chapter - Pearson
chapter - Pearson
chapter - Pearson
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Chapter 1<br />
Organizational Behavior and Management<br />
17<br />
These technological, social, and cultural changes taking place in the world today<br />
pose many challenges for the men and women whose jobs require them to manage<br />
organizational behavior:<br />
■<br />
■<br />
■<br />
■<br />
How to use new information technologies to increase employee creativity<br />
and organizational learning.<br />
How to manage human resources to give an organization a competitive<br />
advantage.<br />
How to develop an ethical organizational culture<br />
How to manage workforce diversity<br />
■ How to manage organizational behavior when an organization expands<br />
internationally and operates at a global level<br />
We introduce these five challenges here in Chapter 1 and examine them<br />
throughout the rest of the book.<br />
■ ■ ■<br />
CHALLENGE 1: USING NEW INFORMATION TECHNOLOGY TO ENHANCE<br />
CREATIVITY AND ORGANIZATIONAL LEARNING<br />
Creativity is the decision-making process that produces novel and useful ideas, ideas<br />
that lead to new or improved goods and services or to improvements in the way that<br />
they are produced. Today, using new information technologies to help people and<br />
groups to be creative and enhance organizational performance is a major management<br />
task. By 1991, U.S. companies spent more on IT than any other form of investment;<br />
by 2000, this spending doubled again from $80 billion to $160 billion a year<br />
and is forecast to double again in the next five years. 15 Information technology<br />
encompasses a broad array of communication media including voice mail, e-mail,<br />
voice conferencing, videoconferencing, the Internet, groupware and corporate<br />
intranets, car phones, fax machines, personal digital assistants, intelligent agents, and<br />
so on. By providing employees with easy and flexible access to stored and current<br />
information, IT promotes learning, allows for the easy exchange of know-how, and<br />
facilitates problem solving. 16 Insight 1.3 offers some examples of how IT can help<br />
organizations speed communication and decision making and promote creativity and<br />
organizational learning.<br />
INSIGHT I N F O R M A T I O N T1.3<br />
E C H N O L O G Y<br />
HOW IT CAN ENHANCE INDIVIDUAL<br />
AND GROUP LEARNING<br />
In an effort to reduce costs, the textile fibers division of Du<br />
Pont, the giant chemical company, adopted early retirement<br />
incentives to reduce its workforce. Unexpectedly, about half<br />
of the division’s middle managers decided to take the early retirement package. At<br />
first, the division’s top managers panicked, wondering how work could get one if<br />
everyone left at the same time. But the division had recently installed an e-mail system<br />
and a corporate intranet that supplied employees with most of the information<br />
they needed to perform their tasks. Employees began to use it heavily and learned to