ATEM Switchers Manual - Holdan.eu
ATEM Switchers Manual - Holdan.eu
ATEM Switchers Manual - Holdan.eu
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29<br />
Using <strong>ATEM</strong> Software Control<br />
The <strong>ATEM</strong> 2 M/E Production Switcher includes a built-in audio mixer that lets you use the embedded HDMI<br />
and SDI audio from your cameras, media servers and other inputs without the need for an external audio<br />
mixer. It also mixes audio from the switcher's built-in media players as well as external audio from the audio<br />
breakout cable. This is perfect when using an <strong>ATEM</strong> 2 M/E Production Switcher on location or in small<br />
spaces within modern OB vehicles as you don't have to find room for an external audio mixer. The audio<br />
is mixed in the Audio tab of <strong>ATEM</strong> Software Control and output over the SDI and HDMI program outputs.<br />
Mixed audio can also be output on the audio breakout cable and the audio mixer contains independant<br />
controls for setting the audio level and also for selecting solo audio monitoring.<br />
If you prefer to use an external audio mixer, it's easy to disable the audio for all inputs and you only need to<br />
leave the external audio active in the audio mixer interface.<br />
More information on how to use the audio mixer is included in the next sections.<br />
Media Manager<br />
The media manager allows you to upload graphics and image sequences to the media pool in the <strong>ATEM</strong><br />
switcher. Each <strong>ATEM</strong> switcher model has memory for graphics that’s called the media pool. This memory<br />
varies in size between different <strong>ATEM</strong> models, and holds images with alpha channel that can be assigned to<br />
a media player for use in the production. The <strong>ATEM</strong> Television Studio holds 20 still graphics with alpha and<br />
the <strong>ATEM</strong> 1 M/E and 2 M/E hold 32 still graphics and 2 clips.<br />
So for example you could have the maximum 32 still graphics and 2 clips loaded that will be used on your<br />
live production and then assign each of the 2 media players to various stills as you work. As you take a<br />
graphic off air, you can change the media player graphic to the next graphic you want, and then you can put<br />
that media player back on air with the new graphic.<br />
When a still or clip is loaded into the media pool, the alpha channel is loaded automatically if one is included<br />
in the image. When a still or clip is loaded into a media player, the output of the media player will include<br />
both key and fill outputs. If you select a media player as a key source, for example Media Player 1, both the<br />
fill and the key are automatically selected so you don't have to select them separately. However the key can<br />
still be routed separately so you can use a different key source if you wish.