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Chapter 1<br />

Organizational Behavior and Management<br />

17<br />

These technological, social, and cultural changes taking place in the world today<br />

pose many challenges for the men and women whose jobs require them to manage<br />

organizational behavior:<br />

■<br />

■<br />

■<br />

■<br />

How to use new information technologies to increase employee creativity<br />

and organizational learning.<br />

How to manage human resources to give an organization a competitive<br />

advantage.<br />

How to develop an ethical organizational culture<br />

How to manage workforce diversity<br />

■ How to manage organizational behavior when an organization expands<br />

internationally and operates at a global level<br />

We introduce these five challenges here in Chapter 1 and examine them<br />

throughout the rest of the book.<br />

■ ■ ■<br />

CHALLENGE 1: USING NEW INFORMATION TECHNOLOGY TO ENHANCE<br />

CREATIVITY AND ORGANIZATIONAL LEARNING<br />

Creativity is the decision-making process that produces novel and useful ideas, ideas<br />

that lead to new or improved goods and services or to improvements in the way that<br />

they are produced. Today, using new information technologies to help people and<br />

groups to be creative and enhance organizational performance is a major management<br />

task. By 1991, U.S. companies spent more on IT than any other form of investment;<br />

by 2000, this spending doubled again from $80 billion to $160 billion a year<br />

and is forecast to double again in the next five years. 15 Information technology<br />

encompasses a broad array of communication media including voice mail, e-mail,<br />

voice conferencing, videoconferencing, the Internet, groupware and corporate<br />

intranets, car phones, fax machines, personal digital assistants, intelligent agents, and<br />

so on. By providing employees with easy and flexible access to stored and current<br />

information, IT promotes learning, allows for the easy exchange of know-how, and<br />

facilitates problem solving. 16 Insight 1.3 offers some examples of how IT can help<br />

organizations speed communication and decision making and promote creativity and<br />

organizational learning.<br />

INSIGHT I N F O R M A T I O N T1.3<br />

E C H N O L O G Y<br />

HOW IT CAN ENHANCE INDIVIDUAL<br />

AND GROUP LEARNING<br />

In an effort to reduce costs, the textile fibers division of Du<br />

Pont, the giant chemical company, adopted early retirement<br />

incentives to reduce its workforce. Unexpectedly, about half<br />

of the division’s middle managers decided to take the early retirement package. At<br />

first, the division’s top managers panicked, wondering how work could get one if<br />

everyone left at the same time. But the division had recently installed an e-mail system<br />

and a corporate intranet that supplied employees with most of the information<br />

they needed to perform their tasks. Employees began to use it heavily and learned to

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