Landscape – Great Idea! X-LArch III - Department für Raum ...
Landscape – Great Idea! X-LArch III - Department für Raum ...
Landscape – Great Idea! X-LArch III - Department für Raum ...
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128<br />
The traditions of landscape scholarship and practice are<br />
so deeply ingrained that adapting to an “alternative” or<br />
“new” technology is, for some, more effort than they can<br />
imagine it is worth.<br />
Figure 4: steam plant figure ground studies, 2005.<br />
Before receiving input on their site analysis conclusions,<br />
the students were asked to return to the site to conduct<br />
a second analysis, this time with a video camera. Video<br />
captured consisted of views from multiple vantage points<br />
and an extensive collection of panoramic shots. Before<br />
leaving the site, however, the students used the video camera<br />
to capture footage of each other engaging with the<br />
various elements of the site in whimsical, even farcical<br />
ways.<br />
Figure 5: screen captures from Steam Plant, 2005.<br />
When they returned to the studio, the students were<br />
asked to edit their footage as a component of their inventory.<br />
The “serious” footage was edited into a very static<br />
and unimaginative collection of video pans, shot systematically<br />
from various points throughout the site. Students<br />
were forbidden from using any sound not natural to<br />
the environment they were documenting.<br />
In a twist of fate, a group of the same students undertook<br />
to edit their “other” footage: the images of them<br />
whimsically interacting with the remnant features of the<br />
site. When seeing these features as props, these young<br />
designers perceived the space quite differently. As their<br />
design schemes developed for the site, these features<br />
became the focus of the design proposals. Of the 23<br />
design concepts produced for this landscape, 21 of the<br />
schemes kept the industrial remnants of the site. The<br />
other 2 schemes kept only the most visible feature: the<br />
water tower.<br />
Limitations<br />
As a medium, video can be challenging. To realize its full<br />
potential, it must be viewed in its intended format: with<br />
pictures that move and with sound that can be heard.<br />
Video also requires that it be captured manually. As<br />
an impressively large cache of still photographic data<br />
is becoming available to us online through applications<br />
such as GoogleEarth, video still needs to be captured by<br />
somebody on the ground.<br />
When it is captured, it is almost always captured from<br />
the point of view of a human eye. While this is arguably<br />
a more natural way of viewing landscapes, this limited<br />
perspective does not afford us the same sense of scale<br />
of aerial photography.<br />
The technology that is required to capture and edit<br />
video is readily available and easy to use. The greatest<br />
limitation facing the use of video as an instrument and<br />
method of landscape study is arguably little more than<br />
our mind-set.<br />
Conclusion<br />
The <strong>Great</strong> <strong>Idea</strong>s of landscape are many and varied.<br />
They span perspectives, scales, contexts and continents.<br />
<strong>Great</strong> <strong>Idea</strong>s can be reflected in, or inspired by,<br />
landscapes. By knowing the motives for understanding<br />
the <strong>Great</strong> <strong>Idea</strong>s of landscape, we can identify and adapt<br />
the most appropriate methods and means to investigate,<br />
analyze and interpret the meanings of place.<br />
We have made impressive strides in understanding place<br />
and in our ability to represent the meanings of landscape.<br />
In the past few decades, we have refined the technology<br />
and the skills that enable us to expertly map the bio-geographical<br />
conditions of the earth’s surface the world over.<br />
As our advancements have resulted in vast improvements<br />
in the way we understand the physical attributes of<br />
landscape, the technologies and advanced methods for<br />
understanding the human perspective of landscape have<br />
not been as impressive.<br />
<strong>Landscape</strong> perception has, for better or worse, focused<br />
almost entirely landscape’s visual attributes. The act<br />
of “seeing” is a good start in the process of building an<br />
understanding of the <strong>Great</strong> <strong>Idea</strong>s of landscape. Still,<br />
“seeing” is very different from “knowing.”<br />
Video is a visual medium that offers collection and presentation<br />
of other spatial attributes such as sound and<br />
motion. It provides a rich repository of spatial cues that<br />
significantly bolster the inventories that form the basis of<br />
our landscape analysis. Video is a dynamic medium. It<br />
offers expressive communication of ideas in a form that<br />
other media simply cannot.