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Event V3 Operating Manual - Jands

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Managing Memories & Chases<br />

Mem<br />

: Nex<br />

t DELAY<br />

M 1 0 M 11<br />

0 : 00.<br />

0<br />

▼<br />

12D Delay field<br />

12.13 Delay field<br />

☞<br />

Diagram 12D<br />

This field sets the time between the start of this Memory or Chase and the start of<br />

the Infade of the Memory or Chase set in the NEXT field, i.e. if set to 0:10.5 the<br />

next Memory or Chase will begin to fade in 10.5 seconds after this Memory started<br />

to fade in.<br />

NOTE: In the Memory menu the Infade and Outfade fields can be seen when the menu is<br />

opened and the NEXT field is revealed by moving the cursor to the extreme right hand<br />

side of the menu.<br />

In the Chase menu the Infade, Outfade and NEXT fields are revealed by moving the<br />

cursor to the extreme right hand side of the menu (to where it shows MORE).<br />

12.20Changing the NEXT Field<br />

The NEXT field is used to determine the playback order of Memories and Chases<br />

in a crossfade Stack. This facility can also be used to insert a Chase or Memory into<br />

a Stack sequence.<br />

12.21 Changing the NEXT Field - Memory<br />

☞<br />

1<br />

2<br />

3<br />

4<br />

5<br />

Diagram 12E<br />

Press the Memory button.<br />

Enter the required Memory (0 - 999) using the numeric keypad or<br />

alternatively use the (On)/ (Off) buttons to change the displayed<br />

Memory number.<br />

Move the cursor to the MORE field and keep moving the cursor to the NEXT<br />

field after the MORE window is opened.<br />

Enter the number of the Memory which is to follow this Memory.<br />

Press the Exit button, if no more Memories are to be set.<br />

NOTE: Do NOT press the Record button if only entering or changing the NEXT field.<br />

TIP:<br />

If in the Memory menu you want to change the setting from a Memory number<br />

to a Chase, use the left arrow button to move the cursor over the M and then press<br />

the (On) button to change the M to a C, (this can also be achieved by pressing<br />

the Flash button marked C).<br />

72 <strong>Event</strong> <strong>V3</strong> <strong>Manual</strong>

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