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Adeptus Mechanicus Great Crusade Rule set - PDF Archive

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Skycracker artillery 140 points each Heavy support<br />

Front Side Rear BS<br />

11 10 10 4<br />

Unit Composition: 1 to 5 Skycracker Artillery<br />

Unit Type: Tank<br />

Wargear: Hull mounted Skycracker cannon (Rapid fire Range 18” to 60” strength 6 AP 5 Heavy 3,<br />

blast, twin linked, barrage. Concentrated Range 18” to 60” strength 9 AP 3 ordinance 1, large blast,<br />

barrage), smoke launchers, searchlight<br />

Options: combi-plasmas for +10, combi-meltas for +15 points, combi-flamers for +5 points, or a havoc<br />

launcher for +15 points, twin linked bolter for +5 points, extra armor for +15 points, combi grenade<br />

launcher for +5 points, multi melta for +20 points, siege shield for +10 points, dozer blade for +5<br />

points<br />

Special <strong>Rule</strong>s<br />

Siege Specialists: The Iron Warriors are renowned across the galaxy as fearsome siege troops, able to<br />

hold nearly any position or take one no matter how well defended. They have an intimate knowledge of<br />

how to fortify themselves against attack, and how to weaken enemy defensive positions. Iron Warriors<br />

units add +1 when rolling to penetrate and for damage results against intact buildings and structures<br />

such as bunkers, hab blocks, bastions, fortress walls etc. Additionally, after players have chosen sides<br />

and <strong>set</strong> out objectives but before any models are deployed, the Iron Warriors player may choose up two<br />

terrain pieces in their deployment zone and for the duration of the game add +1 to whatever cover save<br />

they would normally provide.<br />

Reaper 190 points each heavy support<br />

Front Side Rear BS<br />

14 12 11 4<br />

Unit Composition: 1 to 5 Reaper Tanks<br />

Unit Type: Tank<br />

Wargear: Turret mounted Diabolos cannon (range 36” strength 9 AP 3 heavy 1, blast), hull mounted<br />

twin linked autocannon, 2 sledgehammer launchers (FA range 48” strength 4 AP 4 heavy 1, blast,<br />

ignores cover. KE range 48” strength 7 AP 3 heavy 1, 2D6 armor penetration)<br />

Options: may replace the twin linked autocannon for a twin linked plasma cannon for +15 points.<br />

combi-plasmas for +10, combi-meltas for +15 points, combi-flamers for +5 points, or a havoc launcher<br />

for +15 points, twin linked bolter for +5 points, extra armor for +15 points, combi grenade launcher for<br />

+5 points, multi melta for +20 points, siege shield for +10 points, dozer blade for +5 points<br />

Land Raider Kardova 350 points each Heavy Support<br />

Front Side Rear BS<br />

14 14 14 4<br />

Unit Composition: Between 1 and 3<br />

Unit Type: Tank<br />

Access points: Front assault Ramp, 2 side Access points<br />

Transport: 12<br />

Wargear: Hull mounted twin linked Grenade Launcher, two Sponson Hurricane Bolters, Searchlight,<br />

smoke launchers, Extra Armor, Siege Breaker Shield (ignores difficult and Dangerous Terrain Tests)<br />

Special <strong>Rule</strong>s<br />

Power of the Machine Spirit, Assault Vehicle, Blessings of the Omnissiah, Special Issue Ammunition<br />

Ferromantic Invulnerability: The hull of the Kardova has been specially constructed to resist even the<br />

most determined assault and is almost preternaturally resilient. As a result, the Land Raider Kardova is

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