Casino Gaming Rule 2010 - Office of Liquor, Gaming and Racing
Casino Gaming Rule 2010 - Office of Liquor, Gaming and Racing Casino Gaming Rule 2010 - Office of Liquor, Gaming and Racing
159 Casino Gaming Rule 2010 _________________________________________________________________ (b) (c) (ii) is not a natural and has 4 or more points higher than the point count of the banker’s hand; and loses if the player’s hand— (i) has a point count lower than the banker’s hand; or (ii) is not a natural and has a point count less than 4 points higher than the banker’s hand; and is void if there is a stand off. (3) A dragon bonus wager that is void under subsection (1)(c) or (2)(c) is returned to the player who made the wager. 34 Payouts A winning dragon bonus wager in a game of mini-baccarat or premium mini-baccarat must be paid as follows— (a) for a winning hand that is a natural—1 to 1; (b) for a winning hand that is not a natural and wins by— (i) 9 points—30 to 1; or (ii) 8 points—10 to 1; or (iii) 7 points—6 to 1; or (iv) 6 points—4 to 1; or (v) 5 points—2 to 1; or (vi) 4 points—1 to 1. Part 6 Irregularities 35 Irregularities (1) A third card dealt to the player’s hand when no third card is authorised by this rule becomes the third card of the banker’s hand if, under section 24, the banker’s hand must draw.
160 Casino Gaming Rule 2010 _________________________________________________________________ (2) If the banker’s hand is required to stay, the card dealt in error becomes the first card of the next hand unless it has been disclosed. (3) A card that would have been the first card of the next hand becomes the first card of a dummy round if the card— (a) has been disclosed; or (b) is found face up in the shoe. (4) If the dealer – (a) deals the player’s card/s to the banker area and/or the banker’s card/s to the player’s area; or (b) deals the player’s card/s to the player or patron accepting the banker’s hand and/or the banker’s card/s are dealt to the player accepting the player’s hand; or (c) exposes any card that should have been exposed by a player then either – (i) all players are given the option to retract or reduce their wager if one or more wagers remain; or (ii) becomes a dummy round if no wagers remain. (5) A dummy round— (a) can only arise under subsection (3); and (4) (b) must be played in accordance with sections 19 to 24. (6) A player must not make a wager on a dummy round. (7) If, after the start of a hand, a card is found face up in the shoe, the card— (a) is taken to be a live card; and (b) must be played as if it were found face down. (8) If there are not enough cards remaining in the shoe to complete a round of play— (a) the round has no effect; and (b) a new round must start.
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160<br />
<strong>Casino</strong> <strong>Gaming</strong> <strong>Rule</strong> <strong>2010</strong><br />
_________________________________________________________________<br />
(2) If the banker’s h<strong>and</strong> is required to stay, the card dealt in<br />
error becomes the first card <strong>of</strong> the next h<strong>and</strong> unless it has<br />
been disclosed.<br />
(3) A card that would have been the first card <strong>of</strong> the next h<strong>and</strong><br />
becomes the first card <strong>of</strong> a dummy round if the card—<br />
(a) has been disclosed; or<br />
(b) is found face up in the shoe.<br />
(4) If the dealer –<br />
(a) deals the player’s card/s to the banker area <strong>and</strong>/or the<br />
banker’s card/s to the player’s area; or<br />
(b) deals the player’s card/s to the player or patron<br />
accepting the banker’s h<strong>and</strong> <strong>and</strong>/or the banker’s<br />
card/s are dealt to the player accepting the player’s<br />
h<strong>and</strong>; or<br />
(c)<br />
exposes any card that should have been exposed by a<br />
player then either –<br />
(i) all players are given the option to retract or<br />
reduce their wager if one or more wagers remain; or<br />
(ii) becomes a dummy round if no wagers remain.<br />
(5) A dummy round—<br />
(a) can only arise under subsection (3); <strong>and</strong> (4)<br />
(b) must be played in accordance with sections 19 to 24.<br />
(6) A player must not make a wager on a dummy round.<br />
(7) If, after the start <strong>of</strong> a h<strong>and</strong>, a card is found face up in the<br />
shoe, the card—<br />
(a) is taken to be a live card; <strong>and</strong><br />
(b) must be played as if it were found face down.<br />
(8) If there are not enough cards remaining in the shoe to<br />
complete a round <strong>of</strong> play—<br />
(a) the round has no effect; <strong>and</strong><br />
(b) a new round must start.