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Event V3 Operating Manual - Jands

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Advanced Features<br />

15.00 Advanced Control<br />

15.10 Build<br />

When controlling moving lights and in some theatrical applications it can be useful<br />

to use Memories as “building blocks”. In this way Memories that have been “built”<br />

will reflect any changes made in the Memories they are built from. This feature is<br />

commonly used to simplify the refocusing of moving lights when moving from<br />

venue to venue.<br />

A show might include a number of Memories that have moving lights focused on<br />

the lead singer. When the show moves to a new venue the trim height of the truss<br />

might be different or the singer might move to a slightly different position.<br />

Normally all Memories that had lights focused on the singer would have to be edited<br />

to correct the focus.<br />

An easier solution is to record one Memory that focuses the lights on the singer -<br />

that memory ONLY contains Pan and Tilt information. After turning on the Build<br />

record feature the Memory is used when recording any other Memories that have<br />

the lights focused on the singer. Then if the focus needs to be changed its only<br />

necessary to edit the one memory, containing the pan and tilt information to see that<br />

change reflected in all the other memories that were built from it.<br />

EXAMPLE:<br />

The steps below detail an example of how to record a Memory that only includes<br />

position settings and how to build from that Memory:<br />

1. Record a Memory that only controls the Pan an Tilt settings for a number<br />

of lights.<br />

NOTE: To do this you’ll need to have the light on and the iris open so you can see where<br />

it is being focused but remember to pull all the preset faders, except those<br />

controlling Pan and Tilt, down to zero before recording the Memory. That way<br />

only the channels controlling Pan and Tilt will be recorded with a level greater<br />

than 0.<br />

2. Open the Build menu and set the Record field to Build.<br />

3. Make sure the Memory you recorded at step 1 is on the Assign masters. Fade<br />

up the Memory to position the lights.<br />

4. Use the Preset Faders to set Colour, Intensity and so on.<br />

5. Record a new Memory.<br />

This new Memory will now track any changes made to the Memory it was built from.<br />

NOTE: Built memories are NOT automatically updated if they are on the Assign masters.<br />

The Built memory MUST be reloaded to the Assign faders by changing Page or<br />

Assigning.<br />

102 <strong>Event</strong> <strong>V3</strong> <strong>Manual</strong>

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