Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
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Knight Battle Cannon range 72” strength 8 AP 3 Apocalypse Barrage (2)<br />
KNIGHT WARDEN 475 points each<br />
WS BS S FRONT SIDE REAR I A<br />
3 4 10 14 13 12 2 1<br />
UNIT: 1 to 4 Knight Wardens<br />
TYPE: Super-heavy walker<br />
STRUCTURE POINTS: 2<br />
VOID SHIELDS: 1<br />
WEAPONS AND EQUIPMENT: Vulcan Mega-bolter, hull mounted warden missile launcher<br />
Warden Missile Launcher range G 12-120” strength 9 AP 3 Apocalypse Barrage (3)<br />
SPECIAL RULES:<br />
Lumbering: The Knight Warden is a heavy defensive vehicle. It’s thick armor and potent weapons leave<br />
little room for a large powerplant within its hull. The Warden can move up to 6” per turn.<br />
KNIGHT LANCER 300 points each<br />
WS BS S FRONT SIDE REAR I A<br />
3 4 10 13 11 10 4 1(2)<br />
UNIT: 1 to 5 Knight Lancer<br />
TYPE: Super-heavy walker<br />
STRUCTURE POINTS: 2<br />
VOID SHIELDS: 1<br />
WEAPONS AND EQUIPMENT:1 Knight Battle Cannon; 1 Knight Power Lance<br />
The Knight Power Lance counts as a dreadnought close combat weapon. Resolve any rolls on the<br />
critical table with a +1 modifier.<br />
SPECIAL RULES:<br />
Agile: In the shooting phase the Knight Lancer may divert some of the energy from its weapons<br />
towards its legs, so it can choose to either: Fire all available weapons as normal. Fire no weapons at all<br />
and move an extra 2D6” (as per the Fleet rule).<br />
KNIGHT Errant 400 points each<br />
WS BS S FRONT SIDE REAR I A<br />
3 4 10 13 11 10 4 1(3)<br />
UNIT: 1 to 5 Knight Errants<br />
TYPE: Super-heavy walker<br />
STRUCTURE POINTS: 2<br />
VOID SHIELDS: 1<br />
WEAPONS AND EQUIPMENT: Thermal Lance, dreadnought close combat weapon, twin linked<br />
heavy bolter<br />
Thermal Lance Range 48” strength D AP 1 heavy 1<br />
KNIGHT <strong>Crusade</strong>r 475 points each<br />
WS BS S FRONT SIDE REAR I A<br />
3 4 10 14 13 13 2 1<br />
UNIT: 1 to 4 Knight <strong>Crusade</strong>rs<br />
TYPE: Super-heavy walker<br />
STRUCTURE POINTS: 2<br />
VOID SHIELDS: 1