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Event V3 Operating Manual - Jands

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Creating Memories & Chases<br />

7.00 Memories<br />

This section explains the steps involved in recording a Memory. Recording Chases<br />

is detailed in the next section, but the procedures are very similar to that involved<br />

in recording Memories.<br />

If you want to try these procedures, be sure that you have patched the console (see<br />

Section 5.00) and are able to fade lights up and down using the Preset faders.<br />

7.10 Recording a Memory<br />

A Memory records the level settings of all the <strong>Event</strong> channels (some lighting boards<br />

refer to Memories as scenes or cues). The <strong>Event</strong> offers two alternative methods of<br />

recording Memories.<br />

7.11 METHOD 1: Record and Point<br />

Diagram 7A<br />

☞<br />

1<br />

2<br />

Use the Preset faders (and any other console controls) to set up the lighting<br />

output required.<br />

Press and hold the Record button<br />

NOTE: The LCDs above the Assign Masters show the Memory numbers being controlled<br />

by the faders.<br />

3<br />

4<br />

5<br />

While holding the Record button down press the Assign Flash button<br />

beneath the Memory number to be recorded.<br />

A message displays on the LCD showing the percentage of available<br />

Memory space that has been used and how much remains.<br />

Release Record button.<br />

26 <strong>Event</strong> <strong>V3</strong> <strong>Manual</strong>

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