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Casino Gaming Rule 2010 - Office of Liquor, Gaming and Racing

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167<br />

<strong>Casino</strong> <strong>Gaming</strong> <strong>Rule</strong> <strong>2010</strong><br />

_________________________________________________________________<br />

(a)<br />

(b)<br />

the result by calling the numbers on the uppermost<br />

face <strong>of</strong> each die in order from the smallest number to<br />

the highest; <strong>and</strong><br />

the total <strong>of</strong> the numbers on the 3 uppermost faces <strong>of</strong><br />

the dice.<br />

Example—<br />

2, 3, 6; total 11<br />

(2) Doubles <strong>and</strong> triples <strong>and</strong> the total must be called in a similar<br />

way.<br />

Example—<br />

double 3, 4; total 10<br />

triple 5; total 15<br />

14 No unauthorised interference with gaming equipment<br />

A person, other than a casino employee or a casino key<br />

employee who is responsible for the operation <strong>of</strong> the game,<br />

must not activate the dice tumbler or interfere with the<br />

operation <strong>of</strong> the dice tumbler.<br />

15 Irregularities<br />

(1) After the dice have been spun as required by section 12, if<br />

any <strong>of</strong> the 3 dice are not lying flat in the bottom section <strong>of</strong><br />

the tumbler, the dealer must announce ‘no spin’ in a clearly<br />

audible voice.<br />

(2) If the dice tumbler after being activated does not operate<br />

correctly, the dealer must announce ‘no spin’ in a clearly<br />

audible voice.

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