splicers<br />
Now that you have the camera, you must use it to research a Brute Splicer to learn a new move, which will allow<br />
you to remove the rubble blocking the way in the hotel. There's a Brute Splicer in Skid Row, which can be accessed<br />
via the automatic door in the northeast corner of the Town Square area (i.e., where you are right now).<br />
You'll encounter another Rosie in Skid Row. If he's fighting Splicers, sit back and allow them to whittle down his<br />
health. They likely won't last long, though. If the Big Daddy doesn't have a Little Sister with him, he will soon. Wait<br />
until he calls a Little Sister from the nearby Vent. You'll want to prepare the environment as well.<br />
There's a Security Camera at the east end of the area, across the pool of water below the Vent. Hit the camera with a<br />
Hack Dart and hack it to your side. There's also a Missile Turret through the doorway to the right of the camera. This<br />
Turret won't be of much use to you against the Big Daddy, but you may as well get it on your side. If you're out of<br />
Hack Darts, you can purchase more from the Vending Machine at the start of the area, or just destroy the Turret<br />
using Telekinesis and one of the explosive containers in the area.<br />
When the Big Daddy has a Little Sister with him, start the assault by either using Telekinesis to launch an explosive<br />
container at him if he is out of water, or by hitting him with an Electro Bolt while he is in water. The Security Camera<br />
will spot him if he is standing near the Vent, so duck behind cover while the Security Drones move in. Hit the Big<br />
Daddy with Heavy Rivets from your Rivet Gun or Armor-Piercing Rounds from your Machine Gun and throw<br />
explosives at him using Telekinesis. He should fall quickly.<br />
Killing the Rosie in Skid Row<br />
It's best to wait to Rescue or Harvest the second Little Sister until you have the Hypnotize Plasmid and another Big<br />
Daddy has spawned in this area, as dealing with the last Little Sister in a level will spawn a Big Sister.<br />
There's an Audio Diary (Blood Lamb) to collect in this area before moving on. Enter the Pharmacy in the middle of<br />
the area and head through the doorway behind the counter. In the backroom, climb on top of the boxes, click the<br />
Left Stick to duck and crawl through the opening in the wall to enter the bookstore. The diary is on the counter.<br />
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Hack the sparking Door Control panel to exit.<br />
After collecting the diary, enter the doorway across from the Pharmacy entrance. Look for an Audio Diary (Mole) by<br />
some fire and a Rosie corpse about halfway down.<br />
There are two more audio diaries to collect. At the end of the corridor, rather than heading down the steps, turn right<br />
and head up the steps there. At the top of the steps, proceed through the doorway straight ahead. Upon entering this<br />
room, turn left and look for the Fire Storm Gene Tonic next to the Corpse in the corner. Then, move through the<br />
opening and cross the wooden bridge to the top of the Pharmacy. Look for an Audio Diary (Pauper's Drop) on the<br />
Storage Crate through the opening across from the hole in the roof. When you have the diary, cross the wooden<br />
bridge back to the apartments. The Audio Diary (Sunday Services) is on the ground next to the gather spot.<br />
Equip the Fire Storm Gene Tonic to emit fire when hit by a melee attack.<br />
When you have the Fire Storm Tonic and two diaries, make your way to the Limbo Room Entrance area. Enter the<br />
Limbo Room through the door at the south end of the area. Eleanor has left you another gift. Pick up the Hypnotize<br />
Plasmid in the carriage across from the entrance. Hit a Splicer with Hypnotize and he or she will attack any other<br />
Splicers in the area. You can test it out on one of the Splicers on the stage in the next room.<br />
Get up onto the stage and head up the steps at the right end. Proceed through the door straight ahead to find another<br />
Power to the People weapon upgrade station. Upgrade one of your weapons and then exit the room. Turn right once<br />
through the door and pick up the Audio Diary (Closing the Limbo Room) on the vanity in the room you <strong>com</strong>e to.<br />
Exit back to the Limbo Room Entrance. Look for the Brute Splicer by the windows at the north end of the area. Equip<br />
the Research Camera, get the Brute in your sights and start recording. Again, you need to hit this guy with a variety<br />
of attacks to attain the first research level. Use Electro Bolt, your Rivet Gun, Shotgun, and so on until you unlock the<br />
Drill Dash move. Once you have Drill Dash, finish off the Brute with your Machine Gun and Anti-Personnel Round<br />
and Shotgun. To perform Drill Dash, hold RT/R2 and press B/Circle with the Drill equipped.<br />
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Max out the first Brute Splicer research track to gain the Drill Dash ability.<br />
Goal: Clear the Rubble at the Sinclair Deluxe<br />
With the Drill Dash ability you can clear the Rubble at the hotel back at the start of the level. Now that you have the<br />
Hypnotize Plasmid, now's the time to deal with the Little Sister you have with you. A Big Sister will spawn when you<br />
do. The best place to face her is in the section of Skid Row with the Pharmacy and bookstore. There's a Vent in this<br />
area, and there should be another Rosie now, whom you can get on your side with the Hypnotize Plasmid. If you<br />
don't have Hypnotize, set in one of your Plasmid slots using the Gene Bank in the bookstore.<br />
When the Big Sister appears, hit Rosie with the Hypnotize Plasmid, and then sit back and watch as the two duke it<br />
out. Use your Machine Gun and Armor-Piercing Rounds to finish off the Big Sister if Rosie falls. Loot the Big Sister for<br />
some ADAM, ammo, and cash.<br />
Killing the Big Sister in Pauper's Drop<br />
In the corridor between Sinclair Deluxe and the Downtown area is an oil spill and two explosive barrels. Keep your<br />
distance, as a Splicer up ahead will ignite the oil spill and set off the two barrels. Kill the Splicer with your Rivet Gun<br />
from afar and then make your way to the other end of the corridor. Careful here, as an explosive barrel will soon roll<br />
down the stairs to your left. There's also a Brute Splicer here, so be ready for him.<br />
Up the stairs, proceed through the door, start down the corridor, and turn right to enter Sinclair Deluxe. Move<br />
through the door beyond the counter and equip the Drill. Approach the pile of rubble blocking your path, hold<br />
RT/R2 and press B/Circle to clear the way with Drill Dash.<br />
Goal: Go to Grace's Apartment<br />
Kill the Splicers in the lobby and then head up the stairs. There is an Audio Diary (A Gift From Lamb) in room 106<br />
along the south side of the second floor walkway. The diary is in the bathroom.<br />
When you have the diary, return to the walkway and head through the doorway at the east end. Kill the Splicer on<br />
the table and then start down the hallway up ahead. Enter the apartment through the doorway by the collapsed<br />
doors at the end of the hall. Move through this area until you reach a Vent and a Security Camera. The Freezing Drill<br />
Gene Tonic is on the covered table across from the Vent.<br />
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You don't want to miss the Freezing Drill Tonic.<br />
There's another diary on the second floor, as well as a Power to the People weapon upgrade station, so don't head<br />
up the ramp just yet. Continue past the Vent and Gene Bank and turn left when you can. Head up the stairs here and<br />
jump across the gap to the Audio Diary (Profit Coming, Profit Going) by the Storage Container.<br />
After collecting the diary, drop back down to the Vent and move past the hole in the wall you entered this area<br />
through. There's a Turret around the corner. Hit it with an Electro Bolt or Hack Dart and then make your way to the<br />
other end of the corridor. Enter the room here to find the Power to the People weapon upgrade station. Use the<br />
station to upgrade one of your weapons, then return to the Vent and head up the ramp across from the covered table<br />
to reach the third floor.<br />
There's an Audio Diary (Where Has Harry Gone?) in the apartment across from the Vending Machine. Turn through<br />
the doorway to the left and look for the diary on the shelves next to the Turret. Head back into the hall once you<br />
have the diary.<br />
You'll encounter a Brute Splicer beyond the Vending Machine. Shoot an Electro Bolt at the puddle of water while<br />
the Brute is standing there and then hit him with Anti-Personnel Rounds from your Machine Gun.<br />
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Hit the Brute Splicer with Electro Bolt while he's standing in the puddle.<br />
Look for an Audio Diary (The Butterfly) on one of the tables in the southeast corner of the apartment across from the<br />
puddle of water.<br />
Through the bathroom, climb up the collapsed floor to reach the fourth floor. There's a Security Camera at the other<br />
end of the corridor. Hit the Security Camera with a Hack Dart and hack it to your side. There's an Audio Diary<br />
(What a Snap) by the Storage Crate at the northwest end of the fourth floor walkway.<br />
Grace's apartment is at the southwest end of the walkway.<br />
Goal: Find Grace's Hiding Place<br />
There's an Audio Diary (Barbarism) under the bed in Eleanor's room in Grace's apartment, and the Keen Observer<br />
Gene Tonic on the round table across from it. Continue through the doorway across from Eleanor's room. Look for<br />
another Audio Diary (Falling Lamb) on Grace's bed.<br />
Approach the ripped poster between the two closets at the far end of the room and remove it to reveal a Hidden<br />
Switch. Activate the switch to reveal a hidden corridor at the back of the closet to the left of the switch.<br />
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Look behind the ripped poster in Grace's apartment and press the switch behind it to reveal the way to her hiding<br />
place.<br />
Goal: Get the Override Switch from Grace<br />
Make your way to the other end of the corridor and examine the circular window there. When Grace opens the<br />
door, step in. The Override Key is on the desk.<br />
You can kill Grace before moving on. Know that by doing so you forfeit the “Savior” achievement or trophy, which is<br />
unlocked by rescuing every Little Sister and sparing all characters when given the choice to let them live or die<br />
choice. Grace will also help by sending you ammo in the next level if you keep her alive.<br />
Goal: Use the Override Key to End the Lockdown<br />
Exit Grace's apartment and make your way back down to the first floor. A Splicer has set up a Turret in front of the<br />
lobby door. Hack the Turret to your side with a Hack Dart and sit back as it guns down the Splicer. Exit Sinclair<br />
Deluxe and continue to the entrance to The Fishbowl area. There's a Missile Turret behind some sandbags in front of<br />
the automatic door. Hit the Missile Turret with a Hack Dart, but back up while hacking to avoid getting hit.<br />
To get the last Audio Diary (Field Test 1), you need to kill the Brute Splicer in The Fishbowl before leaving the level.<br />
When the Brute is dead, loot his corpse to find the diary.<br />
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Kill the Brute that spawns in The Fishbowl and search his corpse to find an Audio Diary.<br />
Goal: Ride the Train out of Pauper's Drop<br />
Follow the arrow at the top of your screen back to the start of the level. Enter the Bulkhead Control room, pull the<br />
switch there, then get on the train and activate the highlighted Switch to <strong>com</strong>plete the level.<br />
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Siren Alley<br />
Goal: Find Pumping Station #5<br />
Walk the straightforward path across the ocean floor to reach the Airlock chamber at the other side. Cycle the<br />
Airlock Control to drain the water and enter Little Eden Plaza. The first Audio Diary (A Silent God) of this level is<br />
near. Turn left once through the doorway; the diary is hanging next to the painting here.<br />
There is a Big Daddy in Little Eden Plaza. This one, called a Rumbler, is armed with a shoulder-mounted launcher.<br />
The Rumbler is the easiest of the Big Daddies to take down -- especially if you have an upgraded Drill and the<br />
Freezing Drill Gene Tonic.<br />
At the bottom of the steps just beyond the painting of the plane crash, turn left to spot a Vending Machine. If you are<br />
low on Drill Fuel, buy as much as you can with whatever cash you have. Look for some Phosphorus Bucks for your<br />
Shotgun next to the Corpse just beyond the Vending Machine. Clear the immediate area of Splicers and then turn<br />
your attention to the Big Daddy.<br />
The Rumbler is the easier Big Daddy to take down, though he is equipped with a shoulder-mounted launcher.<br />
Since the Rumbler is a long-range fighter, it's best to get right in his face and take him out quickly. With the Drill and<br />
the Freezing Drill Gene Tonic equipped (there's a Gene Bank right next to the Gatherer's Garden machine at the<br />
south end of the plaza if you need to switch out a Tonic), hit the Rumbler with Drill Dash and then get to drilling.<br />
This will work best if you have the Drill Fuel Efficiency upgrade.<br />
Circle around to keep behind the Rumbler as you continue to drain his health with your Drill. If you have the<br />
Freezing Drill Gene Tonic, the Rumbler will eventually freeze. Switch to your Shotgun and hit him with Phosphorus<br />
Bucks while he is stuck in place. He'll fall in no time.<br />
Be sure to loot his corpse to collect the Mini-Turrets he's carrying. Mini-Turrets are dispensed using the Hack Tool,<br />
and are very handy when protecting a Little Sister during a gather.<br />
Killing the Rumbler in Little Eden Plaza<br />
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With Big Daddy out of the picture, you can adopt the Little Sister or Harvest her on the spot. As with the others, you<br />
can gather ADAM from two corpses with this Little Sister. These Gatherings are optional, each one yielding an<br />
additional 60 ADAM on top of whatever ADAM you get from harvesting or rescuing the Little Sister once you are<br />
done with her. Hold the X/Square button to have the Little Sister lead you to the first gather spot.<br />
If you have rescued every Little Sister thus far, rescue this one and the sisters will leave you a gift at the Gatherer's<br />
Garden. This gift contains the Proud Parent Gene Tonic (Little Sisters gather slightly more ADAM from every corpse),<br />
80 ADAM, and some money.<br />
There's ammo, the Handyman Gene Tonic, and an Audio Diary (Misbehaving) in the restaurant in the middle of the<br />
plaza. There's a hole on the second floor you can drop through to get in. Use Incinerate to melt the ice mounds so<br />
you can collect the embedded ammo. The diary and tonic are on the counter in the middle room. Hack the Door<br />
Control in the room next to the kitchen to get out.<br />
If you've rescued every Little Sister thus far, look for your reward at the Gatherer's Garden.<br />
There are three audio diaries and a Power to the People weapon upgrade station in the neighbouring Mermaid<br />
Lounge, accessible through the automatic double-door at the west end of Little Eden Plaza. The first Audio Diary<br />
(The Rumbler) is in the first floor restroom next to the Ammo Vending Machine at the west end. Use Incinerate to<br />
melt the ice mounds to uncover the diary. The other Audio Diary (Plasmid Shipment) is on the second floor. Look for<br />
the diary on the table at the back of the slot machine room at the northwest end of the second-floor walkway.<br />
To get to the Power to the People station in the Mermaid Lounge, shoot a Hack Dart at the Door Control panel<br />
visible in the kitchen through the window at the top of the stairs. Complete the hacking stages to open the gate. Drop<br />
through the hole in the kitchen storage room to reach the weapon upgrade station on the first floor. The third Audio<br />
Diary (Father to Fall) is on the ground next to it. The gate will close before you can exit this room. A Splicer in the<br />
next room will set fire to the oil spill here, so sit back in the corner and wait for the flames to dissipate. Another<br />
Splicer will jump down from above, so be ready with a weapon.<br />
If you hang around Little Eden Plaza long enough, another Rumbler will spawn. Wait until he has a Little Sister with<br />
him and then go ahead and use the strategy outlined above to kill him. There are three Little Sisters total in this level.<br />
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Hang around Little Eden Plaza long enough and another Rumbler will spawn.<br />
When you're ready to leave Little Eden Plaza, exit into the Maintenance Area via the automatic door at the south<br />
end of the plaza. There is another gift from Eleanor through this door to your right. It's the Security Command<br />
Plasmid. Hit an enemy with this Plasmid and every security unit in the near vicinity will attack him or her.<br />
There is Security Camera on the wall to the left through the doorway, so be ready with a Hack Dart, or simply run up<br />
and hack while the camera is turned away. Head up the stairs to the locked security door to Plaza Hedone.<br />
Goal: Find the Keycode to Access Plaza Hedone<br />
Pick up the highlighted Audio Diary (Lamb's Salvation) and then return to Little Eden Plaza. The code to unlock the<br />
door into Plaza Hedone is in Daniel Wales' office in the Pink Pearl. The Pink Pearl is accessible through the<br />
double-door at the northeast end of Little Eden Plaza. There's a Brute Splicer there, so be ready with Telekinesis or<br />
the Hypnotize Plasmid, which you can use to set the Brute against the Rumbler if there is one in the area.<br />
If you spared Grace in Pauper's Drop, you can find some ammo in the Mail Tube by the Pink Pearl entrance.<br />
In the Pink Pearl, pick up the Speargun next to the Rumbler corpse across from the doorway and then continue on<br />
into the next room. There's an Audio Diary (Father Simon Wales) on the desk in the first-floor office, which is<br />
accessible through the automatic double-door in the northeast corner of the lobby.<br />
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Look for the Speargun when first entering the Pink Pearl.<br />
Daniel Wales' office is on the top floor, but there's an Audio Diary (Double Standard) to collect on the second floor<br />
first. The diary is on a table in the bedroom through the automatic double-door beyond the Turret.<br />
The stairs to the third floor are at the north end of the second-floor walkway. Hit the two Trap Spears with a Rivet to<br />
clear the doorway. There are a few Splicers on the third floor, including two Spider Splicers. The door into Daniel<br />
Wales' room is in the southeast corner of the third-floor walkway. There is an Audio Diary (Wales an' Wales) on the<br />
desk in the office at the back of the hall. Be careful not to drop through the hole before collecting the diary.<br />
Goal: Defeat Daniel Wales<br />
Drop through the hole at the end of the hall when you're ready to face Daniel Wales. There are two Turrets and a<br />
Spider Splicer in the next room. You can hack both of Turrets with Hack Darts, or just destroy them. Pick up the<br />
Hacker's Delight 2 Gene Tonic on the ground to your right.<br />
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Daniel Wales is a runner, so take him out quickly.<br />
When the Spider Splicer is dead, use Telekinesis to pick up the explosive barrel by the oil spill by the door. If you're<br />
quick enough, you can hit Daniel Wales with the barrel, knocking him to the ground and allowing you to move in to<br />
quickly take him out. Daniel Wales has plenty of health and is a runner, so it's in your best interest to kill him swiftly.<br />
Daniel will be to your left as soon as you're through the double-door. Turn left and immediately propel the explosive<br />
barrel at him. Daniel should fall if you hit him. Equip your Drill and hit him with Drill Dash when he stands up.<br />
Continue using your Drill to drain his health while he is on the ground. Daniel has a Security Drone with him, so<br />
either destroy it or hack it to your side. You won't need a Hack Dart if the drone gets close enough. Use your<br />
Shotgun and Phosphorus Bucks to finish Daniel off, then loot his corpse for the Audio Diary (The Date is the Code)<br />
containing the keypad code.<br />
Killing Daniel Wales<br />
Goal: Use the Keycode to Access the Plaza Hedone<br />
Return to the locked Securis door at the top of the stairs in the Maintenance Area. Enter 1919 into the Keypad to<br />
open the door.<br />
Goal: Defeat Simon's Followers<br />
The power has been cut. You must hold out until it <strong>com</strong>es back on. Sinclair will send you a couple of Mini-Turrets,<br />
Trap Rivets, and a First Aid Kit in the Mail Tube next to the door. The best place to set up your defence is on the<br />
ground floor, where you should have a hacked Security Camera. Place the Mini-Turrets using your Hack Tool and<br />
then sit in a corner.<br />
You'll be attacked by Spider Splicers, and a Brute Splicer at the end. You can purchase First Aid Kits from the<br />
Vending Machine here if you're low on health.<br />
Defeating Simon's Followers<br />
Goal: Enter Pumping Station #5<br />
In Plaza Hedone, there is an Audio Diary (Buy Her Memory) in the room through the automatic double-door along<br />
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the northwest end of the upper walkway. On the ground floor, look for a second Audio Diary (The Pair Bond<br />
Mechanism) on a stack of blocks in front of the Gene Bank, Gatherer's Garden, and Vending Machine at the south<br />
end of the area.<br />
There is a Rumbler in this area. If you have yet to rescue the three Little Sisters in this level, purchase some Drill Fuel<br />
from the Vending Machine and kill the Rumbler with a Drill Dash followed by more drilling and some blasts from<br />
your Shotgun. Just make sure he has a Little Sister with him before attacking! Be sure to loot the Rumbler's corpse for<br />
Mini-Turrets when he is dead.<br />
Remember that rescuing or harvesting the final Little Sister of the level spawns a Big Sister. Make sure you're ready to<br />
face her before making your choice. You should be more than capable of handling a Big Sister at this point.<br />
A good place to face her is in Plaza Hedone, especially if you hacked the Security Camera above the double-door at<br />
the south end. If another Rumbler has spawned, you can use the Hypnotize Plasmid to turn him against her. Other<br />
than that, use your Drill and Drill Dash, the Machine Gun and Armor-Piercing Bullets, and your Shotgun and .00<br />
Bucks or Phosphorus Shells to make short work of her.<br />
Killing the Big Sister in Siren Alley<br />
A tunnel below Plaza Hedone contains the Vending Expert Gene Tonic and an Audio Diary (The Requirements of<br />
Utopia). The tunnel is accessible near the stairs in the southwest corner of the plaza. Start down the corridor next to<br />
the stairs leading up to the second-floor walkway. Walk along the corridor to reach the stairs down to the tunnel.<br />
The Tonic is hanging from a rope partway down, and the diary is on a stack of blocks at the end.<br />
There are a few more audio diaries to collect before moving on. The first is in a secret area in Joe's Green Groceries,<br />
along with a Gene Tonic. Enter Joe's Green Groceries at the south end of the ground floor. Press the Conspicuous<br />
Switch behind the counter to open the door on the other side of the wall. Proceed through the door to enter the<br />
Illegal Plasmid Lab. Look for an Audio Diary (An Empty Niche) on the table in the room through the Securis door<br />
next to the Ammo Vending Machine on the flooded ground floor. The Cure All Gene Tonic (restore EVE when<br />
visiting a Health Station) is on a mattress through the adjacent doorway.<br />
A second Audio Diary (Lamb's Operation) can be found in the Smuggler's Hideout on the Rooftops above Joe's<br />
Green Groceries. Take the stairs up to the second-floor walkway and cross the wooden bridge to the top of the<br />
grocery store. In the alley here is a Turret; hack or destroy it, and then proceed through the Securis door. The diary is<br />
on top of the Smuggler's Crate in this room.<br />
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Press the Conspicuous Switch on the counter in Joe's Green Groceries to open the way to the secret Illegal Plasmid<br />
Lab.<br />
A third Audio Diary (My Name is Eleanor) can be found in the Little Sister Orphanage, accessible through the<br />
automatic double-door at the southeast end of Plaza Hedone. The diary is up the stairs, at the back of the sleeping<br />
quarters through the automatic double-door. A couple of Spider Splicers and a Brute will give you trouble on your<br />
way out. Just wait until the Brute breaks through the gate and then kill them all.<br />
Once you have everything in Plaza Hedone, continue through the Securis door marked “Temple of the Lamb” next to<br />
the vending machines at the south end of the plaza. Continue through the door along the west side of this area to<br />
enter Pump Station Access. There is another Audio Diary (Shackled to the Great Chain) to collect here. Head up the<br />
stairs through the doorway past the Vending Machine and go to the west end of the upper walkway. The diary is in<br />
the room behind the gate. Hit the Door Control panel on the wall to the right and <strong>com</strong>plete each hacking stage to<br />
open the gate.<br />
Before heading through the door at the east end of Pump Station Access, pick up the Audio Diary (Guidance of the<br />
Lamb) on the ground below the two paintings to the right. Through the door, head down the steps and turn into the<br />
room to your left. Use the Power to the People station here to upgrade one of your weapons. Look for an Audio<br />
Diary (Therapy with Gene 2) in the filing cabinet across from it.<br />
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Don't miss this Power to the People station on your way to Simon Wales' church.<br />
Proceed through the door at the bottom of the steps when you're ready to face Father Wales.<br />
Goal: Defeat Simon Wales<br />
Simon Wales is a Spider Splicer, and he has a similar amount of health as his brother did. Two Spider Splicers, a<br />
Brute Splicer, and a handful of Leadhead Splicers ac<strong>com</strong>pany Wales. Make sure you've killed the two Spider<br />
Splicers and the Brute before dropping down from the walkway<br />
Throw down any Mini-Turrets you have and then use your Shotgun to kill the two Spider Splicers, who will <strong>com</strong>e at<br />
you right at the start. The Brute will show up eventually and jump up onto the walkway soon after. If you have the<br />
Cyclone Trap Plasmid, place some traps on either side of you and wait for the Brute to show up. When he does, he<br />
will hit one of the traps when he charges for you, sending him flying. When he hits the ground, switch to your<br />
Shotgun and fire at him until he gets back up. When he gets back up, equip your Drill and hit him with a Drill Dash<br />
to finish him off.<br />
With the Spider Splicers and the Brute dead, Wales will appear. He has a Security Drone with him. Try to hack it to<br />
your side when it flies up to you, or simply destroy it. Drop down to the area below and kill the Leadhead Splicers in<br />
the area. Hit Wales with your Shotgun, Drill Dash, and whatever else you have. Throw down Cyclone Traps in front<br />
of him to send him flying, and then blast him while he's down. Keep an eye out for Leadhead Splicers all the while.<br />
Defeating Simon Wales<br />
When Wales is dead, loot his corpse to find the Pump Control Key.<br />
Goal: Divert the Emergency Pumps<br />
Before doing anything else, pick up the final Audio Diary (The Creed of the Faithful) on the pulpit at the front.<br />
Continue to the control room and activate the Pump Control to <strong>com</strong>plete the goal.<br />
Goal: Get to Dionysus Park<br />
Follow the arrow at the top of the screen to the beginning of the level. When Little Eden Plaza is flooded, make your<br />
way to the ocean floor and walk across to the Dionysus Park airlock. Cycle the Airlock Control to <strong>com</strong>plete the level.<br />
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Dionysus Park<br />
Goal: Locate the Train Station<br />
Make your way through the Cohen's Collections corridor and to Dionysus Park. You will face a Houdini Splicer<br />
here. Houdini Splicers throw fire and can cloak themselves momentarily. As with any other Splicers, these guys are<br />
vulnerable to Anti-Personnel Rounds. The Cyclone Trap Plasmid also works quite well, because you can set one<br />
under a Houdini Splicer from afar and then move in and fill them with lead when they hit the ground.<br />
When the Houdini Splicer is dead, exit via the doorway at the east end of the area. Look for an Audio Diary<br />
(Patronage) on the shelf next to the puddle of water straight across from the doorway.<br />
With that, proceed up the stairs and through the doorway. Move straight through the falling water and down the<br />
stairs there to find another Audio Diary (A Gift from Billy). This diary contains the code to open the locked door in<br />
the previous area. There is a Power to the People weapon upgrade station and another Audio Diary (Lamb's Time is<br />
Over) behind this door. Backtrack to the area where you faced the first Houdini Splicer and input the code 1080.<br />
The door is next to the Vending Machine at the east end of the Cohen's Collection corridor.<br />
Input 1080 into the Keypad to open the way to a Power to the People station and Audio Diary.<br />
After collecting the diary and using the weapon upgrade station, make your way back to where you found Billy's<br />
diary. Proceed through the automatic double-door next to the falling water. Hack the Security Camera in the next<br />
room and continue up the stairs. Look for some Trap Spear Ammo in the Ammo Vending Machine at the top of the<br />
stairs and then kill the Leadhead Splicers in the next room. Proceed through the doorway and turn left to spot an<br />
Audio Diary (Lamb's Idea of Art) on the base of the statue there.<br />
Once you have the diary, exit through the automatic double-door at the other end of the room. There is another<br />
Audio Diary (Lost and Found) at the centre of the carousel here.<br />
Goal: Meet Stanley in the Train Station<br />
Proceed through the Securis door at the east end of the room after collecting the audio diary to enter the<br />
Maintenance Access area. Kill the three Leadhead Splicers beyond the Vita-Chamber and then continue into the next<br />
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area. Collect the Solid Slugs and Shotgun at the other end of this corridor. Kill the two Leadhead Splicers in the next<br />
room. There is another Power to the People station here; use it to upgrade one of your weapons, and then continue<br />
through the adjacent door.<br />
Eleanor's next gift to you is a Launcher.<br />
Through this corridor and in the next room is another gift from Eleanor: A Launcher, a First Aid Kit, and some ammo.<br />
Equip the Launcher and approach the door at the south end of the room. Fire a Frag Grenade at the two Splicers<br />
working the Turret to kill them. Through the door, walk across the station to the cabin window to speak to Stanley<br />
Poole.<br />
Goal: Rescue or Harvest Three Little Sisters (Triton Theater)<br />
Exit through the automatic door at the east end of the station after speaking to Stanley. Up the stairs and through the<br />
second automatic door, look for an Audio Diary (Lamb Flouts the System) next to the overturned trashcan behind the<br />
statue at the centre of the area.<br />
One of the three Little Sisters is in the Triton Theater, accessible via the corridor at the south end of the Gallery<br />
Entrance, the area you are currently. Past the falling water and up the steps to your right is a Missile Turret. Hit it with<br />
a Hack Dart and make it friendly before entering the theatre.<br />
Enter the Lounge through the doorway at the west end of the lobby. Kill the two dancing Houdini Splicers, and then<br />
approach the locked door at the bottom of the steps at the north end of the lobby. Hack the Door Control panel to<br />
open the door. Pick up the Audio Diary (Learning Poker) on the Filing Cabinet in the corner straight across from the<br />
door. Return to the theatre lobby once you have the diary.<br />
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Hit the sparking Door Control lever in the Triton Theater lobby to uncover some Proximity Mines for your Launcher.<br />
Back in the lobby, hit the sparking Door Control lever with an Electro Bolt to open the gate. Collect the Proximity<br />
Mines for your Launcher here and then continue into the theatre to face the Big Daddy.<br />
The Little Sisters in this level are guarded by Elite Bouncers, a stronger variant of the Bouncer you faced in a previous<br />
level. You can make short-work of an Elite Bouncer with Proximity Mines. Sticking Proximity Mines to an object and<br />
then propelling that object with Telekinesis deals massive damage.<br />
Start by finding a Splicer corpse. Use Telekinesis to pick it up. Press the X/Square button to place the corpse down<br />
somewhere away from the Big Daddy, equip your Launcher, switch to Proximity Mines and stick three onto the<br />
corpse. Propel the corpse at the Elite Bouncer using Telekinesis -- this should just about kill him. Switch to your Drill<br />
and hit him with Drill Dash, then just keep drilling until he falls.<br />
Killing the Elite Bouncer in Triton Theater<br />
When the Big Daddy is dead, Adopt the Little Sister or Harvest her on the spot. There is a gather spot in front of the<br />
stage, and another up in the booths. Again, ADAM gathering is <strong>com</strong>pletely optional.<br />
When you're ready, proceed through the automatic double-door to the left of the stage. Look for an Audio Diary<br />
(The Secular Saint) on a bottom shelf in the far corner of this room.<br />
After collecting the diary, head back to the corridor just outside the theatre and head up the stairs at the west end.<br />
Collect the Audio Diary (A Spy) on the railing of the booth here. There is another Audio Diary (Growing Up) in the<br />
hall leading to the Projection Booth, which is accessible through the automatic double-door at the east end of the<br />
corridor just outside the theatre. There is a Security Camera at the top of the stairs, so destroy or hack it before<br />
entering the hall. Look for the diary in front of the collapsed section of wall partway down. Continue to the end of<br />
the hallway and collect the Extended Reel Gene Tonic in the Projection Booth.<br />
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Look for the Extended Reel Tonic in the Projection Booth.<br />
Goal: Rescue or Harvest Three Little Sisters (J. Fischer Gallery)<br />
Leave Triton Theater and return to the Gallery Entrance. Kill the Splicers here, and then proceed through the<br />
automatic double-door at the west end of the area. Collect the Audio Diary (The Voice of the Self) on the piano in<br />
the next room. Exit the Piano Bar via the southwest doorway. Kill the three Leadhead Splicers in this room, and then<br />
use Incinerate to melt the ice mound covering the door to Imago Fine Arts.<br />
There is Security everywhere in the Imago Gallery. Hack as many of the Security Cameras and Turrets as you can. A<br />
bunch of Splicers will eventually show up, and there is a Little Sister gather spot here, so they having some friendly<br />
machines here will <strong>com</strong>e in handy<br />
There is an Audio Diary (Falling into Place) embedded in an ice mound next to the doorway across from the Vent at<br />
the southwest end of Imago Gallery. Use Incinerate to melt the ice mound so you can collect the diary. Continue<br />
through the double-door next to the Vent to find the Hardy Machines Gene Tonic.<br />
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Use Incinerate to melt the ice mounds in Imago Fine Arts.<br />
The Little Sister is in the J. Fischer Gallery, which is accessible via the double-door at the north end of the<br />
Promenade. If you've been following along this walkthrough, you know the quick way to kill a Big Daddy using<br />
Proximity Mines and Telekinesis. There is an Ammo Vending Machine right across from the door into this area; hack<br />
it, and then purchase at least three Proximity Mines. Hack or destroy the Security Camera in the southeast corner<br />
before getting started.<br />
You first must find a corpse to attach the Proximity Mines to. Kill the Houdini Splicer here and pick up his corpse<br />
with Telekinesis. Move away from the Elite Bouncer and drop the corpse by pressing the X/Square button. Then,<br />
equip your Launcher, set it to Proximity Mines and attach three mines to the Splicer corpse. With that, use<br />
Telekinesis to pick up the corpse and then propel it at the Big Daddy. Hit him with a couple of Frag Grenades or use<br />
Drill Dash and a couple of Shotgun blasts up close to finish him.<br />
Killing the Elite Bouncer in J. Fischer Gallery<br />
With the Big Daddy out of the picture, Adopt or Harvest the Little Sister and then head up the steps at the southwest<br />
end of the room. Collect the Drill Specialist Gene Tonic and the Audio Diary (Gotta Keep it Together) in the<br />
backroom up here.<br />
If you've rescued every Little Sister thus far, rescuing this one will yield a reward. Look for a gift from the Little Sisters<br />
at the Gatherer's Garden. The gift contains 120 ADAM, 100 Dollars, and the Demanding Father Gene Tonic (Little<br />
Sisters continue to gather when interrupted by Splicers).<br />
Goal: Rescue or Harvest Three Little Sisters (Basement Storage)<br />
The Basement Storage area is accessible through the door at the north end of the room -- the one with the carousel at<br />
its centre. Head up the stairs to the left of the door to Lamb's Garden and look for an Audio Diary (Dionysus Park's<br />
Weakness) at the base of the partially open door. The EVE Expert Gene Tonic is behind the diary.<br />
You can kill the Elite Bouncer here easily with Proximity Mines, just as you did with the others. Hack the Ammo<br />
Vending Machine across from the double-door into Lamb's Garden and purchase at least three Proximity Grenades.<br />
Then, look for a red, explosive container across from the double-door and pick it up with Telekinesis. Drop the<br />
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container by pressing X/Square and then equip your Launcher and set it to Proximity Mines. Attach three Proximity<br />
Mines to the container, then pick it up with Telekinesis and carry it into Lamb's Garden. If the Elite Bouncer is<br />
partially damage, hitting him with this should do him in.<br />
Killing the Big Daddy in Basement Storage<br />
Adopt or Harvest the Little Sister once the Elite Bouncer has been taken care of. If you've adopted her, you can go<br />
for the last two gather spots, one of which is in Lamb's Garden. There is a second gathering spot in the carousel<br />
room.<br />
Remember that a Big Sister will spawn when you deal with the last Little Sister of the level. She's easy enough to take<br />
care of with the Launcher. Just hit her with Frag Grenades and Proximity Mines and she'll fall in no time. Consider<br />
backtracking to the Imago Gallery and rescuing or harvesting the Little Sister there, especially if you hacked all of the<br />
Turrets and Security Cameras.<br />
Goal: Board the Train to Fontaine Futuristics<br />
Deliver the Little Sister once you're ready to face the Big Sister. Throw down any Mini-Turrets you have and wait for<br />
her to <strong>com</strong>e to you. When the Big Sister is dead, fight your way back to the train station to see Stanley.<br />
The final Audio Diary (A Plan) is in the security booth with Stanley. You're faced with another choice here: kill<br />
Stanley Poole, or let him live. The choice is easy if you're after the “Savior” achievement or trophy, which is<br />
unlocked by rescuing all Little Sisters in the game and sparing all characters when given the choice to let them live<br />
or die. Unlike Grace, you won't hear from Stanley again if you let him live.<br />
Once you've made your choice, board the train and flip the switch to <strong>com</strong>plete the level.<br />
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Fontaine Futuristics<br />
Proceed through the gate, past the Vita-Chamber and into the next area. Upon stepping through the automatic door,<br />
turn left to spot the first Audio Diary (Alone at Last) of the level. Take out the Leadhead Splicers in the area below.<br />
Shoot an Electro Bolt at the pool of water they're standing in. Through the automatic double-door you'll find another<br />
gift from Eleanor -- this time the Damage Research Gene Tonic.<br />
Down the stairs, listen to Gil Alexander's message and then enter the Airlock chamber.<br />
Goal: Find Gil Alexander's Next Recording<br />
Cycle the Airlock Control to fill the chamber with water. Step onto the ocean floor and walk the short route to the<br />
Fontaine Futuristics Airlock. Once there, cycle the Airlock Control to drain the water.<br />
In the next area, after witnessing a Security Drone zap a Splicer, you will be attacked by a group of Houdini and<br />
Leadhead Splicers. There's a Vending Machine at the east end of the room, and a Healing Station behind the wall<br />
across from it. Use either of these if your health is low.<br />
Kill the Splicers in Fontaine Futuristics.<br />
Goal: Activate the Bio-Scan<br />
After dealing with the Splicers, proceed up the steps and to the gate. Interact with the highlighted Bio-Scan security<br />
panel next to the gate.<br />
Goal: Defeat Gil's Security Guard<br />
You must defeat the Alpha Series Gil sends after you to open the gate. He's not nearly as tough as he looks. Have<br />
Telekinesis selected so you can throw back the Frag Grenades he sends your way. When he appears, hit him with<br />
whatever you've got. When he shoots a Frag Grenade at you, catch it with Telekinesis and shoot it back. Hit him<br />
with a couple of these to kill him. Be sure to pick up the Launcher he drops and loot his corpse for ammo.<br />
Killing Alpha Series<br />
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Goal: Enter Fontaine Futuristics<br />
Continue through the gate at the top of the stairs once the Alpha is dead. Listen to Gil's recording and then collect<br />
the highlighted Audio Diary (Agnus Dei) to the left of the desk. Interact with the Voice Activated Switch on the other<br />
side of the wall to open the gate. Attempt to gain access to the Security Office using the Voice Activated Switch<br />
around the other side, only to be thwarted by Gil.<br />
Goal: Break Gil's Control Over Security<br />
When the way is open, look for an Audio Diary (Means of Control) on the couch to the right of the hanging corpse.<br />
There is a Big Daddy in this area -- a Rumbler. You've faced this guy before. He's armed with a shoulder-mounted<br />
launcher, making him a fierce long-range fighter.<br />
If you have Drill Fuel, hit him with a Drill Dash to get close and then just keep drilling until he falls. This strategy is<br />
most effective with the Freezing Drill Gene Tonic. If you're out of Drill Fuel, equip Telekinesis and any weapon; use<br />
Telekinesis to catch and throw the Rumbler's projectiles and Mini-Turrets, and continuously fire at him until he falls.<br />
Be sure to loot his corpse for Mini-Turrets.<br />
Killing the Rumbler in Fontaine Futuristics<br />
With the Big Daddy out of the picture, either Adopt or Harvest the Little Sister and be on your way. As with every<br />
other Little Sister, you can gather from two corpses to earn an additional 120 ADAM before rescuing or harvesting<br />
her. The gather spots here are a lot more challenging than those in previous levels, so be ready.<br />
There is an Audio Diary (Life After Sisterhood) on the ground next to the Vent in the southeast corner of the<br />
second-floor walkway. Once you have that diary, head to the southwest end of the walkway and move through the<br />
opening in the wall here. There's a Turret beyond the pillar at the bottom of the steps; there's no need to hack it<br />
since there aren't any Splicers here, so just destroy it. Drop through the hole at the other end of the corridor to enter<br />
the Plasmid Laboratory Facade. Look for an Audio Diary (A New Cognitive Model) on the chair here, as well as the<br />
Drill Power 2 Gene Tonic.<br />
Goal: Destroy the Signal Relays (1/4)<br />
Proceed through one of the doorways at the south end of this room. Destroy the highlighted Signal Relay attached to<br />
the Bot Shutdown Panel on the other side of the wall. Deactivate the alarm using the Bot Shutdown Panel when it<br />
goes.<br />
Goal: Destroy the Signal Relays (2/4)<br />
There is another Signal Relay in the Plasmid Showroom, which is accessible through the door at the west end of this<br />
area. Before entering the theatre, look to your left to spot a hole in the wall next to a sparking Turret. Take note of the<br />
blood-scrawled code on the wall behind the woman tied to the chair: 5254. With that, continue into the theatre.<br />
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Take note of the code written here: 5254.<br />
Down the steps, turn left and go through the double-door marked “Employees Only.” Throw an Electro Bolt into the<br />
pool of water to zap the Splicers down below. The Keypad code to open the gate here is 5254. There is an Audio<br />
Diary (Prototype) next to a Storage Crate across from the bound corpse. The Careful Hacker Gene Tonic is on the<br />
broken wall across from her.<br />
Wade through the pool of water, then head up the steps and proceed through the double-door at the top. Wait until<br />
the Splicer here is killed by an explosion and then collect the ammo from the vandalized Vending Machine.<br />
Stand in the spotlight when told. A Houdini Splicer will soon appear on the platform to your right. Place a Proximity<br />
Mine in the middle of the platform to kill her immediately. Another Houdini Splicer will soon appear on the platform<br />
to the left. Place another Proximity Mine there to kill him as well. Kill the remaining Houdini Splicers and an Alpha<br />
will appear. Be ready with your Launcher and Frag Grenades and hit him as he approaches. Equip your Drill when<br />
his health is low and hit him with Drill Dash to finish him.<br />
The Plasmid Showroom<br />
After that ordeal, walk off the stage and destroy the highlighted Signal Relay on the Bot Shutdown Panel on the pillar<br />
straight ahead.<br />
Goal: Destroy the Signal Relays (3/4)<br />
The third Signal Relay is in the Marketing Department. The Marketing Department is through the automatic<br />
double-door off the east end of the second-floor walkway. Kill the two Houdini Splicers sitting at the table here, then<br />
exit through the door at the north end of the room.<br />
Look to your left once through the door to spot an Audio Diary (Source of Volunteers) on the desk there. Move in<br />
and collect the diary while there is no electricity running through the water to avoid taking damage. The third Signal<br />
Relay is attached to the Bot Shutdown Panel on the other side of the wall. There is a Security Camera there as well,<br />
so destroy it before it triggers the alarm.<br />
Gil has set up a Missile Turret in the previous room. Hit it with a Hack Dirt and hack it to your side, or simply<br />
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destroy it. To destroy the Turret, catch one of its missiles with Telekinesis and throw it back.<br />
The Unstable Teleport Plasmid will eventually lead you to the Vending Expert 2 Gene Tonic.<br />
Throw an Electro Bolt at the sparking Door Control panel at the south end of the room to open the door there. Touch<br />
the Unstable Teleport Plasmid on the desk. Touch it again when it reappears and it will disappear again. Exit the<br />
office and touch the plasmid on the overturned desk next to the Missile Turret on your way out of the Marketing<br />
Department. The plasmid can then be found on the pillar stump at the north end of the second-floor walkway.<br />
Touch it again.<br />
Goal: Destroy the Signal Relays (4/4)<br />
The fourth and final Signal Relay is in Frank Fontaine's office, which is through the double-door at the north end of<br />
the second-floor walkway. There is a Turret in front of the door, so be careful. Inside the office is an Alpha. Hit him<br />
with a couple of Frag Grenades and whatever else you have. The Signal Relay is attached to the Bot Shutdown Panel<br />
in the southeast corner of the office.<br />
Examine the Conspicuous Boar Mount in the southwest corner of the office to uncover a secret storage space. There<br />
are three locked safes and an Audio Diary (Goodbye to Fontaine) here.<br />
Goal: Enter the Security Office<br />
Downstairs, look for the Unstable Teleport Plasmid on the counter next to the Vending Machine and touch it. Look<br />
for it again on one the couches across from the Security Office. Touch it this time and you will eventually be<br />
teleported to a secret area. Collect the Vending Expert 2 Gene Tonic to be teleported back to the Lobby.<br />
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Touch the Unstable Teleport Plasmid one last time to reach a secret area.<br />
Return to the Security Office and interact with the Voice Activated Switch to finally gain access. Use the Power to<br />
the People station to upgrade one of your weapons, and then flip the Plasmid Laboratory Access switch to <strong>com</strong>plete<br />
the goal.<br />
Goal: Get to Gil Alexander<br />
The way to the Plasmid Laboratory is through the automatic double-door next to the Ammo Vending Machine at the<br />
west end of the ground floor of Fontaine Futuristics. Upon entering the Lab Airlock, turn left to spot an Audio Diary<br />
(About the Experiment) on a table with some Big Daddy gear.<br />
Goal: Find the Entrance to the Hidden Plasmid Laboratory<br />
Cycle the Airlock Control to fill the chamber with water. Drop through the hole in the ocean floor and continue<br />
down the path to another airlock. Inside, cycle the Airlock Control and enter the Plasmid Laboratory.<br />
Goal: Find and Activate the Circuit Breakers<br />
The two Circuit Breakers are on either side of the giant tank in the middle of the room. Look for an Audio Diary<br />
(Solving for X) below the north-most breaker.<br />
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Activate the two circuit breakers to turn on the lights.<br />
Goal: Activate the Power Mains<br />
There is an Audio Diary (Gil's Plan in Place) next to the Gatherer's Garden between the two sets of steps that lead up<br />
to the switch.<br />
Activate the Power Mains Switch to <strong>com</strong>plete the goal. Be ready for a fight though.<br />
Goal: Collect 4 ADAM-Infused Plants<br />
Collect the first ADAM-Infused Plant next to the Power Mains Switch. Two Alphas will then spawn. Use Telekinesis<br />
to pick up the Hypnotic Polyp by the base of the tank and propel it at one of the Alphas, or you could just use the<br />
Hypnotize Plasmid. Kill the surviving Alpha and then exit to the Showers through the door at the northeast end of the<br />
room.<br />
There is an Audio Diary (Outlived Usefulness) in the Subject Observation room across from the steps into this area.<br />
Collect the diary and then enter the Test Pacification Chambers through the door at the other end of the room. Turn<br />
left to spot the second ADAM-Infused Plant. Collect the plant and attempt to leave the room. Kill the Alpha and<br />
Leadheads that appear, and then make your way back to the main room.<br />
Goal: Collect 4 ADAM-Infused Plants (3/4)<br />
A Little Sister and Rumbler Big Daddy have spawned in the lab. You know what to do. Equip Telekinesis and any<br />
other weapon, provoke the Rumbler and then simply catch his projectiles and throw them back with Telekinesis.<br />
That, or you can attach some Proximity Mines to one of the Alpha corpses in this room, pick the corpse up with<br />
Telekinesis and throw it at the Rumbler to greatly diminish his health.<br />
Killing the Rumbler in the ADAM Research Laboratory<br />
When the Rumbler falls, loot his corpse for Mini-Turrets and then Adopt or Harvest the Little Sister.<br />
Exit through the doorway at the south end of the room to enter the Live Test Facility. There's a Missile Turret under<br />
the stairs in the first room. Hack this turret to your side and it should take care of the Splicers here.<br />
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Proceed through the door at the far end of the room to enter the Test Subject Surgery area. The Rumbler here is<br />
special. He carries an Audio Diary (Meltzer's Choice). Kill him as you did the other two -- either by flinging a<br />
Proximity Mine-covered corpse at him or by throwing his projectiles back with Telekinesis. Search his corpse to find<br />
the diary.<br />
Killing the Rumbler in Test Subject Surgery<br />
Adopt or Harvest the Little Sister once the Rumbler is dead and then collect the third ADAM-Infused Plant next to the<br />
surgery chair.<br />
Goal: Collect 4 ADAM-Infused Plants (4/4)<br />
Before leaving Test Subject Surgery, look for an Audio Diary (Goodbye, Dr. Alexander) by the Vent in the northeast<br />
corner of the area. To the right of this diary, hit the Door Control panel visible through the broken window here with<br />
a Hack Dart and hack the door open. Return to the previous room and head through the now-open door to find a<br />
Power to the People weapon upgrade station and an Audio Diary (Big Sister) next to it.<br />
You have with you the final Little Sister of the game. If you've rescued every other Little Sister, a gift will be delivered<br />
to the Gatherer's Garden upon rescuing this one. This gift contains 250 ADAM, 100 Dollars, and a Creme-Filled<br />
Cake. Sweet.<br />
Remember that delivering the last Little Sister of the level will spawn a Big Sister, so be ready for a fight before<br />
proceeding. The best place to face her is the room just outside the Test Subject Surgery area, especially if you've<br />
hacked the Missile Turret to your side. Throw some Mini-Turrets down and then hit her with Frag Grenades and<br />
whatever else you've got. Set fire to the oil spill with Incinerate if she's standing there.<br />
Killing the Big Sister in Fontaine Futuristics<br />
When the Big Sister is dead, loot her corpse for ADAM and cash and then return to Test Subject Surgery. Make your<br />
way back to the Vent at the northeast end of the area and drop through the opening in the barred floor nearby to<br />
enter the Test Subject Holding Cells. The last ADAM-Infused Plant you need is in the southwest-most cell.<br />
There is an Audio Diary (Betrayal) in the northwest-most cell. To get to it, enter the cell at the northeast end of the<br />
block (mind the turret) and move through the opening in the bars at the back of the cell. Walk to back of the<br />
northwest cell and use Incinerate through the bars to melt the ice that has the door frozen shut. Collect the diary and<br />
ammo in the northwest-most cell and then be on your way.<br />
Goal: Lure Gil out of Hiding<br />
Start back to the central room. You'll encounter some Leadhead Splicers, Houdini Splicers and a couple of Alphas,<br />
so be ready.<br />
Make sure you're ready for a fight before activating the Sample Injection Controls in the main room. There is a<br />
Vending Machine at either end of the control deck if you need anything.<br />
Goal: Extract Gil's Genetic Key<br />
Approach the controls and interact with the highlighted panel to <strong>com</strong>plete the goal. Pick up Gil's Genetic Key when<br />
it appears.<br />
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Leave Gil alive if you're after the Savior achievement/trophy.<br />
You're faced with another choice here: kill Gil Alexander, or leave him alive. The choice is easy if you're after the<br />
“Savior” achievement or trophy, which is unlocked by rescuing all Little Sisters in the game and sparing all characters<br />
when given the choice to let them live or die. Interact with the Sample Disposal Controls if you want to kill him,<br />
otherwise be on your way.<br />
Goal: Unlock the Hidden Elevator<br />
Head back to the airlock and cycle the Airlock Controls. Interact with the highlighted Airlock Access Panel on the<br />
ocean floor to unlock the way to the elevator.<br />
Goal: Take the Elevator Down<br />
Cycle the Airlock Controls to access the hidden elevator. Look to the right for the last Audio Diary (The People's<br />
Daughter) of the level. Don't miss it on your way out!<br />
Step into the elevator and press the button to <strong>com</strong>plete the level.<br />
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Persephone<br />
Goal: Find Eleanor Lamb<br />
Start down the path to Persephone. When you <strong>com</strong>e to the entrance, look to the left to spot a Power to the People<br />
weapon upgrade station. Upgrade one of your weapons and then continue into Persephone.<br />
Down the hall past the Vending Machines, turn into the room to the right of the falling water and look on the ground<br />
next to the Vent here for an Audio Diary (Selling Ryan Short). Continue down the hall and into the Atrium after<br />
collecting the diary.<br />
Don't miss this Power to the People station on your way into Persephone.<br />
Goal: Activate the Quarantine Chamber<br />
Activate the Quarantine Room Controls.<br />
Goal: Defeat the Big Sisters<br />
You're up against two Big Sisters here. This is an easy fight if you have the Hypnotize Plasmid. Even if you don't, the<br />
tools you do have should be more than adequate to get the job done. When the Big Sisters appear, equip Hypnotize<br />
and hit both of them. Hypnotize wears off in about 30 seconds, so keep an eye on the Sisters. While hypnotized they<br />
are a reddish tint; they will return to their normal colour when the effect wears off.<br />
Other than using Hypnotize, there's a pool of water in the middle of the area, which you can charge with an Electro<br />
Bolt to momentarily stun the Big Sisters if they're standing in it. There is an explosive container next to the Health<br />
Station, which you can pick up with Telekinesis and propel at them. Your Drill is a good choice when only one Big<br />
Sister is left standing, especially if you have the Freezing Drill Tonic set. Hit a Big Sister with Drill Dash and then<br />
keep drilling. With any luck the Big Sister will freeze, allowing you to effortlessly finish her.<br />
Defeating the two Big Sisters<br />
After defeating the Big Sisters, enter the Quarantine Room to trigger an event.<br />
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Goal: Escape the Holding Room<br />
Approach the highlighted Vent and press the A/X button to climb through<br />
Goal: Use the Security Release Lever<br />
Continue to the second highlighted Vent at the other end of this room and crawl through to gain access to Sofia<br />
Lamb's office. Use the Cell Block Door Controls in Lamb's Office to <strong>com</strong>plete the goal.<br />
Up the steps across from the controls, look for an Audio Diary (Withholding Visitation) on the chair in front of the<br />
desk.<br />
Goal: Find the Big Sister Suit Pieces<br />
After collecting the diary, head up the steps across from the desk and chair to enter the Common Hall. There is<br />
another Audio Diary (Blessing in Disguise) on the toy submarine next to the statue here.<br />
Proceed through the door to the left of the diary. You can gather 40 ADAM from the “Angel” here. Follow the arrow<br />
at the top of the screen to find the Big Sister Armor. Continue through the next double-door. There is another<br />
automatic double-door to your right that doesn't open correctly. Use the Vent next to it to enter the room. You can<br />
gather another 40 ADAM from the corpse here. Activate the Circuit Breaker to open the door.<br />
Gather from Angels to earn 40 ADAM.<br />
The Big Sister Helmet is in the repair shop. Look on the same desk next to the stairs for an Audio Diary (Behind<br />
Mother's Back).<br />
Up the stairs, approach the group of Splicers and turn left to spot another corpse. Gather from the corpse to gain 40<br />
ADAM, and then continue down the hall. The Big Sister Weapon is in the room at the end of the hall.<br />
Goal: Bring the Big Sister Suit to Eleanor<br />
Once you have all three pieces of the Big Sister Suit, follow the arrow at the top of the screen to Eleanor's room.<br />
Before giving her the suit, look under the bed to find an Audio Diary (Freeing Father).<br />
Give Eleanor the Big Sister Suit to <strong>com</strong>plete the goal.<br />
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Goal: Pick up the Summon Eleanor Plasmid<br />
Take the Summon Eleanor Plasmid from Eleanor. With this Plasmid you can summon Eleanor to fight by your side.<br />
Very handy.<br />
The Summon Eleanor Plasmid will make the last stages of the game a cakewalk.<br />
Goal: Exit the Area<br />
Follow the arrow at the top of the screen back to the Atrium. There are two Leadhead Splicers and two Brutes here.<br />
Now's a good time to use that new plasmid. Kill the Splicers and then make your way to the level exit.<br />
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Inner Persephone<br />
Approach Sinclair's lifeboat on the docking platform. A couple of Splicers will soon enter the area, so use the<br />
Summon Eleanor Plasmid and take them out.<br />
Goal: Get to the Holding Wing<br />
Get onto the second-floor walkway. Kill the Brute and Leadhead Splicers that appear and then enter the Holding<br />
Wing via the doorway at the south end of the walkway. The door into the next area is locked, but you can hack it<br />
open by shooting a Hack Dart at the highlighted Door Control panel visible through the broken window.<br />
Goal: Override the Security Curfew<br />
Proceed through the door and head to the other end of the corridor. In the room you <strong>com</strong>e to, go through the door<br />
marked “Security Checkpoint A” in the northeast corner of the room. Make your way to the end of this corridor and<br />
enter the room there. There is an Audio Diary (Out With the Old…) on the desk here.<br />
Return to the previous room after collecting the diary and press the highlighted Prisoner Admittance Button.<br />
You need that key he's holding.<br />
Goal: Get the Key from Sinclair<br />
After the scene, proceed through the door and head down the stairs. There is a Security Camera in the Cafeteria at<br />
the bottom of the stairs, as well as an Elite Brute Splicer and a couple of Leadheads. Hit the camera with a Hack Dart<br />
before entering the room and it will spot the Brute and sound the alarm, siccing two Security Drones on him.<br />
Look for an Audio Diary (The Definition of Despair) next to the corpse on the table in the northwest corner of the<br />
Cafeteria. Continue through the doorway at the south end of the Cafeteria, then through the double-door and down<br />
the stairs you <strong>com</strong>e to. There is another Elite Brute Splicer here. Once he has been dealt with, melt the ice mound<br />
with Incinerate and collect the Proximity Mines.<br />
Exit through the opening in the wall. Shoot the Trap Spears blocking the way. Kill the two Leadheads in the next<br />
room and head up the stairs.<br />
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Sinclair is locked in the watchtower in the middle of the Holding Wing. There are two ways to get Sinclair out. One<br />
way is to enter the correct code in the Keypad to unlock the door. You'll need to piece together the code by listening<br />
to audio diaries found in the prisoner cells. The quicker way to get him out is by using the tunnel in the bathroom<br />
directly across from the watchtower door. Pay the 5 Dollars to open the gate and turn right upon entering. Melt the<br />
ice blocking the tunnel entrance with Incinerate and crawl through. Follow the tunnel and you'll <strong>com</strong>e to a window.<br />
Use Incinerate to set fire to the oil visible through the window to draw Sinclair out. Then just crawl back through the<br />
tunnel, kill Sinclair and pluck the key from his corpse.<br />
Melt the ice mound in the bathroom and follow the tunnel to a window into the watchtower.<br />
Goal: Find the Keycode<br />
Enter the Cell Block South Quad via the doorway at north end of the room. Enter the northwest cell and crawl<br />
through the opening in the wall to find the first Audio Diary (Last Two Digits).<br />
Return to the main room and enter Block D via the door at the south end of the second-floor walkway. There's a<br />
Turret in here, so be ready with a Hack Dart. Enter the cell to the left and look for an Audio Diary (First Two Digits)<br />
in the toilet. Enter the cell to the right and look for an Audio Diary (A Trade) on the bed.<br />
There are two more audio diaries and two gene tonics still to collect in the Holding Wing. Move through the<br />
opening in the wall of the northern cell in Block C to enter to Block B. Search the hanging corpse in Block B to find<br />
an Audio Diary (No More Hope Left). Look for the Elemental Sponge Tonic in the sink in the north cell of Block B.<br />
Enter Block A through the door at the north end of the second-floor walkway. Look for an Audio Diary (A Generous<br />
Offer) on the ground in the southwest cell of Block A.<br />
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The Elemental Vampire Tonic is in one of the holes in Solitary Confinement.<br />
The Elemental Vampire Tonic can be found in Solitary Confinement, which is accessible through the door at the<br />
south end of the first floor. The Tonic is in an open cell on the flooded bottom level -- just look for a light blue glow.<br />
Two Houdini Splicers will appear when you pick up the Tonic.<br />
Goal: Use the Key Code to Break In<br />
When you have the audio diaries and two tonics, return to the watchtower door and enter 2673 into the Keypad to<br />
get at Sinclair. Note that even if you went after the code because you wanted to collect the audio diaries, it's still<br />
best to draw Sinclair out through the tunnel in the bathroom, as he is likely take a lot of damage from the fire and<br />
exploding barrels.<br />
Killing Sinclair<br />
Goal: use Sinclair's Key in the Tower<br />
There is an Audio Diary (Magic Sauce) in the watchtower Sinclair was holed up in, as well as a Power to the People<br />
weapon upgrade station. Activate the Security Override when ready. Two Alphas will appear, but you're more than<br />
capable of handling them this far in.<br />
Goal: Return to the Docking Platform<br />
Fight your way back to the Docking Platform. You'll encounter Alphas on the way there. Just make sure you have<br />
Eleanor summoned.<br />
Goal: Find the Pediatric Ward in the Therapy Wing<br />
Back at the Docking Platform, enter the Therapy Wing through the door at the north end of the second-floor<br />
walkway. Move down the corridors until you <strong>com</strong>e to a large, water-filled pipe. Enter the Recreational Therapy area<br />
through the door to the left of the pipe. Kill the two Splicers here and then search the corpse sitting on the couch by<br />
the window at the far end of the room to find an Audio Diary (Legs, Mouth, Arms, and Eyes).<br />
With that, enter Intensive Therapy across from the Recreational Therapy entrance. Look for an Audio Diary (A<br />
Simple Question) next to the red chair at the north end of the room.<br />
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Look for the Pediatric Ward in the Therapy Wing of Persephone.<br />
After collecting the two audio diaries, continue north toward the Pediatric Wing. There are a few more diaries to<br />
collect before entering the Pediatric Wing. Start by entering the room at the east end of the hall and look for an<br />
Audio Diary (Destructive Diary) on the Storage Crate in the corner.<br />
There are two more diaries in the Administration Offices, which are accessible through the door at the west end of<br />
the hall. Upon entering the offices, head through the first door to your right and look for an Audio Diary (Sacrifices)<br />
on the shelf in the southeast corner of this room. Leave this room and go down the stairs straight ahead. There is a<br />
Leadhead Splicer and an Alpha down here, so be ready. Look for an Audio Diary (A Stratagem for Sinclair) on the<br />
desk in the northeast corner of the room.<br />
Enter the Pediatric Ward when you have the three diaries. You must hold out in the Pediatric Ward as you are<br />
attacked by Alphas and Splicers. Summon Eleanor and this is easy.<br />
Goal: Signal Eleanor in the Therapy Pediatric Ward<br />
Press the highlighted Call Button when the ward is clear. With that, return to the Docking Platform. More enemies<br />
have spawned here.<br />
Goal: Find the Pediatric Ward in the Infirmary Wing<br />
When the Docking Platform is clear, enter the Infirmary Wing through the door at the west end of the second-floor<br />
walkway. Hack the Security Camera in the central room of the Infirmary Wing and then enter Ward A via the door in<br />
the southeast corner. Walk to the end of this hall and enter the door to your left to spot an Audio Diary (Such<br />
Freedom) on the bed there.<br />
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Press the Door Release button on the pillar in the Quarantine Area to access the Power to the People station.<br />
There is another diary to collect, as well as the last Power to the People weapon upgrade station of the game. Enter<br />
Ward B through the door at the northwest end of Ward A. Exit Ward B and approach the Quarantine Area door at<br />
the north end of the hall you <strong>com</strong>e to. There is a Missile Turret down the hall to your right, so hack it to your side or<br />
use Telekinesis to throw one of its missiles back to destroy it. To open the doors in the Quarantine Area you need to<br />
press the Door Release button on the back of the pillar in the middle of the area. Doing so will release two Alphas,<br />
so be ready for a fight. The Power to the People station and Audio Diary (My Prison) are in the room with the Missile<br />
Turret.<br />
Two more audio diaries to collect. Head up the stairs just outside the Quarantine Area and enter Surgery through the<br />
double-door to the left. Look for an Audio Diary (They Feel Pain) on the counter by the Mail Tube in the second part<br />
of this area. Exit through the double-door at the other end of Surgery. Before entering the Pediatric Ward, enter the<br />
Autopsy Room through the door at the north end of the walkway. Look for the final Audio Diary (Alleviating Pain) on<br />
the sinks behind the pillar with the hanging corpse.<br />
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Summon Eleanor to your side for an easy fight.<br />
Enter the Pediatric Ward once you have the diaries. Again, you must defeat all of the enemies that appear before<br />
signalling Eleanor. This is easy with the Summon Eleanor Plasmid.<br />
Goal: Signal Eleanor in the Infirmary Pediatric Ward<br />
Press the highlighted Call Button at the south end of the ward when the area is clear.<br />
Goal: Return to the Docking Platform<br />
Make your way back the Docking Platform for the final push. Approach Sinclair's lifeboat to get started.<br />
Goal: Survive Lamb's Final Assault<br />
The Summon Eleanor Plasmid is disabled for the first part of this fight. You must hold off the Splicers until the water<br />
in the lifeboat is boiling. You'll be attacked by Leadhead Splicers and Alphas. Take out the Alphas with your<br />
Launcher, and the Leadheads with your Shotgun, Machine Gun, or Rivet Gun. There's a Vending Machine next to<br />
the Vita-Chamber at the back of the area if you need First Aid Kits.<br />
Summon Eleanor with the Plasmid as soon as she gives word that she's available. Now many Elite Brute Splicers and<br />
more Alphas will spawn, so you definitely want Eleanor's help. Keep fighting until the water in the lifeboat is<br />
<strong>com</strong>pletely evaporated.<br />
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Hold of the enemies until you can summon Eleanor.<br />
Goal: Throw the Vessel Release Lever<br />
Activate the Docking Clamp Release on the control panel in the middle of the walkway.<br />
Goal: Flood the Docking Platform<br />
You must destroy the two highlighted pipes to flood the Docking Platform. The enemies are pushing really hard at<br />
this point, so you'll want to break the pipes quickly. Use Heat-Seeking Rockets if you have them, because Frag<br />
Grenades will just bounce off.<br />
Shatter both tubes to flood the platform.<br />
The Final Battle<br />
Goal: Get to the Elevator<br />
Follow the arrow at the top of the screen and enter the Escape Vessel to win the game.<br />
Now sit back and enjoy the ending -- you've earned it! There are few different endings, but the actual ending video<br />
is determined by how you dealt with the Little Sisters. You'll see the good ending if you rescued all Little Sisters, the<br />
evil ending if you harvested all Little Sisters, or the neutral ending if you rescued some and harvested some.<br />
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Audio Diary Checklist<br />
Adonis Luxury Resort<br />
Attention: Workers!<br />
Fitness<br />
To My Daughter<br />
Return<br />
They Called It Rapture<br />
Generation<br />
Escape From Rapture<br />
Atlantic Express<br />
The Great Chain Rattles<br />
Mr. Tape Recorder<br />
Just a Fad<br />
What Happened to the People?<br />
Ryan vs. Lamb: Reality<br />
Know the Beast<br />
Improving on Suchong’s Work<br />
The Situation<br />
Ryan Amusements<br />
Eleanor’s Progress<br />
The Old Sheepdog<br />
Volunteer<br />
Eat Dog<br />
“Child” and Guardian<br />
You, Me, and 1959<br />
Escape Plan<br />
Lamb the Problem, Sinclair the Solution<br />
Truth is in the Body<br />
Deterioration<br />
Helping Sinclair<br />
Doctor Lamb<br />
Efficacy<br />
Dating Plans<br />
A Father’s Love<br />
Cutting Corners<br />
Rapture in Deliverance<br />
Disappeared<br />
Wooden Nickels<br />
Pauper’s Drop<br />
Ryan vs. Lamb: Religious Rights<br />
Better Times with Lamb<br />
Wrong Side of the Tracks<br />
The End of the Line<br />
Clinic Code at the Fishbowl<br />
Camera in Hock<br />
Arrangements<br />
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Therapy with Gene 1<br />
Blood Lamb<br />
Mole<br />
Pauper’s Drop<br />
Sunday Services<br />
Closing the Limbo Room<br />
A Gift From Lamb<br />
Profit Coming, Profit Going<br />
Where Has Harry Gone?<br />
The Butterfly<br />
What a Snap<br />
Barbarism<br />
Falling Lamb<br />
Field Test 1<br />
Siren Alley<br />
A Silent God<br />
Misbehaving<br />
The Rumbler<br />
Plasmid Shipment.<br />
Father to Fall<br />
Lamb’s Salvation<br />
Father Simon Wales<br />
Double Standard<br />
Wales an’ Wales<br />
The Date is the Code<br />
Bury Her Memory<br />
The Pair Bond Mechanism<br />
The Requirements of Utopia<br />
An Empty Niche<br />
Lamb’s Operation<br />
My Name is Eleanor<br />
Shackled to the Great Chain<br />
Guidance of the Lamb<br />
Therapy with Gene 2<br />
Creed of the Faithful<br />
Dionysus Park<br />
Patronage<br />
A Gift from Billy<br />
Lamb’s Time is Over<br />
Lamb’s Idea of Art<br />
Lost and Found<br />
Lamb Flouts the System<br />
Learning Poker<br />
The Secular Saint<br />
A Spy<br />
Growing Up<br />
The Voice of the Self<br />
Falling Into Place<br />
Gotta Keep it Together<br />
Dionysus Park’s Weakness<br />
A Plan<br />
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Fontaine Futuristics<br />
Alone at Last<br />
Agnus Dei<br />
Means of Control<br />
Life After Sisterhood<br />
A New Cognitive Model<br />
Prototype<br />
Source of Volunteers<br />
Goodbye to Fontaine<br />
Abort the Experiment<br />
Solving for X<br />
Gil’s Plan in Place<br />
Outlived Usefulness<br />
Meltzer’s Choice<br />
Goodbye, Dr. Alexander<br />
Big Sister<br />
Betrayal<br />
The People’s Daughter<br />
Persephone<br />
Selling Ryan Short<br />
Withholding Visitation<br />
Blessing in Disguise<br />
Behind Mother’s Back<br />
Freeing Father<br />
Inner Persephone<br />
Out With the Old…<br />
The Definition of Despair<br />
Last Two Digits<br />
First Two Digits<br />
A Trade<br />
No More Hope Left<br />
A Generous Offer<br />
Magic Sauce<br />
Legs, Mouth, Arms, and Eyes<br />
A Simple Question<br />
Destructive Learning<br />
Sacrifices<br />
A Stratagem for Sinclair<br />
Such Freedom<br />
My Prison<br />
They Feel Pain<br />
Alleviating Pain<br />
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Audio Diary Locations<br />
Adonis Luxury Resort<br />
1. Attention: Workers!<br />
Adonis Baths. On the pillar base at the northeast corner of the room, in front of the sparking generator.<br />
2. Fitness<br />
In the locked sauna at the south end of the hall just beyond the large room with the sparking generator. Input 1540<br />
into the Keypad to open the door.<br />
3. To My Daughter<br />
At the back of the “Dames” room in the corridor south of Adonis Baths.<br />
4. Return<br />
In the room with the bridge and wading Splicers. On a bench below the painting at the southwest end of the room,<br />
or directly to your right upon entering.<br />
5. They Called It Rapture<br />
Bathysphere Docking. Next to the open suitcase across from the doorway.<br />
6. Generation<br />
Grand Foyer. Collect after the Big Sister fight. On the counter in front of the Vita-Chamber at the east end of the area.<br />
7. Escape From Rapture<br />
Ocean floor. Search the Corpse in the crashed bathysphere along the left side of the path, just before the collapsed<br />
pillar.<br />
Atlantic Express<br />
1. The Great Chain Rattles<br />
Repair Platform. On the desk in the workshop (Workshop 6A) along the south side of the platform.<br />
2. Mr. Tape Recorder<br />
Maintenance Runoff Pumping Station -- the area you land in when the floor collapses during Lamb’s assault. You<br />
need the Telekinesis Plasmid to reach this diary, so backtrack to this area when you have it. It is behind the large,<br />
slowly-turning fan by the stairs at the north-end of the corridor. Grab the diary with Telekinesis when the diary is<br />
visible through the gap in the blades.<br />
3. Just a Fad<br />
On a desk along the platform with many explosive containers and Splicers gathered around a flaming oil drum<br />
below. This platform is through the doorway next to the blood-scrawled “She Knows The Way” message on the wall.<br />
4. What Happened to the People?<br />
Train Workshop 6B. On top of a mattress in the northwest corner of the large room below the platform where the<br />
previous diary (Just a Fad) was found.<br />
5. Ryan vs. Lamb: Reality<br />
Cafeteria. In an open suitcase next to the “Health and Happiness” poster in the west-most room.<br />
6. Know the Beast<br />
Control Room. On the overturned filing cabinet at the bottom of the steps on the side of the room opposite the<br />
Vending Machine.<br />
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7. Improving on Suchong’s Work<br />
After riding the elevator up, enter the office along the west side of this area. The diary is in the open filing cabinet at<br />
the back of the office.<br />
8. The Situation<br />
Train Station at the end of the level. On the bench across from the front end of the train.<br />
Ryan Amusements<br />
1. Eleanor’s Progress<br />
On the altar up the stairs and through the door beyond the first Vita-Chamber of the level.<br />
2. The Old Sheepdog<br />
On the table across from the Manager’s Office entrance, which is past the first Power to the People weapon upgrade<br />
and nearby Vita-Chamber.<br />
3. Volunteer<br />
Under the bench on the mid-section of the second-floor walkway in the Rapture Museum lobby.<br />
4. Eat Dog<br />
A gift from Eleanor, along with the Drill Power Tonic. You’ll <strong>com</strong>e to this gift on your way to the El Dorado Lounge.<br />
5. “Child” and Guardian<br />
In the open suitcase on the table across from the couch at the north end of the El Dorado Lounge.<br />
6. You, Me, and 1959<br />
Ryan Amusements. While facing the “Journey to the Surface” sign, turn left and look for the audio diary on the desk<br />
there.<br />
7. Escape Plan<br />
Journey to the Surface, Ride Cart Garage. On the ground next to the second Little Sister gather spot.<br />
8. Lamb the Problem, Sinclair the Solution<br />
Journey to the Surface. After protecting the Little Sister while she gathers ADAM in the Ride Cart Garage, exit the<br />
room through the doorway closest to the Health Station and turn left. Look for the diary on the table behind the<br />
falling water.<br />
9. Truth is in the Body<br />
On a balcony along the Journey to the Surface tracks. Keep an eye out for a graffiti message, “We Will Be Reborn,”<br />
on your right shortly after the Ride Cart Garage gather. When you spot the message, head through the opening in the<br />
wall further up. Climb the steps up to a balcony; the diary is on the table around the corner here.<br />
10. Deterioration<br />
Journey to the Surface. Continue down the tracks until you reach rubble blocking the path. Move through the<br />
doorway to the right of the robotic family sitting on the couch to enter a room with two large hands. Use the<br />
Y/Triangle button to jump onto the palm of the hand on the right and walk up the arm to reach the platform above.<br />
The audio diary is next to the Corpse here.<br />
11. Helping Sinclair<br />
Journey to the Surface. In the room through the door to the left of the ceramic family sitting on the couch (Lighting<br />
Storage). In the alcove to the right of the Power to the People weapon upgrade station.<br />
12. Doctor Lamb<br />
Journey to the Surface. In a boarded up room below a Security Camera along the tracks. Melee the boards to break<br />
them. The diary is on the mattress.<br />
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13. Efficacy<br />
Journey to the Surface. In the overturned filing cabinet through the doorway marked “Ride Maintenance” at the end<br />
of the track.<br />
14. Dating Plans<br />
After using the Maintenance Door Access switch at the end of the Journey to the Surface, head back down the ramp<br />
leading to the ride entrance. Go through the now-open doorway in the northeast corner of the area and look in the<br />
backroom here to find the diary.<br />
15. A Father’s Love<br />
Hall of the Future. You’ll <strong>com</strong>e to a couple of Splicers arguing over a sparking Turret. Continue through the door at<br />
the other end of this room and then down the U-shaped corridor. Look for the diary by the Vita-Chamber in the next<br />
area.<br />
16. Cutting Corners.<br />
Gift Shop. In an open box behind the counter at the south end of the room.<br />
17. Rapture in Deliverance<br />
Gift Shop. Start by heading down the steps across from the Ammo Vending Machine. At the bottom of the steps, turn<br />
left and use Electro Bolt on the Door Control to open the gate. The diary is on a table at the back of the “Dames”<br />
room.<br />
18. Disappeared<br />
Embedded in the ice mound near the start of the level. Melt the ice with Incinerate.<br />
19. Wooden Nickels<br />
This one is easy to miss. Just before hopping on the train to leave the level, after activating the Security Override<br />
Switch, leave the booth and look in the room to the left of the now-unfrozen door to find the diary.<br />
Pauper's Drop<br />
1. Ryan vs. Lamb: Religious Rights<br />
The Fishbowl. Enter Marlene’s Flower Emporium and look for the diary on top of the drawers inside.<br />
2. Better Times with Lamb<br />
The Fishbowl, on top of Marlene’s Flower Emporium. Climb the wooden steps along the east side of the Diner and<br />
cross the bridge at the southwest end to get on top of the flower shop.<br />
3. Wrong Side of the Tracks<br />
Sinclair Deluxe. In the reception office to your left upon entering the hotel.<br />
4. The End of the Line<br />
Downtown. On the Prentice Mill memorial in the northeast corner of the area.<br />
5. Clinic Code at the Fishbowl<br />
Downtown. By the locked door to Fontaine Clinics at the south end of the area.<br />
6. Camera in Hock<br />
Fontaine Clinics. On the desk in R. Flanagan’s office.<br />
7. Arrangements<br />
You’ll eventually <strong>com</strong>e to an area with some Splicers standing around a not-quite-dead Splicer lying on a covered<br />
table. The diary is by the bunch of candles next to the Vent here.<br />
8. Therapy with Gene 1<br />
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Once on top of the Pawn Shop, before dropping through the hole in the roof to collect the Research Camera, cross<br />
the wooden bridge at the north end of the roof. Blast the Splicer through the door here and turn right to spot the<br />
diary on the cabinet there.<br />
9. Blood Lamb<br />
Skid Row. Enter the Pharmacy in the middle of the area and head through the doorway behind the counter. In the<br />
backroom, climb on top of the boxes, click the Left Stick to duck and crawl through the opening in the wall to enter<br />
the bookstore. The diary is on the counter. Hack the sparking Door Control panel to exit.<br />
10. Mole<br />
Skid Row. Move through the doorway across from the Pharmacy entrance. Look for the diary by some fire and a<br />
Rosie corpse about halfway down.<br />
11. Pauper’s Drop<br />
Skid Row. At the end of the corridor where you found the “Mole” diary. Rather than heading down the steps, turn<br />
right and head up the steps there. At the top of the steps, proceed through the doorway straight ahead. Upon<br />
entering this room, move through the opening in the wall and cross the wooden bridge to the top of the Pharmacy.<br />
Look for the diary on the Storage Crate through the opening across from the hole in the roof.<br />
12. Sunday Services<br />
Skid Row. After collecting the “Pauper’s Drop” diary, cross the wooden bridge back to the apartments. The diary is on<br />
the ground next to the gather spot here.<br />
13. Closing the Limbo Room<br />
Limbo Room. Head up the steps at the right end of the stage and proceed through the door straight ahead to find<br />
another Power to the People weapon upgrade station. Use the station, exit the room, then turn right once through<br />
the door. Look for the diary on the vanity in the room you <strong>com</strong>e to.<br />
14. A Gift From Lamb<br />
Sinclair Deluxe. Once you are able to remove the rubble blocking entrance into the hotel lobby, head up the stairs<br />
and look for the diary in room 106 along the south side of the second floor walkway. The diary is in the bathroom.<br />
15. Profit Coming, Profit Going<br />
Sinclair Deluxe. Before climbing up the collapsed floor to get onto the third floor, continue past the Vent and Gene<br />
Bank and turn left when you can. Head up the stairs here, jump across the gap and look for the diary by the Storage<br />
Container.<br />
16. Where Has Harry Gone?<br />
Sinclair Deluxe, third floor. In the apartment across from the Vending Machine on the third floor. Turn through the<br />
doorway to the left and look for the diary on the shelves next to the Turret.<br />
17. The Butterfly<br />
Sinclair Deluxe, third floor. Past the Vending Machine, look for the diary on one of the tables in the southeast corner<br />
of the apartment across from the puddle of water.<br />
18. What a Snap<br />
Sinclair Deluxe, fourth floor. By the Storage Crate at the northwest end of the fourth-floor walkway.<br />
19. Barbarism<br />
Sinclair Deluxe, Grace’s Apartment. Under the bed in Eleanor’s room.<br />
20. Falling Lamb<br />
Sinclair Deluxe, Grace’s Apartment. On the bed in Grace’s room.<br />
21. Field Test 1<br />
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Kill the Brute Splicer that spawns in The Fishbowl before leaving the level. Loot his corpse to find the diary.<br />
Siren Alley<br />
1. A Silent God<br />
Near the start of the level. Turn left once through the first doorway; the diary is hanging next to the painting here.<br />
2. Misbehaving<br />
Little Eden Plaza. In the restaurant in the middle of the plaza. There’s a hole on the second floor you can drop<br />
through to get in. The diary is on the counter in the middle room. Hack the Door Control in the room next to the<br />
kitchen to get out.<br />
3. The Rumbler<br />
Mermaid Lounge. In the first floor restroom next to the Ammo Vending Machine at the west end. Melt the ice<br />
mounds with Incinerate to uncover the diary.<br />
4. Plasmid Shipment.<br />
Mermaid Lounge. Look for the diary on the table at the back of the slot machine room at the northwest end of the<br />
second-floor walkway.<br />
5. Father to Fall<br />
Mermaid Lounge. In the gated room with the Power to the People station on the first floor.<br />
Shoot a Hack Dart at the Door Control panel visible in the kitchen through the window at the top of the stairs.<br />
Complete the hacking stages to open the gate and then drop through the hole in the kitchen storage room. The diary<br />
is on the ground next to the weapon upgrade station.<br />
6. Lamb’s Salvation<br />
Maintenance Area. Next to the locked security door into Plaza Hedone.<br />
7. Father Simon Wales<br />
Pink Pearl. On the desk in the first-floor office, which is accessible through the automatic double-door in the<br />
northeast corner of the lobby.<br />
8. Double Standard<br />
Pink Pearl, second floor. On a table in the bedroom through the automatic double-door beyond the Turret.<br />
9. Wales an’ Wales<br />
Pink Pearl, third floor. On the desk in the office at the back of the hall.<br />
10. The Date is the Code<br />
Pink Pearl. Loot Daniel Wales’ corpse.<br />
11. Bury Her Memory<br />
Plaza Hedone. In the room through the automatic double-door along the northwest end of the upper walkway<br />
12. The Pair Bond Mechanism<br />
Plaza Hedone, ground floor. On a stack of blocks in front of the Gene Bank, Gatherer’s Garden, and Vending<br />
Machine at the south end of the area.<br />
13. The Requirements of Utopia<br />
Plaza Hedone. In the tunnel accessible near the stairs in the southwest corner of the plaza. Start down the corridor<br />
next to the stairs leading up to the second-floor walkway. Walk along the corridor to reach the stairs down to the<br />
tunnel. A Tonic is hanging from a rope partway down and the diary is on a stack of blocks at the end.<br />
14. An Empty Niche<br />
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Plaza Hedone, Joe’s Green Groceries. Press the Conspicuous Switch behind the counter to open the door on the<br />
other side of the wall. Proceed through the door to enter the Illegal Plasmid Lab. The diary is on the table in the<br />
room through the Securis door next to the Ammo Vending Machine on the flooded ground floor.<br />
15. Lamb's Operation<br />
Plaza Hedone, Smuggler’s Hideout. Take the stairs up to the second-floor walkway and cross the wooden bridge to<br />
the top of Joe’s Green Groceries. Hack or destroy the turret in the alley here and then proceed through the Securis<br />
door. The diary is on top of the Smuggler’s Crate in this room.<br />
16. My Name is Eleanor<br />
Plaza Hedone, Little Sister Orphanage. Head up the stairs, through the automatic double-door and look for the diary<br />
at the far end of the sleeping quarters.<br />
17. Shackled to the Great Chain<br />
Pump Station Access. Head up the stairs through the doorway past the Vending Machine and go to the west end of<br />
the upper walkway. The diary is in the room behind the gate here.<br />
18. Guidance of the Lamb<br />
Pump Station Access. Before heading through the door at the east end of the area, look for the audio diary on the<br />
ground below the two paintings to the right.<br />
19. Therapy with Gene 2<br />
In the room with the Power to the People station in the corridor to Simon Wales’ church.<br />
20. Creed of the Faithful<br />
On the pulpit at the front of Simon Wales’ church. Be sure to collect this diary before activating the Pump Control.<br />
Dionysus Park<br />
1. Patronage<br />
After killing the Houdini Splicer at the start of the level, continue through the doorway at the east end of the area.<br />
The diary is on the shelf next to the puddle of water straight across from the doorway.<br />
2. A Gift from Billy<br />
After collecting “Patronage,” proceed up the stairs and through the doorway at the top. Move straight through the<br />
falling water and down the stairs there to find this diary.<br />
3. Lamb’s Time is Over<br />
Once you have “A Gift from Billy,” backtrack to the area where you faced the Houdini Splicer and approach the<br />
locked door next to the Vending Machine at the east end of the Cohen’s Collection corridor. Input 1080 into the<br />
Keypad and look for a diary near to the Power to the People station in this room.<br />
4. Lamb’s Idea of Art<br />
After collecting the “Lamb’s Time is Over” diary, make your way back to where you found Billy’s diary. Proceed<br />
through the automatic double-door near the falling water, hack the Security Camera here and continue up the stairs.<br />
Proceed through the doorway in the next room and turn left to spot the diary on the base of the statue there.<br />
5. Lost and Found<br />
Carousel room. At the centre of the carousel.<br />
6. Lamb Flouts the System<br />
After speaking to Stanley Poole, exit through the automatic door at the east end of the station. Up the stairs and<br />
through the second automatic door, look for the diary next to the overturned trashcan behind the statue at the centre<br />
of the area.<br />
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7. Learning Poker<br />
Triton Theatre Lounge. Approach the locked door at the bottom of the steps at the north end of the lobby. Hack the<br />
Door Control panel to open the door. The diary is on the Filing Cabinet in the corner straight across from the door.<br />
8. The Secular Saint<br />
Triton Theatre. Proceed through the automatic double-door to the left of the stage at the back of the theatre. The<br />
diary is on a bottom shelf in the far corner of this room.<br />
9. A Spy<br />
Triton Theatre. Head up the stairs at the west end of the corridor just outside the stage room. The diary is on the<br />
railing of the booth here.<br />
10. Growing Up<br />
Triton Theatre. In the hall leading to the Projection Booth, which is accessible through the automatic double-door at<br />
the east end of the corridor just outside the stage room.<br />
11. The Voice of the Self<br />
On the piano in the Piano Bar, which is accessible through the automatic double-door at the west end of the Gallery<br />
Entrance area.<br />
12. Falling Into Place<br />
Imago Gallery. Embedded in an ice mound next to the doorway across from the Vent at the southwest end of the<br />
area. Melt the ice mound with Incinerate.<br />
13. Gotta Keep it Together<br />
J. Fischer Gallery. In the backroom up the steps at the southwest end of the area.<br />
14. Dionysus Park’s Weakness<br />
Basement Storage. At the base of the partially open door up the stairs to the left of the Lamb’s Garden entrance.<br />
15. A Plan<br />
In the security booth with Stanley Poole.<br />
Fontaine Futuristics<br />
1. Alone at Last<br />
Turn left after stepping through the automatic door at the start of the level to spot the diary.<br />
2. Agnus Dei<br />
Next to the desk near the Security Office. Can’t miss it.<br />
3. Means of Control<br />
Before leaving the Security Office area, look for this diary on the couch to the right of the hanging corpse.<br />
4. Life After Sisterhood<br />
In the area beyond the Security Office (where you face a Rumbler). The diary is on the ground next to the Vent in the<br />
southeast corner of the second-floor walkway.<br />
5. A New Cognitive Model<br />
After collecting “Life After Sisterhood,” head to the southwest end of the second-floor walkway and move through the<br />
opening in the wall there. Drop through the hole at the other end of the corridor to enter the Plasmid Laboratory<br />
Facade. Look for the audio diary on the chair here.<br />
6. Prototype<br />
Plasmid Showroom. Through the doorway marked “Employees Only” (the area with wading Splicers). Input 5254 into<br />
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the Keypad to open the gate here. The diary is next to a Storage Crate across from the bound corpse.<br />
7. Source of Volunteers<br />
Marketing Department. Kill the two Houdini Splicers sitting at the table here, then exit through the door at the north<br />
end of the room. Look to your left once through the door to spot the diary on the desk there.<br />
8. Goodbye to Fontaine<br />
Frank Fontaine’s Office. Examine the Conspicuous Boar Mount in the southwest corner of the office to uncover a<br />
secret storage space. The diary is in here.<br />
9. Abort the Experiment<br />
Upon entering the Lab Airlock on your way to the Plasmid Laboratory, turn left to spot the diary on a table with<br />
some Big Daddy gear.<br />
10. Solving for X<br />
Plasmid Laboratory. Below the north-most circuit breaker in the area Gil is being held.<br />
11. Gil’s Plan in Place<br />
Plasmid Laboratory. Next to the Gatherer’s Garden between the two sets of steps that lead up to the Power Mains<br />
Switch in the area Gil is being held.<br />
12. Outlived Usefulness<br />
Plasmid Laboratory. After collecting the first ADAM-Infused Plant and killing the two Alphas that spawn, exit to the<br />
Showers through the door at the northeast end of the room and look for the diary in the Subject Observation room.<br />
13. Meltzer’s Choice<br />
Plasmid Laboratory, Test Subject Surgery. Kill the Rumbler here and loot his corpse to find this diary.<br />
14. Goodbye, Dr. Alexander<br />
Plasmid Laboratory, Test Subject Surgery. By the Vent in the northeast corner of the area.<br />
15. Big Sister<br />
Plasmid Laboratory. In the locked room with the Power to the People station. To unlock the door, head to the<br />
northeast end of the Test Subject Surgery area, shoot a Hack Dart at Door Control panel visible through the broken<br />
window and then hack the door open. Return to the previous room and head through the now-open door to use the<br />
weapon upgrade station and collect the diary.<br />
16. Betrayal<br />
Plasmid Laboratory, Test Holding Cells. In the northwest-most cell.<br />
17. The People’s Daughter<br />
Along the path on the way to the Hidden Elevator. After cycling the Airlock Controls, keep an eye on your right as<br />
you walk down the path for the diary.<br />
Persephone<br />
1. Selling Ryan Short<br />
After using the Power to the People station to upgrade one of your weapons, enter Persephone and start down the<br />
hall. Turn into the room to the right of the falling water and look for the diary on the ground next to the Vent here.<br />
2. Withholding Visitation<br />
After using the Cell Block Door Controls in Lamb’s Office, head up the steps across from the controls and look for<br />
the diary on the chair in front of the desk here.<br />
3. Blessing in Disguise<br />
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On the toy submarine next to the statue in the Common Hall.<br />
4. Behind Mother’s Back<br />
Next to the Big Sister Helmet in the repair shop.<br />
5. Freeing Father<br />
Before giving Eleanor the Big Sister suit, look for this diary under her bed.<br />
Inner Persephone<br />
1. Out With the Old…<br />
After hacking a door open with a Hack Dart, proceed through and head to the other end of the corridor. Go through<br />
the door marked “Security Checkpoint A” in the northeast corner of the room you <strong>com</strong>e to. Make your way to the<br />
end of this corridor and enter the room there. The diary is on the desk here.<br />
2. The Definition of Despair<br />
Next to a corpse on the table in the northwest corner of the Cafeteria.<br />
3. Last Two Digits<br />
Cell Block South Quad. Enter the northwest cell and crawl through the opening in the wall to find the diary.<br />
4. First Two Digits<br />
Block D. Upon entering Block D, enter the cell to your left and look for this diary in the toilet.<br />
5. A Trade<br />
Block D. Upon entering Block D, look for this diary on the bed in the cell to your right.<br />
6. No More Hope Left<br />
Block B. Search the hanging corpse in Block B to find this diary.<br />
7. A Generous Offer<br />
Block A. On the ground in the southwest cell.<br />
8. Magic Sauce<br />
In the watchtower Sinclair is holed up in. Grab it after breaking him out.<br />
9. Legs, Mouth, Arms, and Eyes<br />
Therapy Wing, Recreational Therapy. Search the corpse sitting on the couch by the window at the far end of the<br />
room to find this diary.<br />
10. A Simple Question<br />
Therapy Wing, Intensive Therapy. Next to the red chair at the north end of the room.<br />
11. Destructive Learning<br />
Therapy Wing. Before entering the Pediatric Ward, enter the room at the east end of the hall and look for the diary<br />
on the Storage Crate in the corner.<br />
12. Sacrifices<br />
Therapy Wing, Administration Offices. Upon entering the offices, head through the first door to your right and look<br />
for the diary on the shelf in the southeast corner of this room.<br />
13. A Stratagem for Sinclair<br />
Therapy Wing, Administration Offices. After collecting “Sacrifices,” leave the room and go down the stairs straight<br />
ahead. Look for the diary on the desk in the northeast corner of the room.<br />
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14. Such Freedom<br />
Infirmary Ward, Ward A. Upon entering Ward A, walk to the end of the hall and enter the room to your left to spot<br />
the diary on the bed there.<br />
15. My Prison<br />
Infirmary Ward, Quarantine Area. In the locked room with the Power to the People station and Missile Turret. To<br />
open the door to this room you must press the Door Release button on the back of the pillar in the middle of the<br />
area. Doing so will release two Alphas, so be ready for a fight.<br />
16. They Feel Pain<br />
Infirmary Ward, Surgery. On the counter by the Mail Tube in the second part of the Surgery area.<br />
17. Alleviating Pain<br />
Infirmary Ward, Autopsy Room. Before entering the Pediatric Ward, enter the Autopsy Room through the door at the<br />
north end of the walkway. Look for the diary on the sinks behind the pillar with the hanging corpse.<br />
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Power to the People Locations<br />
There are 14 Power to the People weapon upgrade stations total. Each station allows for only a single enhancement.<br />
Each weapon can be upgraded three times, so finding all 14 Power to the People stations will allow you to<br />
fully-upgrade four of your weapons and upgrade another weapon twice.<br />
Ryan Amusements<br />
1. This one is impossible to miss. It’s near the start of the level, in the corridor beyond the area with the overturned<br />
clock.<br />
2. Near the end of the “Journey to the Surface” ride. After gathering ADAM from both bodies and rescuing or<br />
harvesting the Little Sister, continue down the tracks until you reach rubble blocking your path. There is a display<br />
room here with a robotic family sitting on a couch. Enter the Ride Maintenance area (Light Storage) through the<br />
automatic door to the left of the couch to find the station.<br />
Pauper’s Drop<br />
3. After punching in the code to unlock the door into Fontaine Clinics, head up the stairs beyond the reception desk<br />
and look for an opening in the wall. Move through the opening and cross the walkway over to The Hamilton. The<br />
station is here.<br />
4. In one of the back rooms in the Limbo Room. Get up onto the stage and head up the steps at the right end.<br />
Proceed through the door straight ahead to find the station.<br />
5. On the second floor of Sinclair Deluxe, in the area with falling water, a ramp up to the third floor, a covered table<br />
and a Vent surrounded by candles. Move past the hole in the wall you entered this area through. There’s a Turret<br />
around the corner. Hit the Turret with an Electro Bolt or Hack Dart and then make your way to the other end of the<br />
corridor. Enter the room here to find the Power to the People weapon upgrade station.<br />
Siren Alley<br />
6. Behind the locked gate on the first floor of the Mermaid Lounge. Head up the stairs to the second floor and shoot<br />
a Hack Dart at the Door Control panel visible through the kitchen window. Complete the hacking stages to open the<br />
gate. Drop through the hole in the kitchen storage room to reach the weapon upgrade station on the first floor.<br />
7. In the room along the corridor leading up to Simon Wales’ church. Turn into the room at the bottom of the stairs<br />
at the start of this corridor to find the station.<br />
Dionysus Park<br />
8. Behind a locked door in the opening area (where you encounter a Houdini Splicer). The door is next to the<br />
Vending Machine at the east end of the Cohen’s Collection corridor. The Keypad code, contained in the “A Gift<br />
From Billy” audio diary, is 1080.<br />
9. In the Maintenance Access area (which is through the door at the east end of the carousel room). You’ll head<br />
through here while on your way to meet Stanley Poole at the train station.<br />
Fontaine Futuristics<br />
10. In the Security Office, which you gain access to after destroying the four Signal Relays.<br />
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11. In the Hidden Plasmid Laboratory. It’s a behind a locked door. You’ll need to shoot a Hack Dart at the Door<br />
Control Panel visible through the window at the northeast end of the Test Subject Surgery area and hack the door<br />
open to get to it. Then just return to the previous room and head through the now-open door to find the station and<br />
an audio diary.<br />
Persephone<br />
12. Along the path to Persephone at the start of the level. Hard to miss.<br />
Inner Persephone<br />
13. In the watchtower Sinclair is holed up in.<br />
14. In the Quarantine Area of the Infirmary Wing. The station is behind a locked door, along with a Missile Turret (so<br />
watch out!). To open the doors in the Quarantine Area you need to press the Door Release button on the back of the<br />
pillar in the middle of the area. Doing so will release two Alphas, so be ready for a fight.<br />
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Xbox 360 Achievements<br />
<strong>BioShock</strong> 2 features a total of 50 different achievements. Each achievement unlocked contributes a certain amount<br />
of points to your overall Gamerscore. You can acquire a grand total of 1000 gamer points by playing <strong>BioShock</strong> 2.<br />
1. Bought a Slot<br />
Buy one Plasmid or Tonic Slot at a Gatherer's Garden.<br />
5 points<br />
2. Max Plasmid Slots<br />
Fully upgrade to the maximum number of Plasmid Slots.<br />
10 points<br />
3. Upgraded a Weapon<br />
Upgrade any weapon at a Power to the People Station.<br />
10 points<br />
4. Fully Upgraded a Weapon<br />
Install the third and final upgrade to any of your weapons.<br />
10 points<br />
5. All Weapon Upgrades<br />
Find all 14 Power to the People weapon upgrades in the<br />
game.<br />
20 points<br />
6. Prolific Hacker<br />
Successfully hack at least one of every type of machine.<br />
20 points<br />
7. Master Hacker<br />
Hack 30 machines at a distance with the Hack Tool.<br />
20 points<br />
8. First Research<br />
Research a Splicer with the Research Camera.<br />
5 points<br />
9. One Research Track<br />
Max out one Research Track.<br />
20 points<br />
10. Research Master<br />
Max out research on all 9 research subjects.<br />
20 points<br />
11. Grand Daddy<br />
Defeat 3 Big Daddies without dying during the fight.<br />
25 points<br />
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12. Master Gatherer<br />
Gather 600 ADAM with Little Sisters.<br />
30 points<br />
13. Fully Upgraded a Plasmid<br />
Fully upgrade one of your Plasmids to the level 3 version<br />
at a Gatherer's Garden.<br />
10 points<br />
14. All Plasmids<br />
Find or purchase all 11 basic Plasmid types.<br />
20 points<br />
15. Trap Master<br />
Kill 30 enemies using only Traps.<br />
15 points<br />
16. Master Protector<br />
Get through a Gather with no damage and no one getting<br />
to the Little Sister.<br />
15 points<br />
17. Big Spender<br />
Spend 2000 dollars at Vending Machines.<br />
15 points<br />
18. Dealt with Every Little Sister<br />
Either Harvest or Save every Little Sister in the game.<br />
50 points<br />
19. Against All Odds<br />
Finish the game on the hardest difficulty level.<br />
30 points<br />
20. Big Brass Balls<br />
Finish the game without using Vita-Chambers.<br />
25 points<br />
21. Rapture Historian<br />
Find 100 audio diaries.<br />
40 points<br />
22. Unnatural Selection<br />
Score your first kill in a non-private match.<br />
10 points<br />
23. Wel<strong>com</strong>e to Rapture<br />
Complete your first non-private match.<br />
10 points<br />
24. Disgusting Frankenstein<br />
Be<strong>com</strong>e a Big Daddy for the first time in a non-private<br />
match.<br />
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10 points<br />
25. "Mr. Bubbles-- No!"<br />
Take down your first Big Daddy in a non-private match.<br />
20 points<br />
26. Mother Goose<br />
Save your first Little Sister in a non-private match.<br />
20 points<br />
27. Two-Bit Heroics<br />
Complete your first trial in a non-private match.<br />
10 points<br />
28. Parasite<br />
Achieve Rank 10.<br />
10 points<br />
29. Little Moth<br />
Achieve Rank 20.<br />
20 points<br />
30. Skin Job<br />
Achieve Rank 30.<br />
20 points<br />
31. Choose the Impossible<br />
Achieve Rank 40.<br />
50 points<br />
32. Proving Grounds<br />
Win your first non-private match.<br />
20 points<br />
33. Man About Town<br />
Play at least one non-private match on each multiplayer<br />
map.<br />
10 points<br />
33. Man About Town<br />
Found your way back into the ruins of Rapture.<br />
10 points<br />
35. Protector [Secret]<br />
Defended yourself against Lamb's assault in the train<br />
station.<br />
20 points<br />
36. Sinclair's Solution [Secret]<br />
Joined forces with Sinclair in Ryan Amusements.<br />
20 points<br />
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37. Confronted Grace [Secret]<br />
Confronted Lamb's lieutenant in Pauper's Drop.<br />
10 points<br />
38. Defeated the Preacher [Secret]<br />
Defeated the Preacher.<br />
20 points<br />
39. Nose for News [Secret]<br />
Uncovered the secret of Dionysus Park.<br />
20 points<br />
40. Found Lamb's Hideout [Secret]<br />
Gained access to Lamb's stronghold.<br />
20 points<br />
41. Reunion [Secret]<br />
Reunited with your original Little Sister.<br />
50 points<br />
42. Heading to the Surface [Secret]<br />
Headed to the surface on the side of Sinclair's escape pod.<br />
25 points<br />
43. Escape [Secret]<br />
Escaped Rapture.<br />
100 points<br />
44. 9-Irony [Secret]<br />
Paid your respects to the founder of Rapture.<br />
5 points<br />
45. Distance Hacker [Secret]<br />
Used the Hack Tool to hack an object at a distance.<br />
5 points<br />
46. Unbreakable [Secret]<br />
Defended yourself against the Big Sister without dying.<br />
20 points<br />
47. Look at You, Hacker [Secret]<br />
Killed 50 enemies using only hacked Security.<br />
15 points<br />
48. Adopted a Little Sister [Secret]<br />
Adopted a new Little Sister for the first time.<br />
5 points<br />
39. Savior [Secret]<br />
Saved every Little Sister and spared Grace, Stanley and<br />
Gil.<br />
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25 points<br />
50. Counterattack [Secret]<br />
Killed an enemy with its own projectile.<br />
5 points<br />
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PlayStation 3 Trophies<br />
<strong>BioShock</strong> 2 features a total of 51 unlockable trophies. There are 39 Bronze trophies, 9 Silver trophies, two Gold<br />
trophies, and a Platinum trophy unlocked by earning every other trophy available in <strong>BioShock</strong> 2.<br />
1. Bought a Slot<br />
Buy one Plasmid or Tonic Slot at a Gatherer's Garden.<br />
Bronze<br />
2. Max Plasmid Slots<br />
Fully upgrade to the maximum number of Plasmid Slots.<br />
Bronze<br />
3. Upgraded a Weapon<br />
Upgrade any weapon at a Power to the People Station.<br />
Bronze<br />
4. Fully Upgraded a Weapon<br />
Install the third and final upgrade to any of your weapons.<br />
Bronze<br />
5. All Weapon Upgrades<br />
Find all 14 Power to the People weapon upgrades in the game.<br />
Bronze<br />
6. Prolific Hacker<br />
Successfully hack at least one of every type of machine.<br />
Bronze<br />
7. Master Hacker<br />
Hack 30 machines at a distance with the Hack Tool.<br />
Bronze<br />
8. First Research<br />
Research a Splicer with the Research Camera.<br />
Bronze<br />
9. One Research Track<br />
Max out one Research Track.<br />
Bronze<br />
10. Research Master<br />
Max out research on all 9 research subjects.<br />
Bronze<br />
11. Grand Daddy<br />
Defeat 3 Big Daddies without dying during the fight.<br />
Silver<br />
12. Master Gatherer<br />
Gather 600 ADAM with Little Sisters.<br />
Silver<br />
13. Fully Upgraded a Plasmid<br />
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Fully upgrade one of your Plasmids to the level 3 version at a Gatherer's Garden.<br />
Bronze<br />
14. All Plasmids<br />
Find or purchase all 11 basic Plasmid types.<br />
Bronze<br />
15. Trap Master<br />
Kill 30 enemies using only Traps.<br />
Bronze<br />
16. Master Protector<br />
Get through a Gather with no damage and no one getting to the Little Sister.<br />
Bronze<br />
17. Big Spender<br />
Spend 2000 dollars at Vending Machines.<br />
Bronze<br />
18. Dealt with Every Little Sister<br />
Either Harvest or Save every Little Sister in the game.<br />
Silver<br />
19. Against All Odds<br />
Finish the game on the hardest difficulty level.<br />
Bronze<br />
20. Big Brass Balls<br />
Finish the game without using Vita-Chambers.<br />
Silver<br />
21. Rapture Historian<br />
Find 100 audio diaries.<br />
Silver<br />
22. Unnatural Selection<br />
Score your first kill in a non-private match.<br />
Silver<br />
23. Wel<strong>com</strong>e to Rapture<br />
Complete your first non-private match.<br />
Bronze<br />
24. Disgusting Frankenstein<br />
Be<strong>com</strong>e a Big Daddy for the first time in a non-private match.<br />
Bronze<br />
25. "Mr. Bubbles-- No!"<br />
Take down your first Big Daddy in a non-private match.<br />
Bronze<br />
26. Mother Goose<br />
Save your first Little Sister in a non-private match.<br />
Bronze<br />
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27. Two-Bit Heroics<br />
Complete your first trial in a non-private match.<br />
Bronze<br />
28. Parasite<br />
Achieve Rank 10.<br />
Bronze<br />
29. Little Moth<br />
Achieve Rank 20.<br />
Bronze<br />
30. Skin Job<br />
Achieve Rank 30.<br />
Bronze<br />
31. Choose the Impossible<br />
Achieve Rank 40.<br />
Gold<br />
32. Proving Grounds<br />
Win your first non-private match.<br />
Silver<br />
33. Man About Town<br />
Play at least one non-private match on each multiplayer map.<br />
Bronze<br />
34. Daddy's Home [Secret]<br />
Found your way back into the ruins of Rapture.<br />
Bronze<br />
35. Protector [Secret]<br />
Defended yourself against Lamb's assault in the train station.<br />
Bronze<br />
36. Sinclair's Solution [Secret]<br />
Joined forces with Sinclair in Ryan Amusements.<br />
Bronze<br />
37. Confronted Grace [Secret]<br />
Confronted Lamb's lieutenant in Pauper's Drop.<br />
Bronze<br />
38. Defeated the Preacher [Secret]<br />
Defeated the Preacher.<br />
Bronze<br />
39. Nose for News [Secret]<br />
Uncovered the secret of Dionysus Park.<br />
Bronze<br />
40. Found Lamb's Hideout [Secret]<br />
Gained access to Lamb's stronghold.<br />
Bronze<br />
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41. Reunion [Secret]<br />
Reunited with your original Little Sister.<br />
Silver<br />
42. Heading to the Surface [Secret]<br />
Headed to the surface on the side of Sinclair's escape pod.<br />
Bronze<br />
43. Escape [Secret]<br />
Escaped Rapture.<br />
Gold<br />
44. 9-Irony [Secret]<br />
Paid your respects to the founder of Rapture.<br />
Bronze<br />
45. Distance Hacker [Secret]<br />
Used the Hack Tool to hack an object at a distance.<br />
Bronze<br />
46. Unbreakable [Secret]<br />
Defended yourself against the Big Sister without dying.<br />
Bronze<br />
47. Look at You, Hacker [Secret]<br />
Killed 50 enemies using only hacked Security.<br />
Bronze<br />
48. Adopted a Little Sister [Secret]<br />
Adopted a new Little Sister for the first time.<br />
Bronze<br />
39. Savior [Secret]<br />
Saved every Little Sister and spared Grace, Stanley and Gil.<br />
Silver<br />
50. Counterattack [Secret]<br />
Killed an enemy with its own projectile.<br />
Bronze<br />
51. Platinum Trophy<br />
Unlock all trophies.<br />
Platinum<br />
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