Event V3 Operating Manual - Jands

Event V3 Operating Manual - Jands Event V3 Operating Manual - Jands

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Creating Memories & Chases 7.40 Editing a Memory There are two ways to make changes to the channel intensities. TIP: A Memory can be edited to change the levels of channels or groups of channels. Editing can be carried out ‘blind’, that is, without the changes being seen on stage, or ‘live’if that Memory is currently being outputted to the stage (by one of the Assign Masters). Whenever the EDIT MEMORY menu is opened the Preset faders are disabled from outputting to the stage. However, they can be used to set levels for the item being edited. 7.41 METHOD 1: Record and Point ☞ 1 2 3 4 Diagram 7D Press the Edit button. Press the flash button beneath the Assign fader controlling the item to be edited. Use the Preset 1 (top preset) faders to set new levels for the channels you want to change. To edit a channel this way, the fader first has to be moved to match the existing level of the channel and then moved to the new level. The simplest way to do this is to move the fader from zero to full and then to the new level. Press Record button. The LCD will display the percentage of available Memory space that has been used and that which remains, and will return to standard screen after the button is released. 32 Event V3 Manual

© Jands Electronics July 1995 [STANDARD SCREEN] END S to ra ge: R e c o rded 0% us ed, 100% free. 7 8 9 MEMORY EDIT CHASE 2 ASSIGN FLASH 3 CONSOLE SETTINGS TO BE RECORDED 4 5 6 PAGE ASSIGN FILE 1 2 3 BUILD CLEAR STACK 0 RECORD EXIT SETUP 4 7 8 9 EDIT MEMORY CHASE 4 5 6 Ed i t Se lec t Mem, o r F i l e ( or Ch a s e , Pa g e P r e s s E x i t ) START PAGE ASSIGN FILE 1 2 3 BUILD CLEAR STACK 0 EXIT SETUP RECORD 1 ▼ 7D Editing a Memory -Record and Point (Method 1) Event V3 Manual 33

© <strong>Jands</strong> Electronics July 1995<br />

[STANDARD SCREEN]<br />

END<br />

S to ra<br />

ge:<br />

R e c o rded<br />

0%<br />

us ed, 100%<br />

free.<br />

7<br />

8<br />

9<br />

MEMORY<br />

EDIT<br />

CHASE<br />

2<br />

ASSIGN<br />

FLASH<br />

3<br />

CONSOLE<br />

SETTINGS TO<br />

BE RECORDED<br />

4 5 6<br />

PAGE ASSIGN FILE<br />

1 2 3<br />

BUILD CLEAR STACK<br />

0<br />

RECORD<br />

EXIT SETUP<br />

4<br />

7 8 9<br />

EDIT<br />

MEMORY<br />

CHASE<br />

4 5 6<br />

Ed<br />

i t<br />

Se<br />

lec<br />

t Mem,<br />

o r F i l e ( or<br />

Ch<br />

a s e , Pa<br />

g e<br />

P r e s s E x i t )<br />

START<br />

PAGE ASSIGN FILE<br />

1 2 3<br />

BUILD CLEAR STACK<br />

0<br />

EXIT SETUP RECORD<br />

1<br />

▼<br />

7D Editing a Memory -Record and Point (Method 1)<br />

<strong>Event</strong> <strong>V3</strong> <strong>Manual</strong> 33

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