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Event V3 Operating Manual - Jands

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General Description<br />

2.10 Memories<br />

A Memory consists of level settings for all of the lights, colour scrollers etc.<br />

connected to the console. These level settings range from 0% (when the light is not<br />

included in the Memory) through to 100%.<br />

Memories include a label that is displayed on the LCD above the Assign Master<br />

faders controlling it, and can also include timing information to control fade rates.<br />

Memories can be assigned one at a time to the Assign Master faders or to a Stack<br />

(i.e. a sequence of Memories) that in turn can be assigned to a pair of faders.<br />

2.20 Chases<br />

A Chase consists of one or more Steps, each of which contain level settings for all<br />

of the lights, colour scrollers etc. connected to the console. These level settings<br />

range from 0% (when the light is not included in the Chases) through to 100%.<br />

Chases include a label along with speed, direction and fade information, and can<br />

also include timing information to control the fade rate.<br />

Chases can be assigned one at a time to the Assign Master faders or, as part of a<br />

Stack, to a pair of Assign Master faders.<br />

2.30 Pages<br />

A Page consists of a factory-defined group of Memories and Chases that are loaded<br />

to the Assign Master faders. Changing Pages completely replaces the previous set<br />

of Memories and Chases. Many operators allocate a Page for each song or act of<br />

their show.<br />

2.40 Files<br />

A File is like a Page but it can be customised to include any combination of<br />

Memories, Chases and even Stacks. A File is created by loading the items you want<br />

onto the Assign Master faders and then saving these settings as a File.<br />

2.50 Stacks<br />

Memories (and Chases) can be automatically crossfaded in a sequence called a<br />

Stack. Initially all Memories (and Chases) are linked together in numeric order -<br />

Memory 1 is followed by Memory 2 and so on to Memory 999. This is followed by<br />

Chase 1 which is followed by Chase 2 and so on to Chase 999.<br />

However this order can be changed so that Memories follow a non-numeric order.<br />

For example Memory 10 might be followed by Memory 20 which is followed by<br />

Memory 25.<br />

Stacks can also start and stop anywhere within the available range of Memory<br />

numbers. For example you might use Memories 100 through 120 as one Stack and<br />

Memories 150 through 200 as another.<br />

Fortunately it’s not necessary to decide which Memories you want to include in a<br />

Stack when you are first recording. The links that join Memories and Chases can<br />

be changed at any time. Likewise, crossfade timing information can be added or<br />

altered after a Memory is recorded.<br />

(The use of Stacks is explained more fully in section 12.00).<br />

12 <strong>Event</strong> <strong>V3</strong> <strong>Manual</strong>

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