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Nicole Roberts MFA Thesis Visual Component Artwork - Savannah ...

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EXPECTATION 4 | digital media<br />

Conversely, when surveyed on this topic, 60% of<br />

educators do not believe that print design and digital<br />

design should be treated equally within undergraduate<br />

graphic design curricula. The opposite is true for their<br />

students; 73% feel that with the direction technology<br />

is heading, print and digital design should be taught as<br />

equals within their curriculum. The dichotomy persists<br />

when educators and students were asked which aspects<br />

of their curriculum are emphasized the most. Digital<br />

media ranked second highest for educators, while<br />

students ranked it as the least emphasized within their<br />

current curriculum.<br />

It is undisputed that digital design education<br />

must be incorporated into collegiate graphic design<br />

programs. The problem remains that with this<br />

addition there are significant time constraints placed<br />

upon educators and more pressure placed upon<br />

students to master new media while concurrently<br />

developing a quality design project. Therefore, how<br />

technology is taught must change. Ideally in design<br />

education, technical proficiency comes prior to the<br />

application of these skills to extensive design problems.<br />

Students report that when expected to master the<br />

two simultaneously, the results were both technically<br />

and aesthetically below average. Ultimately, when<br />

the aesthetics within new media projects suffer, it<br />

is predominately due to poor technical proficiency.<br />

The solution for graphic design curricula resides in<br />

separating the two tracks of new media learning<br />

(technical versus conceptual/aesthetic) to ensure<br />

students are equally competent in both. A close<br />

comparison can be made in respect to international<br />

students who must first take an ‘English as a<br />

Second Language’ class in order to fully articulate<br />

and comprehend future coursework within their<br />

curriculum. They do not expect other professors in<br />

each of their core classes to teach them basic English<br />

comprehension in order to verbally communicate,<br />

just as students of graphic design cannot expect their<br />

design studio professors to spend time teaching them<br />

basic new media software techniques in order to<br />

visually communicate. Students must come to these<br />

courses equipped with a moderate level of technical<br />

knowledge. This is not to add yet another requirement<br />

to an already lengthy course list for graphic design<br />

majors. But curricula must publicly offer elective<br />

courses focused exclusively on mastering software<br />

immediately prior to each relevant studio class.<br />

This effort will serve to set the pre-requisite of<br />

acquiring a moderate level of experience with new<br />

media software prior to the design studio coursework.<br />

As a result, students will no longer be weighed down<br />

by a technical learning curve while they try to produce<br />

quality design projects, and educators will not feel<br />

compelled to lecture an entire class on software<br />

techniques. This solution will save time and energy<br />

by allowing both educators and students to focus<br />

more so on the critical thinking and aesthetics to<br />

solve the digital design problem. The field of graphic<br />

design will always be intrinsically linked to the tools<br />

and technology its practitioners use to create. But as<br />

technology is destined to continually reinvent itself,<br />

so must the skill set of its students. The opportunity<br />

for pedagogical change lies in promoting technical<br />

proficiency prior to design studio requirements,<br />

while continuing to exercise their new media skill<br />

sets throughout their educational career. Graphic<br />

design curricula must not allow students to become<br />

technologically complacent.<br />

We as educators have not taken<br />

web design and interactive media<br />

as seriously as other areas like<br />

typography and imaging.<br />

martha Scotford, Professor<br />

North Carolina State University<br />

Raleigh, North Carolina<br />

24

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