Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
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WEAPONS AND EQUIPMENT:<br />
2 arm weapons from the following list: Double-barrelled Turbo-laser Destructor; Plasma Blastgun;<br />
Inferno Gun; Vulcan Mega-bolter; Apocalypse Missile Launcher; Titan close combat weapon, Titan<br />
Chain fist 6D6 for armor penetration<br />
SPECIAL RULES<br />
Reactor Meltdown: If the Reaver suffers an Apocalyptic Explosion result on the catastrophic damage<br />
chart, its reactor goes nuclear! This is same as an Apocalyptic Explosion, except that the range is 6D6”,<br />
and models within range suffer a Destroyer hit.<br />
Towering Monstrosity: Because of its immense size, it is difficult for the Reaver to engage targets that<br />
are too close. A Reaver’s Titan close combat weapon can only be used against gargantuan creatures and<br />
super-heavy vehicles<br />
Reserve Power: The lack of a carapace weapon mount gives the Hun large power reserves from its<br />
plasma reactor. It gains the following abilities: The Hun may re roll failed attempts to refresh collapsed<br />
void shields. Fire a single Primary Weapon and move an extra D6” (as per the Fleet rule). Fire no<br />
weapons at all and move an extra 2D6” (as per the Fleet rule).<br />
REAVER BATTLE TITAN (GOTH VARIANT) 1150 points each<br />
WS BS S FRONT SIDE REAR I A<br />
2 4 10 14 14 12 1 2<br />
UNIT: 1 to 3 Reaver Titan (Goth variant)<br />
TYPE: Super-heavy walker<br />
STRUCTURE POINTS: 6<br />
VOID SHIELDS: 4<br />
WEAPONS AND EQUIPMENT:<br />
2 arm weapons from the following list: Double-barrelled Turbo-laser Destructor; Plasma Blastgun;<br />
Inferno Gun; Vulcan Mega-bolter; Apocalypse Missile Launcher; Titan close combat weapon, Titan<br />
Chain fist 6D6 for armor penetration<br />
1 carapace weapon from the following list: Apocalypse Missile Launcher; Double-barrelled Turbo-laser<br />
Destructor; Plasma Blastgun; Vulcan Mega-bolter, Inferno gun, quake cannon<br />
SPECIAL RULES<br />
Reactor Meltdown: If the Reaver suffers an Apocalyptic Explosion result on the catastrophic damage<br />
chart, its reactor goes nuclear! This is same as an Apocalyptic Explosion, except that the range is 6D6”,<br />
and models within range suffer a Destroyer hit.<br />
Towering Monstrosity: Because of its immense size, it is difficult for the Reaver to engage targets that<br />
are too close. If suffers the following limitations: The carapace mounted weapon on the Reaver has a<br />
minimum range of 18”. A Reaver’s Titan close combat weapon can only be used against gargantuan<br />
creatures and super-heavy vehicles.<br />
Corsair Battle titan 2000 points each Super heavy<br />
Front Side Rear WS BS S I A<br />
14 14 13 5 3 10 3 5 (7)<br />
Unit Composition: 1 to 3 Corsair Battle Titans<br />
Unit Type: Super Heavy Walker<br />
Structure points: 7<br />
Void Shields: 6<br />
Wargear: 2 Thunderfists (attacks at strength D even against infantry), smoke launchers<br />
Special rules<br />
Fleet