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Strategy Survival Guide

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• How can we try this out?<br />

• To build on that idea. . .<br />

• What I like about this idea is . . .<br />

• How would we make that real right now?<br />

• Could you draw that for me?<br />

• Let's stop talking and just try it out<br />

• I'm really excited about this.<br />

• I'm just signalling that . . .<br />

• I don't like doing this, so that's a good reason why I should.<br />

• I'm thinking as I go along here. . .<br />

• I have not thought this through fully yet, but . . .<br />

Bravery<br />

“The greatest mistake you<br />

can make in life is to be<br />

continually fearing that you<br />

will make one.” Hubbard<br />

Creative ideas are strange at first. That’s what makes<br />

them creative. If they were not unusual and off-thewall,<br />

they would already have been thought of and you<br />

would not be trying to solve this particular problem.<br />

As a result, many creative ideas are lost because the person who had them does not say them aloud. A<br />

creative idea requires you to stand up and dare to be different.<br />

Bravery is vital to the creative process because it enables creative people to offer the full power of their<br />

minds, and use their spontaneous connection-making skills without self-censoring ideas into mediocre<br />

acceptability. To be brave, you need to be confident that all the other creative behaviours are in place; but<br />

without bravery, none of the other behaviours are any use. Bravery is difficult, and the best advice is to just<br />

do it!<br />

Strengths<br />

• These behaviours will help the team work efficiently and effectively, and ensure that the contribution<br />

from each member is valued and that all ideas are developed to their full potential.<br />

Weaknesses<br />

• Creating a team culture that supports these behaviours will take commitment and buy-in from all<br />

team members.<br />

References<br />

Allan D et al (1999) Sticky Wisdom, How to start a creative revolution at work. ?What If! Limited<br />

The rights of Dave Allan, Matthew Kingdon, Christina Murrin and Darren Rudkin (the “Authors”) to be identified as authors of<br />

Sticky Wisdom (the “Work”) have been asserted in accordance with the Copyright, Design and Patents Act 1988. Copyright in<br />

the work belongs to ?What If! Limited.<br />

All rights reserved. No part of the work may be reproduced, stored in a retrieval system or transmitted, in any form or by any<br />

means, electronic, mechanical, photocopying, recording or otherwise without the prior written consent of the copyright owners.<br />

The ideas, tools, techniques and knowhow expressed in the work including, without limitation the 4Rs and the 6 Behaviours<br />

are the exclusive property of ?What If! Limited.<br />

?What if! Limited and<br />

written consent of ?What If! Limited.<br />

are trademarks of ?What If! Limited and may not be reproduced without the prior<br />

Synectics<br />

<strong>Strategy</strong> <strong>Survival</strong> <strong>Guide</strong> – <strong>Strategy</strong> Skills<br />

Page 59

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