16.05.2014 Views

Australia's Gambling Industries - Productivity Commission

Australia's Gambling Industries - Productivity Commission

Australia's Gambling Industries - Productivity Commission

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

As indicated in table J.6, where practical, the <strong>Commission</strong> has included estimates<br />

for the impact of some of these adverse consequences on family members.<br />

Table J.6<br />

Range of values assigned to the emotional costs associated<br />

with problem gambling (dollars per person)<br />

Adverse consequence identified Lower cost Higher cost<br />

$ $<br />

Emotional costs for the immediate family<br />

of moderate problem gamblers ne ne<br />

of severe problem gamblers 5 000 15 000<br />

Emotional costs for the parents<br />

of moderate problem gamblers ne ne<br />

of severe problem gamblers 0 5 000<br />

Relationship breakdown 5 000 15 000<br />

Divorce or separation 15 000 30 000<br />

Violence 5 000 15 000<br />

Depression<br />

rarely to sometimes ne ne<br />

often to always 5 000 15 000<br />

Seriously thought of suicide 15 000 30 000<br />

Attempted suicide<br />

for the gambler 30 000 50 000<br />

for the immediate family 15 000 30 000<br />

for the parents 0 5 000<br />

Successful suicides ne ne<br />

ne: not estimated.<br />

Annual or lifetime costs<br />

In these estimates, the <strong>Commission</strong> has sought to estimate the cost of problem<br />

gambling in the single year 1997-98. The <strong>Commission</strong> has not attempted to estimate<br />

the net present value of adverse consequences that continue for a number of years as<br />

the result of an event that occurred in 1997-98.<br />

This can be seen as assuming that the costs do not extend beyond 1997-98, or that,<br />

were the survey to be undertaken in the following year, those continuing to suffer<br />

from adverse consequences would be again identified and included in the relevant<br />

year. For some conditions such as depression and the general emotional distress for<br />

family members, this is a reasonable assumption as problem gambling episodes last<br />

for an average of almost 9 years. Thus, for these conditions, which comprise the<br />

bulk of the intangible costs, those suffering such costs would be included in data on<br />

prevalence in subsequent years.<br />

J.26 GAMBLING

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!