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Adeptus Mechanicus Great Crusade Rule set - PDF Archive

Adeptus Mechanicus Great Crusade Rule set - PDF Archive

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Reactor Meltdown: If the Corsair suffers an Apocalyptic Explosion result on the catastrophic damage<br />

chart, its reactor goes nuclear! This is same as an Apocalyptic Explosion, except that the range is 6D6”,<br />

and models within range suffer a Destroyer hit.<br />

Titan Slayer: has preferred enemy against all super heavies and gargantuan creatures<br />

Reserve Power: may run 2D6” in the shooting phase and may reroll when attempting to bring back<br />

void shields<br />

Warhound Annihilator 950 points each<br />

Front Side Rear BS WS I A<br />

14 13 12 4 2 1 1<br />

UNIT: 1 to 3 Warhound Annihilators<br />

STRUCTURE POINTS: 4<br />

VOID SHIELDS: 1<br />

WEAPONS AND EQUIPMENT:<br />

2 arm weapons from the following list: Apocalypse Missile launcher, Gatling Blaster, Melta Cannon,<br />

Laser Blaster, Quake Cannon, Volcano Cannon, Vortex missile, Plasma Destructor<br />

SPECIAL RULES<br />

Reactor Meltdown: If the Warhound Annihilator suffers an Apocalyptic Explosion result on the<br />

catastrophic damage chart, its reactor goes nuclear! This is same as an Apocalyptic Explosion, except<br />

that the range is 6D6”, and models within range suffer a Destroyer hit<br />

Limited ammunition: Any roll to hit that is a 1 means the weapon has run out of ammunition and may<br />

not be used for the rest of the game.<br />

Warhound 750 points each<br />

Front Side Rear BS WS I A<br />

14 13 12 4 2 1 1<br />

UNIT: 1 to 2 Warhound<br />

STRUCTURE POINTS: 3<br />

VOID SHIELDS: 2<br />

WEAPONS AND EQUIPMENT:<br />

2 arm weapons from the following list: Double-barrelled Turbo-laser Destructor; Plasma Blastgun;<br />

Inferno Gun; Vulcan Mega-bolter<br />

SPECIAL RULES<br />

Reactor Meltdown: If the Warhound Annihilator suffers an Apocalyptic Explosion result on the<br />

catastrophic damage chart, its reactor goes nuclear! This is same as an Apocalyptic Explosion, except<br />

that the range is 6D6”, and models within range suffer a Destroyer hit<br />

Agile: In the shooting phase may fire all weapons, or fire one weapon and move an extra D6” or fire no<br />

weapons and move an extra 2D6”.<br />

KNIGHT PALADIN 300 points each<br />

WS BS S FRONT SIDE REAR I A<br />

3 4 10 13 12 11 2 1(3)<br />

UNIT: 1 to 5 Knight Paladins<br />

TYPE: Super-heavy walker<br />

STRUCTURE POINTS: 2<br />

VOID SHIELDS: 1<br />

WEAPONS AND EQUIPMENT:1 Knight Battle Cannon; 1 Dreadnought CCW,1 Twin-linked Heavy<br />

Bolter

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