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Event V3 Operating Manual - Jands

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© <strong>Jands</strong> Electronics July 1995<br />

12.00 Stacks<br />

Section 10 explained how to control Memories and Chases using the Assign faders.<br />

Many shows are run this way, with the operator manually fading Memories and<br />

Chases in and out to suit whatever is happening on stage.<br />

An alternate approach, commonly used in the theatre, is to automate this process by<br />

setting infade and outfade times for each Memory and Chase and then simply<br />

pressing a Go button which fades in a new lighting ‘look’, and at the same time fades<br />

out whatever lights were on previously.<br />

The <strong>Event</strong> offers this theatrical method through the use of Stacks. The name comes<br />

from the idea of a Stack of Memories that can be played back one after another.<br />

Sometimes operators plan to use Stacks and record each of the lighting looks they<br />

want to use in order. However, with the <strong>Event</strong> it is not necessary to do this and<br />

Memories and Chases can be linked together in any order. However any Memory<br />

or Chase can only be used once in a Stack.<br />

Usually the operator instigates the start of each new lighting look by pressing the<br />

Go button. However, sometimes it is useful to have several Memories follow each<br />

other at a preset time, fading in and out automatically. Some industrial shows which<br />

run to an exact schedule are fully programmed this way. The <strong>Event</strong> also includes<br />

this feature.<br />

12.10 Control fields<br />

Both the Memory and the Chase menus include fields which control how they<br />

behave when used in Stacks:<br />

M em : NEXT<br />

M 1 0 M 1 1<br />

▼<br />

Me m:<br />

____<br />

M 10<br />

M 10<br />

▼<br />

12A Next field<br />

12B Infade field<br />

Me m:<br />

____<br />

M 10<br />

M 10<br />

De l aỵ<br />

0 : 00<br />

0<br />

INFADE<br />

Ou<br />

t fde<br />

0:<br />

00.<br />

0 0:<br />

00.<br />

0 More<br />

Inf<br />

ade<br />

OUTFDE<br />

0:<br />

00.<br />

0 0:<br />

00.<br />

0 Mo r e<br />

12.11 NEXT fields<br />

Diagram 12A<br />

☞<br />

This field sets which item follows the Memory or Chase. The field is factory set in<br />

numeric order, i.e. The NEXT field in Memory 10 is set to Memory 11.<br />

12.12 INFADE / OUTFDE (Outfade) fields<br />

Diagram 12B, 12C<br />

☞<br />

The INFADE field sets the time the Memory or Chase will take to fade from 0% to<br />

100%, i.e. if set to 0:10.5, it will take this Memory or Chase 10.5 seconds to fade<br />

up to full output.<br />

The OUTFDE (Outfade) field sets the time the Memory or Chase will take to fade<br />

from 100% to 0%, i.e. if set to 0:08.2, it will take this Memory or Chase 8.2 seconds<br />

to fade out completely.<br />

▼<br />

12C Outfade field<br />

<strong>Event</strong> <strong>V3</strong> <strong>Manual</strong> 71

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