Landscape – Great Idea! X-LArch III - Department für Raum ...
Landscape – Great Idea! X-LArch III - Department für Raum ...
Landscape – Great Idea! X-LArch III - Department für Raum ...
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13<br />
In “creating” disciplines <strong>–</strong> irrespective if engineering<br />
or landscape architecture <strong>–</strong> this process is described<br />
as designing. In the German-speaking world there is<br />
however a rather strict distinction among the spatial<br />
disciplines between planning and designing. Designing<br />
usually begins on lower, spatially accurate levels of scale<br />
once the (overall) planning has formulated the objectives,<br />
programs and procedural specifications. As such, design<br />
has been and is regarded as “only” a “shaping” process<br />
rather than at the same time a fundamental mode of action<br />
that, through the feedback of graphic insight, is able<br />
to generate knowledge of the future.<br />
Due however to their exclusive concentration on rationalanalytic<br />
methodology, the fields of spatial and regional<br />
planning have long neglected the use of design approaches<br />
to shaping their subjects because “regional<br />
planning at the scale of the urban region [...] is still not<br />
regarded as a design task“ (Sieverts 2007: 12). Now<br />
ideas, statements and illustrative visions of the extensive<br />
shaping of a space do not necessarily emerge from the<br />
normal planning process of analysis, identifying objectives<br />
and developing programs. Sieverts writes elsewhere<br />
that “design in the context of highly complex urban<br />
landscapes must become more than just an instrument<br />
of implementation of individual programs within abstract<br />
spatial-constructive structures” (Sieverts: 2008: S. 261).<br />
Therefore it is imperative, however, that large-scale planning<br />
becomes a design task.<br />
The process of designing always draws on both intuitive<br />
and rational knowledge, combining emotional and personal<br />
with objectively reasoned components. This applies<br />
equally to the search for ideas during the design process<br />
itself, and to the evaluation of the results. In scientific<br />
and planning contexts, the knowledge gained through<br />
intuition, emotions and bodily experience still attracts<br />
little attention and even less recognition. Although it has<br />
been accepted that this knowledge is an essential factor<br />
in creative processes and thus a factor in design, its meaning<br />
and relevance remain unnoticed and as a consequence<br />
its potentials stay largely under-utilized (Seggern<br />
& Werner 2008a: 39). Conversely, disciplines such as<br />
the neurosciences, research on creativity, philosophy or<br />
psychology have clearly recognised and acknowledged<br />
the relevance of these forms of comprehension and<br />
show that “creativity is based on a ‘fusion of intuition and<br />
reason‘” (Salk 1985). In contrast to a linear-analytical<br />
approach, which attempts to apply conclusions drawn<br />
from the individual to the whole, intuition is capable of<br />
directly comprehending something as a whole <strong>–</strong> even in<br />
the presence of too much or too little information <strong>–</strong> and of<br />
making complex decisions based on that (Hänsel 2002,<br />
Gigerenzer 2007). Why do I consider the intuitive ability<br />
to grasp something as a whole so essential for designing<br />
complex urban landscapes?<br />
Grasping urban landscapes as a whole<br />
Vester, a pioneer of cross-linked thinking, formulates that<br />
there is still a strong reluctance to “even acknowledging<br />
complexity at all [...] attention is focussed rather on the<br />
individual aspect, the immediately comprehensible,<br />
instead of on the superordinate interrelations and that relationship<br />
between things that extends beyond the individual<br />
parts” (Vester 2002: 16). As a rule, neither cities nor<br />
regions have ever been planned as wholes. Nevertheless,<br />
it is crucial to grasp and express them as wholes.<br />
This is the only way that enables firstly, the specific<br />
promotion of an urban landscape’s overall development<br />
and secondly, the productive application of individual<br />
measures to this development. Otherwise, the respective<br />
individual measures remain the rationally understandable<br />
decisions of official planning, but their integration into an<br />
overarching whole is lacking.<br />
My decisive thesis is therefore that particularly intuitive<br />
consideration of the whole is needed if productive steps<br />
in designing large-scale urban landscapes are to be taken;<br />
these will then be of benefit to the whole. Ironically it<br />
is actually impossible to comprehend the whole although<br />
grasping urban landscapes as a whole is a pre-condition<br />
for being able to design ideas from these complex conditions.<br />
An initial step is to find a deskriptive term for a whole.<br />
Describing large-scale spatial structures as urban<br />
landscapes is already such a designation, a perception<br />
that converges to form a whole and also a step with<br />
which we humans are intimately familiar; we use it with<br />
every description of a holiday destination. <strong>Landscape</strong><br />
emerges to form a whole from a (usually subconscious)<br />
combination of an area‘s multifaceted elements (whether<br />
produced by nature or by human beings), its history<br />
and its culture. Perceiving something as a landscape is<br />
inescapably bound up with an emotional involvement and<br />
landscape usually has a positive connotation (Franzen<br />
& Krebs 2005); its perception is always associated with<br />
one’s owns feelings: It is therefore an important and conscious<br />
step <strong>–</strong> as taken by the STUDIO URBANE LAND-<br />
SCHAFTEN <strong>–</strong> to describe complex, large-scale spaces<br />
as urban landscapes, a prerequisite to then be able to<br />
grasp them more specifically as wholes.<br />
In this context whole should certainly not be confused<br />
with complete: neither a “complete” inventory nor fixed<br />
far-sighted “complete” overall area planning are possible.<br />
It is much more about “comprehending realities intuitively,<br />
in a way artistically, on the basis of patterns that include<br />
fuzziness” (Vester 2002: 8). The essence, the character<br />
of a space must initially be approximated through intuitive<br />
analysis, through creative initial access. There are many<br />
ways to do this which must be newly designed or adapted<br />
and draw on a repertoire each time. In designing,<br />
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