Australia's Gambling Industries - Productivity Commission
Australia's Gambling Industries - Productivity Commission Australia's Gambling Industries - Productivity Commission
Missouri Nevada g Colorado 4 031 943 a 1 279 791 h 2 930 391 n 14 990 b 198 232 i 114 736 o US$607 million c US$ 5.06 billion j US$311 million p US$40 600 US$25 500 US$2 700 11 riverboats (no Native American casinos) Denominations US5c to US$100. Almost all (98%) are US$1 or below, two thirds (66%) are US25c machines. Wins are automatically paid out unless credit mode is activated. Must use tokens/credits to wager. Average loss of $15 per person per excursion on slot machines. d e f 2453 licences issued. Venues include casinos, small bars, restaurants and grocery stores. Plus 4 Native American casinos. Denominations US5c to US$500. Almost all (95%) are US$1 or below, half (55%) are US25c denomination. Some have multiple coins and lines. k l Three towns with 49 casinos. Two Native American casinos. Denominations US5c to US$5 ($US1c slots introduced in Jan 1999). US$5 maximum bet q r Missouri — a US Bureau of the Census 1999a ; b MGC 1999c; c MGC 1999a; d MGC 1999a, GAO (US) 1998, p. 6; e MGC 1999b; f President Casino 1999, MGC 1999a. Nevada — g Nevada statistics do not include confidential Native American gaming revenue (GAO (US) 1998, p. 46); h US Bureau of the Census 1999a; i NGCB 1999a, p. 2; j NGCB 1999a, p. 3; k NGCB 1999a, p. 2, GAO (US) 1998, p. 6; l NGCB 1999a, p. 2; MGM Grand 1999, Westward Ho Casino 1999, Casino International 1999b, p. 12. Colorado — n US Bureau of the Census 1999a; o, p Colorado Division of Gaming 1999b; q Colorado Division of Gaming 1999a, pp. 2, 13; r Colorado Division of Gaming 1999a, p. 2, 1999b. INTERNATIONAL GAMING MACHINES N.7
The following discussion of gaming machine characteristics is centred around their expected effects on the prevalence of problem gambling. It is important to note that where these characteristics increase the entertainment value of gaming machines, they are also expected to increase the benefits of gambling for the vast majority of gamblers. Technology Where technology increases the efficiency by which machines collect money from gamblers — say, by increasing the number of lines and credits and the speed of games and by accepting notes — this can allow some players to spend more than they may have initially intended. For the majority of recreational gamblers this is not a problem. But in a minority of cases, this can lead to problematic behaviour such as loss chasing, which can develop into problem gambling (this is also discussed in chapter 16). As a result, if such technology has any effect on the prevalence of problem gambling, it is expected to increase its prevalence (industry views on this are presented in the discussion on bets and losses). Australia Australian gaming machines are all operated by button push, regardless of the game being played (figure N.1 depicts one type of Australian machine). Gambling on these machines can be continuous — machines accept and pay out cash (so no breaks are required to cash out tokens) and machines credit wins, which can then be cashed out at a button push. Most slot machines have a choice of up to ten credits and nine lines per game, and most video poker machines go up to ten credits. Most modern Australian gaming machines have bill acceptors. The average speed of play in Australian machines is around 5 seconds per game (table 16.1). United States Most US slot machines have the option of lever pull and play buttons (figure N.2). All US video poker machines are operated by electronic button push. In terms of lines and credits, US machines appear to generally have less options than Australian machines (Casino International 1999b, p. 12; various casino websites). Some US states allow gambling with tokens only, which puts breaks into play where gamblers can assess their gambling and whether they wish to continue. Additionally, some US machines automatically pay out wins, which also slows down the speed of play (although a credit option is also available). N.8 GAMBLING
- Page 241 and 242: L Survey of Counselling Services Th
- Page 243 and 244: Several academics working in the ar
- Page 245 and 246: L.4 Survey results Nature of agenci
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- Page 249 and 250: Characteristics of gambling clients
- Page 251 and 252: counselling because of someone else
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- Page 257 and 258: Table L.24 Gambling clients ending
- Page 259 and 260: More specifically, agencies said fu
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- Page 271 and 272: Table M.1 Major forms of gambling t
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- Page 275 and 276: Tax on keno In New South Wales, the
- Page 277 and 278: Poker machines In most states, lice
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- Page 283 and 284: Table M4: (continued) NSW VIC QLD W
- Page 285 and 286: Table M5: (continued) OTHER GAMBLIN
- Page 287 and 288: N.1 Characteristics of machines of
- Page 289 and 290: Table N.1 Australia, Japan, United
- Page 291: Table N.2 Australia, Indiana, Conne
- Page 295 and 296: Canada Broadly speaking, Canada has
- Page 297 and 298: Figure N.4 Japanese pachislo machin
- Page 299 and 300: Winnings Progressive jackpots are p
- Page 301 and 302: Bets and losses Bets and losses on
- Page 303 and 304: In Japan, the minimum amount requir
- Page 305 and 306: N.2 Market segments As with many ot
- Page 307 and 308: Box N.4 Comments on market segments
- Page 309 and 310: O Displacement of illegal gambling?
- Page 311 and 312: survive together because they cater
- Page 313 and 314: P Spending by problem gamblers The
- Page 315 and 316: Table P.1 Outlays, player losses an
- Page 317 and 318: Table P.3 Concentration of outlays
- Page 319 and 320: Figure P.2 Distribution of outlay b
- Page 321 and 322: Table P.4 Expenditure shares of pro
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The following discussion of gaming machine characteristics is centred around their<br />
expected effects on the prevalence of problem gambling. It is important to note that<br />
where these characteristics increase the entertainment value of gaming machines,<br />
they are also expected to increase the benefits of gambling for the vast majority of<br />
gamblers.<br />
Technology<br />
Where technology increases the efficiency by which machines collect money from<br />
gamblers — say, by increasing the number of lines and credits and the speed of<br />
games and by accepting notes — this can allow some players to spend more than<br />
they may have initially intended. For the majority of recreational gamblers this is<br />
not a problem. But in a minority of cases, this can lead to problematic behaviour<br />
such as loss chasing, which can develop into problem gambling (this is also<br />
discussed in chapter 16).<br />
As a result, if such technology has any effect on the prevalence of problem<br />
gambling, it is expected to increase its prevalence (industry views on this are<br />
presented in the discussion on bets and losses).<br />
Australia<br />
Australian gaming machines are all operated by button push, regardless of the game<br />
being played (figure N.1 depicts one type of Australian machine). <strong>Gambling</strong> on<br />
these machines can be continuous — machines accept and pay out cash (so no<br />
breaks are required to cash out tokens) and machines credit wins, which can then be<br />
cashed out at a button push. Most slot machines have a choice of up to ten credits<br />
and nine lines per game, and most video poker machines go up to ten credits. Most<br />
modern Australian gaming machines have bill acceptors. The average speed of play<br />
in Australian machines is around 5 seconds per game (table 16.1).<br />
United States<br />
Most US slot machines have the option of lever pull and play buttons (figure N.2).<br />
All US video poker machines are operated by electronic button push. In terms of<br />
lines and credits, US machines appear to generally have less options than Australian<br />
machines (Casino International 1999b, p. 12; various casino websites). Some US<br />
states allow gambling with tokens only, which puts breaks into play where gamblers<br />
can assess their gambling and whether they wish to continue. Additionally, some<br />
US machines automatically pay out wins, which also slows down the speed of play<br />
(although a credit option is also available).<br />
N.8 GAMBLING