Strategy Survival Guide
Strategy Survival Guide
Strategy Survival Guide
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Try to put into practice the principle that every idea should be followed by two 'builds’ (developing the idea<br />
further with phrases that start with "That makes me think of . . . ; To build on that idea, if we . . .; X’s idea<br />
could also work if we . . . "). Language is an important part of being creative.<br />
Realness<br />
“What I hear I forget,<br />
what I see I remember,<br />
what I do I know.”<br />
Chinese proverb<br />
Realness is another ?What If! word for a creative<br />
behaviour. The technique is very simply and<br />
extremely effective. It demands that we stop talking<br />
about innovation and ask "how can we make it real<br />
right now?"<br />
A recent Harvard Business Review article (Levitt T. Harvard Business Review August 2002) likened the<br />
situation to someone who talks about painting a beautiful picture, and someone who actually paints one –<br />
which person is the creative artist? Levitt felt that lots of organisations confuse brilliant talk with constructive<br />
action. The solution is to build a prototype as soon as you can (yes, this can work with policies as well as<br />
products - think of pilots). Play with it, think about it, carry it around with you improve it, tweak it, build<br />
another model and start again. ?What If! advice is - Don't Think, Just Leap. This links into the next creative<br />
behaviour – Momentum.<br />
Momentum<br />
“Half the failures in life<br />
arise from pulling in<br />
one’s horse as it is<br />
leaping.” Julius Hare<br />
All really creative people have an air of urgency. An<br />
innovative leader can learn to create this state,<br />
especially with the help of a skilled facilitator who can<br />
help enthuse the people around. Working on a project<br />
that has momentum is fantastic.<br />
There is an energy and an optimism that is infectious. There is a sense of determination to get the job done,<br />
no matter what obstacles get thrown in the way. Good managers will understand how to manage and<br />
harness this energy.<br />
Meetings are dreadful momentum-killers; ?What If! suggest trying one of these 5 types of meeting instead:<br />
• information only: no discussion, no debate, just the sharing of information<br />
• decision only: no discussions, only yes or no<br />
• stand up: stops the chatting and long winded debates<br />
• decide at the beginning: make all the decisions first, then discuss them (cuts out unnecessary talk<br />
and focuses on real issues)<br />
• rattle and roll: rattle through the first 8 easy and quick points. everyone feels hopeful despite the long<br />
agenda<br />
You can also keep meetings energetic and creative by the way you plan the meeting: for example use<br />
flipcharts instead of slides; take turns to be chair; have an 'energiser' or break if energy is low.<br />
Signalling<br />
“The ‘silly’ question is the<br />
first intimation of some<br />
totally new development.”<br />
Alfred North Whitehead<br />
The things you can say as signals include:<br />
• How would a child look at this?<br />
• Let's assume XYZ already does this.<br />
Signalling lets people know what you are doing and<br />
how you are thinking. It helps people align their effort<br />
(see Six Thinking Hats). Signalling makes the<br />
creative process explicit and legitimate and (hopefully)<br />
stops others from crushing your emerging idea (see<br />
Greenhousing)<br />
<strong>Strategy</strong> <strong>Survival</strong> <strong>Guide</strong> – <strong>Strategy</strong> Skills<br />
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