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Landscape – Great Idea! X-LArch III - Department für Raum ...

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128<br />

The traditions of landscape scholarship and practice are<br />

so deeply ingrained that adapting to an “alternative” or<br />

“new” technology is, for some, more effort than they can<br />

imagine it is worth.<br />

Figure 4: steam plant figure ground studies, 2005.<br />

Before receiving input on their site analysis conclusions,<br />

the students were asked to return to the site to conduct<br />

a second analysis, this time with a video camera. Video<br />

captured consisted of views from multiple vantage points<br />

and an extensive collection of panoramic shots. Before<br />

leaving the site, however, the students used the video camera<br />

to capture footage of each other engaging with the<br />

various elements of the site in whimsical, even farcical<br />

ways.<br />

Figure 5: screen captures from Steam Plant, 2005.<br />

When they returned to the studio, the students were<br />

asked to edit their footage as a component of their inventory.<br />

The “serious” footage was edited into a very static<br />

and unimaginative collection of video pans, shot systematically<br />

from various points throughout the site. Students<br />

were forbidden from using any sound not natural to<br />

the environment they were documenting.<br />

In a twist of fate, a group of the same students undertook<br />

to edit their “other” footage: the images of them<br />

whimsically interacting with the remnant features of the<br />

site. When seeing these features as props, these young<br />

designers perceived the space quite differently. As their<br />

design schemes developed for the site, these features<br />

became the focus of the design proposals. Of the 23<br />

design concepts produced for this landscape, 21 of the<br />

schemes kept the industrial remnants of the site. The<br />

other 2 schemes kept only the most visible feature: the<br />

water tower.<br />

Limitations<br />

As a medium, video can be challenging. To realize its full<br />

potential, it must be viewed in its intended format: with<br />

pictures that move and with sound that can be heard.<br />

Video also requires that it be captured manually. As<br />

an impressively large cache of still photographic data<br />

is becoming available to us online through applications<br />

such as GoogleEarth, video still needs to be captured by<br />

somebody on the ground.<br />

When it is captured, it is almost always captured from<br />

the point of view of a human eye. While this is arguably<br />

a more natural way of viewing landscapes, this limited<br />

perspective does not afford us the same sense of scale<br />

of aerial photography.<br />

The technology that is required to capture and edit<br />

video is readily available and easy to use. The greatest<br />

limitation facing the use of video as an instrument and<br />

method of landscape study is arguably little more than<br />

our mind-set.<br />

Conclusion<br />

The <strong>Great</strong> <strong>Idea</strong>s of landscape are many and varied.<br />

They span perspectives, scales, contexts and continents.<br />

<strong>Great</strong> <strong>Idea</strong>s can be reflected in, or inspired by,<br />

landscapes. By knowing the motives for understanding<br />

the <strong>Great</strong> <strong>Idea</strong>s of landscape, we can identify and adapt<br />

the most appropriate methods and means to investigate,<br />

analyze and interpret the meanings of place.<br />

We have made impressive strides in understanding place<br />

and in our ability to represent the meanings of landscape.<br />

In the past few decades, we have refined the technology<br />

and the skills that enable us to expertly map the bio-geographical<br />

conditions of the earth’s surface the world over.<br />

As our advancements have resulted in vast improvements<br />

in the way we understand the physical attributes of<br />

landscape, the technologies and advanced methods for<br />

understanding the human perspective of landscape have<br />

not been as impressive.<br />

<strong>Landscape</strong> perception has, for better or worse, focused<br />

almost entirely landscape’s visual attributes. The act<br />

of “seeing” is a good start in the process of building an<br />

understanding of the <strong>Great</strong> <strong>Idea</strong>s of landscape. Still,<br />

“seeing” is very different from “knowing.”<br />

Video is a visual medium that offers collection and presentation<br />

of other spatial attributes such as sound and<br />

motion. It provides a rich repository of spatial cues that<br />

significantly bolster the inventories that form the basis of<br />

our landscape analysis. Video is a dynamic medium. It<br />

offers expressive communication of ideas in a form that<br />

other media simply cannot.

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