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directions for designing a rube goldberg

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Title:<br />

Overview<br />

Content<br />

Standard(s):<br />

Local/National<br />

Standards:<br />

Primary<br />

Learning<br />

Objective(s):<br />

Designing a Rube Goldberg Machine<br />

In this lesson, students will apply their knowledge of complex and simple<br />

machines to <strong>designing</strong> a Rube Goldberg Machine. Students will calculate the<br />

mechanical advantage of 3 of the simple machines in their design. Students<br />

should also relate Newton's 3 Laws of Motion to their machine.<br />

Relate velocity, acceleration, and kinetic energy to mass,<br />

distance, <strong>for</strong>ce, and time.<br />

National Academy of Science NS.8-12.1 SCIENCE AS INQUIRY As a result<br />

of activities all students should develop • Abilities necessary to do scientific<br />

inquiry • Understandings about scientific inquiry NS.8-12.2 PHYSICAL<br />

SCIENCE As a result of their activities in grades 8-12, all students should<br />

develop an understanding of • Structure of atoms • Structure and properties of<br />

matter • Chemical reactions • Motions and <strong>for</strong>ces • Conservation of energy<br />

and increase in disorder • Interactions of energy and matter<br />

Students demonstrate their understanding of simple machines by <strong>designing</strong> a<br />

Rube Goldberg machine. This design will be presented to the class along with<br />

a poster.


Materials and<br />

Equipment:<br />

Technology<br />

Resources<br />

Needed:<br />

Background/Pre<br />

paration:<br />

What is needed by teams to build their Rube Goldberg Contraption, Poster,<br />

markers, examples of Rube Goldberg machines, hand-out.<br />

Computer, Internet access<br />

Students should already be exposed to Newton's 3 Laws of Motion. The<br />

students should also know the six simple machines. The students should have<br />

already practiced working mechanical advantage problems.<br />

Procedures/Acti<br />

vities:<br />

1. Student will be <strong>designing</strong> a complex machine based on the work of Rube<br />

Goldberg.<br />

2. Students should be divided into groups of 3 students. These groups could<br />

be organized so that peer helpers are available <strong>for</strong> students requiring<br />

additional help.<br />

3. Students are handed pictures of 2-3 Rube Goldberg machines. These could<br />

be found at www.<strong>rube</strong><strong>goldberg</strong>.com. as well as a variety of other websites.<br />

The students should brainstorm and identify examples of each of the six<br />

simple machines. In addition, see if students can find examples of Newton's 3<br />

Laws of Motion.<br />

4. Students are to design their own Rube Goldberg machine. Groups will<br />

identify a job <strong>for</strong> their machine to per<strong>for</strong>m. This will then be broken down<br />

into at least 20 steps to make an easy task look difficult.<br />

5. Students will draw their Rube Goldberg machine. Students should number<br />

each of the 6 or more steps in their machine.<br />

6. At least one example of each of the six simple machines should be<br />

identified.<br />

7. On the back of the poster, students need to describe the 6 or more steps<br />

used in their machine.<br />

8. Students need to identify the mechanical advantage of 3 of the simple<br />

machines used in their project.<br />

9. Students will present their project to the class.<br />

(Rube Goldberg official website; Goldberger to go -<br />

http://www.<strong>rube</strong><strong>goldberg</strong>.com/%20%20;%20%20%20%20http:/www.donpixe<br />

l.com/play/en/060302124616/?page=home)<br />

Rube Goldberg site. This site contains some examples of Rube Goldberg


machines. There are numerous others available online. Goldberger to go-This<br />

site has an interactive game that allows students to modify a Rube Goldberg<br />

machine.<br />

Attachments:**<br />

Some files will<br />

display in a new<br />

window. Others<br />

will prompt you<br />

to download.<br />

Remediation:<br />

Designing a Rube Goldberg Machine.rtf<br />

Students could play an interactive game to modify a Rube Goldberg machine.<br />

http://www.donpixel.com/play/en/060302124616/ Students can refer to<br />

pictures or notes <strong>for</strong> help.<br />

Each area below is a direct link to general teaching strategies/classroom accommodations <strong>for</strong><br />

students with identified learning and/or behavior problems such as: reading or math<br />

per<strong>for</strong>mance below grade level; test or classroom assignments/quizzes at a failing level; failure<br />

to complete assignments independently; difficulty with short-term memory, abstract concepts,<br />

staying on task, or following <strong>directions</strong>; poor peer interaction or temper tantrums, and other<br />

learning or behavior problems.<br />

Presentation of<br />

Material<br />

Time Demands<br />

Attention<br />

Assisting the<br />

Reluctant St<br />

Environment<br />

Materials<br />

Using Groups and Peers<br />

Dealing with Inappropriate Behavior

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