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Nicole Roberts MFA Thesis Visual Component Artwork - Savannah ...

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EXPECTATION 2 | craft & technique<br />

As a Project Designer, Liz Teston of asd in<br />

Atlanta observes, “Recent graduates often have<br />

tremendous computer skills that give the perception<br />

that they can also hand sketch, but actually many<br />

cannot.” This is a skill typically emphasized during<br />

first year foundation programs, but according to<br />

multiple professional testimonies, students are not<br />

retaining this knowledge. The deficiency of new<br />

graduates’ handcraft in the professional workplace<br />

is attributed not only to their exclusive dependency<br />

upon the computer, but also to the diminishing role<br />

of foundation studies and its inconsistent quality.<br />

Early design education should avoid the constructs<br />

of computer labs, only using them sparingly as an<br />

introduction to software for future use. An inadequate<br />

foundation curriculum yields students whose craft<br />

and technique are subordinate to that of the computer.<br />

These are the students who rush to commemorate the<br />

first idea that pops into their head by making it digital,<br />

versus taking half of the time to brainstorm numerous<br />

concepts with quick thumbnails by hand on paper.<br />

“This generally inhibits the development of ideas,<br />

because psychologically you tend to restrict yourself<br />

to what you are capable of achieving technically.” 10<br />

Research shows that students are not practicing<br />

their handcraft and technique by their own disposition.<br />

The solution is reminiscent of elementary math class<br />

when teachers admonished the old “show your work”<br />

adage to adolescents calculating their long division<br />

problems. There is validation in showing the process.<br />

For graphic design coursework, process books must<br />

be a non-negotiable expectation for each project from<br />

conception to completion. Ideally, process books<br />

are considered as a portion of the student’s grade<br />

at midterm and the end of the course. As educators<br />

emphasize and expect continual documentation of<br />

preliminary sketches, students will infuse the practice<br />

of handcraft into their permanent repertoire for<br />

the professional workplace. We are past the Milton<br />

Glaser heyday when he proclaimed, “Computers are<br />

to design as microwaves are to cooking.” 11 But despite<br />

these technological advances, it will always remain<br />

critical for design students to develop the skill of<br />

hand sketching concepts on paper. The opportunities<br />

for pedagogical change seem cut and dry to leading<br />

professionals like Mike Sloan, Partner at Lippincott<br />

in New York, “Schools need to pay more attention to<br />

hand sketching skills, not just computer skills.”<br />

You don’t have to give<br />

up your pencil when you<br />

switch to computer design.<br />

The Mac’s just another pencil!<br />

April Greiman<br />

16

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