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Adeptus Mechanicus Great Crusade Rule set - PDF Archive

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WEAPONS AND EQUIPMENT:<br />

2 arm weapons from the following list: Double-barrelled Turbo-laser Destructor; Plasma Blastgun;<br />

Inferno Gun; Vulcan Mega-bolter; Apocalypse Missile Launcher; Titan close combat weapon, Titan<br />

Chain fist 6D6 for armor penetration<br />

SPECIAL RULES<br />

Reactor Meltdown: If the Reaver suffers an Apocalyptic Explosion result on the catastrophic damage<br />

chart, its reactor goes nuclear! This is same as an Apocalyptic Explosion, except that the range is 6D6”,<br />

and models within range suffer a Destroyer hit.<br />

Towering Monstrosity: Because of its immense size, it is difficult for the Reaver to engage targets that<br />

are too close. A Reaver’s Titan close combat weapon can only be used against gargantuan creatures and<br />

super-heavy vehicles<br />

Reserve Power: The lack of a carapace weapon mount gives the Hun large power reserves from its<br />

plasma reactor. It gains the following abilities: The Hun may re roll failed attempts to refresh collapsed<br />

void shields. Fire a single Primary Weapon and move an extra D6” (as per the Fleet rule). Fire no<br />

weapons at all and move an extra 2D6” (as per the Fleet rule).<br />

REAVER BATTLE TITAN (GOTH VARIANT) 1150 points each<br />

WS BS S FRONT SIDE REAR I A<br />

2 4 10 14 14 12 1 2<br />

UNIT: 1 to 3 Reaver Titan (Goth variant)<br />

TYPE: Super-heavy walker<br />

STRUCTURE POINTS: 6<br />

VOID SHIELDS: 4<br />

WEAPONS AND EQUIPMENT:<br />

2 arm weapons from the following list: Double-barrelled Turbo-laser Destructor; Plasma Blastgun;<br />

Inferno Gun; Vulcan Mega-bolter; Apocalypse Missile Launcher; Titan close combat weapon, Titan<br />

Chain fist 6D6 for armor penetration<br />

1 carapace weapon from the following list: Apocalypse Missile Launcher; Double-barrelled Turbo-laser<br />

Destructor; Plasma Blastgun; Vulcan Mega-bolter, Inferno gun, quake cannon<br />

SPECIAL RULES<br />

Reactor Meltdown: If the Reaver suffers an Apocalyptic Explosion result on the catastrophic damage<br />

chart, its reactor goes nuclear! This is same as an Apocalyptic Explosion, except that the range is 6D6”,<br />

and models within range suffer a Destroyer hit.<br />

Towering Monstrosity: Because of its immense size, it is difficult for the Reaver to engage targets that<br />

are too close. If suffers the following limitations: The carapace mounted weapon on the Reaver has a<br />

minimum range of 18”. A Reaver’s Titan close combat weapon can only be used against gargantuan<br />

creatures and super-heavy vehicles.<br />

Corsair Battle titan 2000 points each Super heavy<br />

Front Side Rear WS BS S I A<br />

14 14 13 5 3 10 3 5 (7)<br />

Unit Composition: 1 to 3 Corsair Battle Titans<br />

Unit Type: Super Heavy Walker<br />

Structure points: 7<br />

Void Shields: 6<br />

Wargear: 2 Thunderfists (attacks at strength D even against infantry), smoke launchers<br />

Special rules<br />

Fleet

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