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Australia's Gambling Industries - Productivity Commission

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C.2 Consumer surplus in the gambling industries<br />

Legalising gambling is equivalent to the introduction of a new good or service.<br />

Once the price has been set (in a competitive market this would be determined by<br />

the costs of production), the area under the (compensated) demand schedule above<br />

that price is the consumer surplus resulting from the introduction of the new<br />

product. Consumers have received this benefit by shifting consumption to gambling<br />

and away from less preferred goods and services.<br />

The key information needed to estimate consumer surplus in the gambling industry<br />

comprises:<br />

• estimates of the price and income elasticities of the demand for gambling;<br />

• the significance of gambling expenditure in consumers’ total spending (budget<br />

shares); and<br />

• information on current consumption of gambling — quantity and price.<br />

Estimates of price elasticities<br />

There is a paucity of up-to-date estimates of the price elasticity of gambling, and<br />

Australian estimates are even more scarce. There are a number of reasons for this,<br />

notably the difficulty of making an accurate measure from the data available. In<br />

Australia, as in other countries, access to gambling has been heavily restricted. The<br />

large changes in the quantity of gambling products purchased have been driven<br />

primarily by changes in regulations rather than changes in price. Changes in market<br />

shares between different forms of gambling are largely a result of the sequencing of<br />

the deregulation process, rather than changes in the relative prices of gambling<br />

products offered. In Australia, the decline in the average price of gambling that has<br />

been associated with the rapid rise in consumption is a result of the sequencing of<br />

liberalisation, with high priced forms of gambling such as lotteries being introduced<br />

before lower priced forms such as gaming machines and casinos.<br />

The <strong>Commission</strong> has come across a range of elasticity estimates in the literature,<br />

which are presented in table C.1.<br />

C.4 GAMBLING

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