16.05.2014 Views

Australia's Gambling Industries - Productivity Commission

Australia's Gambling Industries - Productivity Commission

Australia's Gambling Industries - Productivity Commission

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Box J.1<br />

continued<br />

Where minimising false positives does matter in the <strong>Commission</strong>’s analysis is when we<br />

consider whether problem gamblers are getting value for money from their expenditure<br />

on gambling. If we are to include part of that expenditure as a cost rather than being<br />

offset by satisfaction achieved, the accurate identification of the population of problem<br />

gamblers is more important. The <strong>Commission</strong>’s analysis of the SOGS score and its<br />

relationship with adverse gambling consequences is presented in chapter 6.<br />

Ideally, we would like information on the prevalence of adverse consequences from<br />

gambling from the total population. The prevalence of the adverse consequences in<br />

the general population is the important issue when measuring the extent of costs, not<br />

whether these costs are generated by those easily ‘tagged’ as problem gamblers using<br />

a measure such as SOGS. But this is rarely available. The costs of conducting a large<br />

scale survey where all respondents were asked the full range of questions would be<br />

prohibitive. The <strong>Commission</strong>’s national survey asked questions on adverse<br />

consequences only from the group of ‘regular’ gamblers. These comprise 39 per cent<br />

of the adult population. The <strong>Commission</strong> has assumed that there are no adverse<br />

consequences for the rest of the population. While this, in principle, means an<br />

understatement of the level of costs, it is unlikely to be significant.<br />

Whether these costs are concentrated in a particular identifiable group is nonetheless<br />

important (though not for measuring the extent of costs) as it can be used by<br />

government when targeting policy action. The distribution of reported adverse<br />

consequences by SOGS scores is discussed in chapter 6<br />

In the few instances where the survey of problem gamblers in counselling has been<br />

used, the <strong>Commission</strong> has attempted to compensate for the expected tendency to<br />

overstate the prevalence rate by applying this to the smaller number of problem<br />

gamblers who most closely match the group in treatment — those scoring 10 or<br />

more on the SOGS (46 800 people), rather than the wider group of problem<br />

gamblers, scoring 5 or more (293 000 people).<br />

The survey information on prevalence<br />

The National <strong>Gambling</strong> Survey asks all regular gamblers questions on a range of<br />

adverse consequences of gambling. All questions were asked on the basis of ‘in the<br />

last 12 months’, and many also asked if the gambler had ‘ever’ experienced the<br />

adverse consequence as a result of their gambling. The Survey of Clients of<br />

Counselling Agencies comprised a similar range of questions, asking the gambler to<br />

relate the questions ‘only to the time when you were experiencing problems with<br />

your gambling’. The results from the survey indicated that the average period of<br />

problem gambling was 8.9 years. The SOGS questions were asked on the basis of<br />

‘in the last 12 months’.<br />

MEASURING COSTS J.3

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!