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Event V3 Operating Manual - Jands

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General Description<br />

3.40 Entering Numbers Directly to Fields<br />

Once a menu has been opened the function buttons change to a numeric keypad.<br />

Numbers can be entered directly into menu fields such as Page number, Memory<br />

number and so on.<br />

3.50 Entering Labels<br />

Diagram 3F, 3G, 3H<br />

ME M:<br />

M 10<br />

_<br />

M<br />

___<br />

10<br />

PRESET<br />

FLASH<br />

▲ 3F Preset Flash button<br />

ASSIGN<br />

FLASH<br />

▲ 3G Assign Flash button<br />

Inf<br />

ade<br />

Out<br />

fde<br />

0:<br />

00 0 0:<br />

00<br />

0 Mo r e<br />

▲ 3H Memory Menu<br />

▲ 3I Exit button<br />

7<br />

7<br />

MEMORY<br />

4 5<br />

PAGE<br />

1 2<br />

BUILD<br />

EXIT<br />

MEMORY<br />

4 5<br />

PAGE<br />

1 2<br />

BUILD<br />

EXIT<br />

8<br />

ASSIGN<br />

CLEAR<br />

0<br />

8<br />

0<br />

EDIT<br />

ASSIGN<br />

CLEAR<br />

SETUP<br />

EDIT<br />

SETUP<br />

9<br />

6<br />

CHASE<br />

3<br />

9<br />

6<br />

CHASE<br />

3<br />

FILE<br />

STACK<br />

RECORD<br />

FILE<br />

STACK<br />

RECORD<br />

▲ 3J Record button<br />

The Memory, Chase, Page, File and Patch menus all have a Label field. The section<br />

circled in Diagram 3H shows the Memory menu with the Label field highlighted<br />

(the other menus all have the Label field in the same position). The <strong>Event</strong><br />

automatically supplies a label for each field (in the diagram shown as M10) but the<br />

Preset/Assign Flash buttons can be used to type a label of your choice. Below each<br />

Flash button there is a character marking.<br />

Example:<br />

• Open the Memory menu and use the right arrow button to move the cursor<br />

to the first character position of the label field.<br />

• Type BLUE WASH or something similar. If you make a mistake just use the<br />

cursor buttons to move back and type over the incorrect character. The<br />

square box marking below the third (fifth on <strong>Event</strong> Plus) Assign Master<br />

Flash button represents a space. You can also use the numeric keypad<br />

to type numbers.<br />

3.60 Exit Button<br />

Diagram 3I<br />

The Exit button is used to back out of the menu system. If a top level menu is open,<br />

pressing Exit closes the menu system. If a nested menu is open pressing the Exit<br />

button makes the display return to the previous (higher level) menu.<br />

If no menu is open the Exit button can be used to show the <strong>Event</strong> software version<br />

number.<br />

3.70 Record Button<br />

Diagram 3J<br />

When a menu is open the Record button is used to save new or modified intensity<br />

settings.<br />

If no menu is open the Record button can be used to change the LCD window from<br />

showing Memory and Chase labels to showing Memory and Chase numbers. This<br />

feature is useful if you have given names to Memories and Chases and need to know<br />

what number they were, or need to see the steps of a Chase sequencing.<br />

14 <strong>Event</strong> <strong>V3</strong> <strong>Manual</strong>

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