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© <strong>Jands</strong> Electronics July 1995<br />
12.00 Stacks<br />
Section 10 explained how to control Memories and Chases using the Assign faders.<br />
Many shows are run this way, with the operator manually fading Memories and<br />
Chases in and out to suit whatever is happening on stage.<br />
An alternate approach, commonly used in the theatre, is to automate this process by<br />
setting infade and outfade times for each Memory and Chase and then simply<br />
pressing a Go button which fades in a new lighting ‘look’, and at the same time fades<br />
out whatever lights were on previously.<br />
The <strong>Event</strong> offers this theatrical method through the use of Stacks. The name comes<br />
from the idea of a Stack of Memories that can be played back one after another.<br />
Sometimes operators plan to use Stacks and record each of the lighting looks they<br />
want to use in order. However, with the <strong>Event</strong> it is not necessary to do this and<br />
Memories and Chases can be linked together in any order. However any Memory<br />
or Chase can only be used once in a Stack.<br />
Usually the operator instigates the start of each new lighting look by pressing the<br />
Go button. However, sometimes it is useful to have several Memories follow each<br />
other at a preset time, fading in and out automatically. Some industrial shows which<br />
run to an exact schedule are fully programmed this way. The <strong>Event</strong> also includes<br />
this feature.<br />
12.10 Control fields<br />
Both the Memory and the Chase menus include fields which control how they<br />
behave when used in Stacks:<br />
M em : NEXT<br />
M 1 0 M 1 1<br />
▼<br />
Me m:<br />
____<br />
M 10<br />
M 10<br />
▼<br />
12A Next field<br />
12B Infade field<br />
Me m:<br />
____<br />
M 10<br />
M 10<br />
De l aỵ<br />
0 : 00<br />
0<br />
INFADE<br />
Ou<br />
t fde<br />
0:<br />
00.<br />
0 0:<br />
00.<br />
0 More<br />
Inf<br />
ade<br />
OUTFDE<br />
0:<br />
00.<br />
0 0:<br />
00.<br />
0 Mo r e<br />
12.11 NEXT fields<br />
Diagram 12A<br />
☞<br />
This field sets which item follows the Memory or Chase. The field is factory set in<br />
numeric order, i.e. The NEXT field in Memory 10 is set to Memory 11.<br />
12.12 INFADE / OUTFDE (Outfade) fields<br />
Diagram 12B, 12C<br />
☞<br />
The INFADE field sets the time the Memory or Chase will take to fade from 0% to<br />
100%, i.e. if set to 0:10.5, it will take this Memory or Chase 10.5 seconds to fade<br />
up to full output.<br />
The OUTFDE (Outfade) field sets the time the Memory or Chase will take to fade<br />
from 100% to 0%, i.e. if set to 0:08.2, it will take this Memory or Chase 8.2 seconds<br />
to fade out completely.<br />
▼<br />
12C Outfade field<br />
<strong>Event</strong> <strong>V3</strong> <strong>Manual</strong> 71