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USER MANUAL SWAN Cycle III version 40.72A

USER MANUAL SWAN Cycle III version 40.72A

USER MANUAL SWAN Cycle III version 40.72A

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Description of commands 57<br />

[ursell]<br />

[qb]<br />

the upper threshold for Ursell number.<br />

Default: [ursell] = 10.0.<br />

the threshold for fraction of breaking waves.<br />

Default: [qb] = 1.0.<br />

| TRANSm [trcoef] |<br />

OBSTacle < |<br />

| | -> GODA [hgt] [alpha] [beta] > &<br />

| DAM < |<br />

| DANGremond [hgt] [slope] [Bk] |<br />

| -> RSPEC |<br />

(REFL [reflc] < > ) LINe <br />

| RDIFF [pown] |<br />

CANNOT BE USED IN 1D-MODE.<br />

With this optional command the user provides the characteristics of a (line of) sub-grid<br />

obstacle(s) through which waves are transmitted or against which waves are reflected (possibly<br />

both at the same time). The obstacle is sub-grid in the sense that it is narrow<br />

compared to the spatial meshes; its length should be at least one mesh length.<br />

The location of the obstacle is defined by a sequence of corner points of a line. The obstacles<br />

interrupt the propagation of the waves from one grid point to the next wherever this<br />

obstacle line is located between two neighbouring grid points (of the computational grid;<br />

the resolution of the obstacle is therefore equal to the computational grid spacing). This<br />

implies that an obstacle to be effective must be located such that it crosses at least one<br />

grid line. This is always the case when an obstacle is larger than one mesh length.<br />

1. If a straight line is defined with more than two points, then the sum of the reflection<br />

of the parts may differ from the situation when you define it with just two points.<br />

This is due to the way obstacles are handled numerically in <strong>SWAN</strong>. It defines from<br />

computational grid point to its neighbor whether there is a crossing with an obstacle.<br />

In defining which directions of the wave spectrum should be reflected, i.e which<br />

directions are pointed towards the obstacle, it uses the obstacle coordinates as defined<br />

by the user to define the angle of inclusion. This angle will be smaller if more<br />

points are defined, and so the reflected energy will be less for the computational grid<br />

point. This problem becomes smaller if the computational grid points are closer to<br />

the obstacle.<br />

So the advise is to define obstacles with the least amount of points possible.

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