Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
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Unit Type: Super Heavy Walker<br />
Structure points: 35<br />
Void Shields: 25<br />
Transport: 800 (even terminators and assault marines count as a single model aboard the emperor. It<br />
may not transport tanks)<br />
Wargear: 7 defense lasers, heavy Hailstorm cannon, Mega cannon, 2 coaxial heavy volcano cannons<br />
Weapons<br />
Heavy Hailstorm cannon Range 1200” Strength D AP 1 heavy 10, Nuke Blast (nuke template is 24”<br />
by 28”)<br />
Defense laser range 60” to unlimited strength D AP 1 ordinance 1, 10” blast<br />
Heavy Volcano cannon range 480” strength D AP 1 ordinance 4, 10” blast<br />
Mega Cannon range 4000” strength D AP 1 Fluedic blast (36” by 24”)<br />
Special rules<br />
Reactor Meltdown: should the enemy score an apocalyptic explosion on the damage chart all units<br />
within 20D6 inches must be removed from play<br />
Towering monstrosity: The titans main weapons may not attack infantry or jet bike models under 112”<br />
away. Carapace weapons suffer from a 48” minimum range against non titan units. It can move 24”<br />
minimum and a max of 36” if it chooses to move<br />
Boarding: for every enemy unit that makes it up the stairs on the titan’s leg may enter it. Roll a D6 at<br />
the end of every turn/ on a 1 to 3 the enemy unit is destroyed. On a 4 or 5 the battle keeps raging inside<br />
of the titan. On a 6 the titan loses D3 structure points and suffers two hits on the super heavy damage<br />
table at -2 to the roll.<br />
Emperor Class Titan 9000 points each<br />
Front Side Rear BS WS S I<br />
14 14 14 5 3 D 1<br />
Unit Composition: 1 to 2 Emperor Titans<br />
Unit Type: Super Heavy Walker<br />
Structure points: 12<br />
Void Shields: 16<br />
Transport: 400 (even terminators and assault marines count as a single model aboard the emperor. It<br />
may not transport tanks)<br />
Wargear: Plasma Annihilator, Hailstorm cannon, 9 defense batteries, defense laser, 4 mega long range<br />
bombard cannons, 1 D Day cannon, 24 twin linked bolters, 8 twin linked autocannons<br />
Weapons<br />
PA full range 210” strength D AP 1 Nuke Blast, lance<br />
Rapid Range 210” strength D AP 2 apocalypse barrage 12<br />
Hailstorm cannon Range 625” Strength D AP 1 heavy 5, 10” blast<br />
Defense battery range 190” strength 9 AP 3 heavy 1, 10” blast<br />
Bombard range G12” to 360” strength 8 AP 3 heavy 1, 7” blast<br />
D Day Cannon range 140” strength D AP 1 apocalypse barrage 5<br />
Defense laser range 60” to unlimited strength D AP 1 ordinance 1, 10” blast<br />
Special rules<br />
Reactor Meltdown: should the enemy score an apocalyptic explosion on the damage chart all units<br />
within 6D6 inches must be removed from play<br />
Towering monstrosity: The titans main weapons may not attack infantry or jet bike models under 72”<br />
away. Carapace weapons suffer from a 36” minimum range against non titan units. It can move 24”<br />
minimum and a max of 36” if it chooses to move<br />
Boarding: for every enemy unit that makes it up the stairs on the titan’s leg may enter it. Roll a D6 at