Landscape – Great Idea! X-LArch III - Department für Raum ...
Landscape – Great Idea! X-LArch III - Department für Raum ...
Landscape – Great Idea! X-LArch III - Department für Raum ...
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127<br />
Inventory<br />
In the same way that video affords us the benefit of<br />
an alternate perspective in the analysis stage, viewing<br />
a landscape through this unconventional framework<br />
leads us to re-evaluate the elements of a site and how<br />
a landscape’s users might interact with those elements.<br />
Focusing on these elements in the inventory and analysis<br />
stage, we consequently have a richer repository from<br />
which to recognize opportunities or draw inspiration.<br />
Analysis<br />
Much of the way we think about a landscape is based<br />
on what we remember about it. We base our initial<br />
judgments of an unfamiliar place on what we know of a<br />
place familiar to us. Our knowledge and understanding<br />
of a place deepens as we continue our intimate contact<br />
with it. The more rich the material is that we have<br />
available to us as we re-collect, the more meaningful<br />
that contact will become. Notes and photographs help<br />
remind us of the details of a landscape. However,<br />
access to media rich in attribute data helps do a better<br />
job recalling the sentient qualities of the landscapes we<br />
have experienced.<br />
Interpretation<br />
The discipline of landscape has long been recognized as<br />
a creative pursuit. It has remained open to a wide range<br />
of methods used to express the qualities and meanings<br />
of landscape. The use of these methods and the production<br />
of their communicative outcomes have been essential<br />
to reinforcing our understanding and interpretation<br />
of the characteristics of a landscape and the meanings<br />
behind it. Re-viewing landscape video is an experience<br />
that provides a richness of detail, detail that can be<br />
essential to reconfirming the sense of a place we have<br />
come to understand.<br />
Visualization<br />
Visualization enables us to take what we know about a<br />
landscape and layer over it a vision, idea or concept of<br />
change.<br />
Referential Imaging<br />
Video images of one landscape can be used to visualize<br />
and communicate designs, ideas and concepts for another.<br />
In practice, this process is known as “imaging” and<br />
has traditionally used “image boards” to convey a sense<br />
of a proposed concept.<br />
Video can be used in precisely the same way. Video<br />
images of the elements and the arrangement of elements<br />
from an existing space can be used to suggest how<br />
another might be seen. Video can also be composited.<br />
By isolating specific elements in a scene, other elements<br />
can be superimposed over, behind or within a video<br />
scene.<br />
Abstract Visualization<br />
Abstract visualization relies on the creative production of<br />
an “image” to express ideas about a landscape. In our<br />
discussion on video, we can include again the introduction<br />
of audio as a component of abstract visualization.<br />
Sound can be composited with images to produce<br />
thought-provoking representations that contrast the<br />
aural attributes of one space with the visual attributes of<br />
another. Through abstract visualization, designers manipulate<br />
spatial attributes that are typically disregarded in<br />
conventional processes.<br />
Communication<br />
Video enables designers to present their interpretations<br />
and concepts for interventions in much more dynamic<br />
ways by using video. Layering sound and capitalizing on<br />
video’s ability to convey senses of motion makes it easier<br />
for an audience to get a sense of the total attributes of a<br />
landscape by hearing its sounds while moving through its<br />
spaces.<br />
<strong>Landscape</strong> Video Case Study<br />
Many of the benefits of using video as a landscape tool<br />
have been supported by its use in multiple landscape<br />
projects. One project in particular suggests that video<br />
can compel new ways of seeing a landscape’s inherent<br />
design potential.<br />
Steam Plant<br />
In the university studio, students were asked to explore<br />
design options for a post-industrial site. Relying on<br />
conventional methods of site inventory and analysis the<br />
students produced synthesis plans that called for demolishing<br />
all the site’s industrial remnants except one: a<br />
three story brick building. Features identified for demolition<br />
included site and retaining walls, rail tracks and a<br />
water tower.<br />
Figure 3: water tower screen capture from: Steam Plant, 2005.<br />
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