Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
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Wargear: Carapace Armor, Archeotech Laspistol (range 18“ strength 4 AP 6 assault 2, pistol), power<br />
weapon<br />
Options: may choose from the Armory as normal. They may take a Hover Disk for +20 points or a<br />
jetbike for +30 points.<br />
Special <strong>Rule</strong>s<br />
Independent character<br />
Explorator: Menials and Praetorians may not be taken. All vehicles reduce their armor value by 1<br />
Skitarii Consul 60 points<br />
WS BS S T W I A LD SV<br />
3 3 3 3 2 3 2 8 3+<br />
Unit Composition: 1 Skitarii Consul<br />
Unit Type: Infantry<br />
Wargear: Power Armor, servo arm, Bolt Pistol, Bolt Carbine, Frag and Krak Grenades<br />
Options: may choose from the Armory as normal.<br />
Special <strong>Rule</strong>s<br />
Independent character, Fearless, 5+ invulnerable save<br />
Military Minded: Praetorians count as troops<br />
Tech Magos Cabal 90 points<br />
WS BS S T W I A LD SV<br />
4 4 3 3 1 3 2 8 3+<br />
Unit Composition: 3 Tech Magos<br />
Unit Type: Infantry<br />
Wargear: Power Armor, Power Weapon, Hellpistol, Krak and Frag Grenades, Servo Arm<br />
Options: May include 2 Additional Tech Magos for +30 points each. Any Tech Magos may replace<br />
their Hellpistol for a hand flamer for free, a bolt pistol, Archeotech Laspistol, or hotshot Laspistol for<br />
+5 points, grenade launcher or Graviton gun for +10 points, Meltagun or Infernus pistol for +15 points,<br />
Plasma gun or Plasma pistol for +20 points. Any Magos may take digital weapons for +10 points. Any<br />
Magos may replace their power weapon for Cult <strong>Mechanicus</strong> Power Axe for +5 points or a chain fist<br />
for +10 points<br />
Special <strong>Rule</strong>s<br />
Blessing of the Omnissiah (+1 to all rolls for each Magos present)<br />
Elites<br />
Engineer 35 points<br />
WS BS S T W I A LD SV<br />
3 3 3 3 2 3 1 8 4+<br />
Unit Composition: 1 Engineer<br />
Unit Type: Infantry<br />
Wargear: Carapace armor<br />
Options: may choose from the Armory as normal. They may take a Hover Disk for +20 points, a bike<br />
for +25 points, or a jetbike for +30 points.<br />
Special <strong>Rule</strong>s<br />
Battlefield Repairs: Tech-Priest Engineers are highly trained in battlefield repair, and their mechempathy<br />
gives them a chance to bring even the most badly damaged system back to life. If a Tech-<br />
Priest Engineer starts his turn in contact with (or inside of) a<br />
damaged Imperial vehicle or support weapon he may attempt to effect repairs. If the vehicle has been