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© <strong>Jands</strong> Electronics July 1995<br />
1S T :<br />
M 10<br />
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10<br />
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13D Stack menu screen<br />
2<br />
Load &<br />
Of f<br />
1<br />
Fix<br />
13.41 METHOD 1: Using the Assign Stack Menu<br />
This method is best if you are only using a Stack occasionally or for a specific part<br />
of a show (assigning a Stack is explained in Section 10.30).<br />
13.42 METHOD 2: Using the Stack Menu/Assign Faders as Stack Controls<br />
Diagram 13D<br />
If you want to have a Stack available all the time it is best to use the Stack menu to<br />
dedicate two faders to Stack playback. However, this does not mean that these<br />
faders can only playback memories in a specific order. It is possible to change the<br />
playback order, skip unwanted items and even take manual control of the memories<br />
in the Stack.<br />
Press Stack to open the Stack Menu. The Stack menu contains four fields:<br />
* 1st:The first Memory / Chase<br />
The 1st field sets which Memory or Chase will become the first cue.<br />
TIP:<br />
* Label: The Label field uses both lines of the LCD<br />
The label of the Memory or Chase selected as the 1st cue is shown but can not<br />
be changed in this menu.<br />
* Faders: The Assign Faders<br />
The Assign Faders field sets which pair of Assign Masters will be used to control<br />
the Stack. Possible settings are 1&2, 3&4, ..... 23&24.<br />
* Load & Fix:<br />
This field turns the Stack On or Off. When this field is changed to On (or Off),<br />
the menu is automatically closed.<br />
13.50 Playback of a Stack<br />
No matter which method you’ve used to set up a Stack, playback is controlled the<br />
same way. But before going any further there a few features of the Stack system that<br />
should be understood:<br />
* In a Stack, Memories and Chases follow each other according to the order set<br />
in the Next field of the Memory and Chase menus.<br />
* If no Next fields have been changed, Memory 10 will be followed by Memory<br />
11 and so on to Memory 999. Memory 999 is followed by Chase 1 and then<br />
Chase 2 and so on.<br />
* If a Memory or Chase number has not been used it will be ignored and the next<br />
recorded item, if any, will be the next Memory.<br />
* Since Memories and Chases can be used together in a Stack they are sometimes<br />
referred to collectively as Cues.<br />
13.51 Stack Controls<br />
Diagram 13E 1<br />
If a Memory number is showing and you wish to use a Chase as the first<br />
Cue you can type a C (Add / Solo flash button 3) and then a number.<br />
When a Stack is turned on, the LEDs underneath the flash buttons turn on. These<br />
are marked Go and Back and provide an indication that a Stack is running.<br />
▼<br />
13E Assign faders / Flash buttons<br />
<strong>Event</strong> <strong>V3</strong> <strong>Manual</strong> 89